Getting EXTREMELY frustrated with a certain interdiction exploit

Isn't this the way it should be, you interdict another player, if they want to play along they can fight the inderdiction and win/lose for the upperhand in the enusing scenario, or they can submit for an advantage to get away or blow you to bits first. How is there any exploit in this, its working as it was designed, isn't it?

I don't see why there should not be some mildly advantageous way for a player to escape from a conflict they dont want, in the same way I dont see why you shouldn't be allowed to try to pull them into a conflict you do want.

I personally think the interdiction mechanic is very weak and poor gameplay, but it's what there is and I doubt it's likely to change any time soon if at all.
 
To the OP, i understand your fustration, but surely this is the game as intended. You interdicted an inocent trader 3 times, you camped outside the station going cold, this must have given you some interesting game time, no money, but fun instead.
Life of a pirate is fun, and little reward, thats why pirates are pirates, they do it for fun.
But not all traders want to play along, they might just be busy grinding creds for that next ship, so if they choose to fly away as fast as possible by submitting, all power to them too.
It is the game for both.

At least he did not combat log off, now that is not the game, and cowardly.
 
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I'm pretty certain a Dev has called it an exploit. I am totally sure that they said the 'submit, boost, FSD' is not intended to work the way it does. Submitting was introduced so that clean players could avoid damage when interdicted by the authorities. Of that I am sure.

Yes, but in the same post he also explained that the mechanic is used exactly as intended, they just did not think of this. Which means he completely devalued the word "exploit" on this forum for good. Before that post, an exploit was something that would get you banned or your account reset. Now it's what, exactly? Can someone define exploit and the consequences?
 
Likewise, if you wanna whine about being outwitted by a T-6 doing the clever thing, ie submitting and escaping, well then, I suggest you play Solo (or join a private group).

Clever my butt... it's no more clever than it was to abuse the Alt-F4 possibility before they fixed that exploit.
 
It works both ways. I was patrolling Yembo to protect traders and I've had pirates boost away from submission. But I am not mad, it's part of the play.
If I manage to distract a pirate while providing the trader a safe passage, i am cool with it. I don't have to kill the pirate. Unless they interdict me :)
 
Actually I don't think you can imply they are willing to accept the consequences of that decision. They might be aware that piracy may happen - but that's not the same as accepting it and playing along with it. All you can imply is that they selected open when they logged in - that's all.

Otherwise you might also imply that anyone playing a game that has trading, mining, exploration and piracy would accept that trading is also a designed role in the game - yet some don't want to do it - at all.

It's all about choices - if you find someone happy to play the interdiction game (sometimes me for example), that's great - if not, look for someone else.

I agree FD have said it isn't playing out exactly how they intended - but it's a very tricky thing thing to fix. Dedicated Pirates want nothing to do with anything in game other than piracy and many dedicated traders want nothing to do with piracy - and I'm not sure that can ever be "fixed".

I think .............. Piracy is a part of trading & trading is a part of piracy

Traders will be attacked by pirates because they carry valuable goods.
Pirates must trade so they can sell the goods they steal.

To have a game like Elite where one can exist without the other is silly IMO
 
Clever my butt... it's no more clever than it was to abuse the Alt-F4 possibility before they fixed that exploit.

ROFL

Yeah if you cannot see the difference between 'One second he's there, the other he is gone' and 'One second he's there, the other second he's running and I cannot catch him due to my inferior skills so I'll whine about it' then I'm sorry but I cannot help you any further.
 
In other words, anyone that gets interdicted is a willing participant.
That works for me (especially in regards to what other posts I was referring to)

Well I can only speak for myself - but that's clearly not the case for everyone otherwise this argument wouldn't exist.

I honestly can't see how FD can balance this - if they make it too easy for pirates then players will leave open en masse for solo/group.

Whereas as it stands at the moment player pirates are unhappy that players they want to pirate can get away with varying degrees of ease - there will presumably always be new players who get caught out.

FD has talked about all sorts of stuff to ease the financial loss of ship destruction and cargo loss, heavier penalties for wanton (non piracy ship destruction) and tweaks to the interdiction mechanics.

The problem is there are two fundamentally incompatible playstyles at the extreme ends of the argument that both want to claim ownership of open.
 
I guess it's not so much the name psycho that's funny to me, but rather the person who believes the player is a psycho :p

Real life is not a video game, a player who attacks you in a video game will most likely not attack someone in life lol. This is a space sim, with dogfighting available, sometimes it is fun to just pick a fight with someone and see how well they fight against you, sometimes you get an awesome fun match where both players have a blast -> the point of a game.

I think by psycho h3 means the guys firing in stations. The guys attacking haulers just to blow them up.

That is pretty psychotic behavior when you know there is a person at the other end.

Im all for pvp in the game, just station gri3fers and mupp3ts who just kill everything they see thats easy to fight are psychos. In real life. They are to me the equivalent of people who make virus for computers. Destruction for destructions sake.

I think however these guys are very much in the minority.

On topic to the op how many sucesses do you have for this 1 failure?
 
The title of your post is wrong, it is not an exploit.

You are doing the criminal act of pirating, they are just going about their lawful business.
 
ROFL

Yeah if you cannot see the difference between 'One second he's there, the other he is gone' and 'One second he's there, the other second he's running and I cannot catch him due to my inferior skills so I'll whine about it' then I'm sorry but I cannot help you any further.

And apparantly you can't see the difference between 'one second he's there, the other he's gone' and 'one second he's there, the other second he's jumped back into SC and I'm still stuck on cooldown with no possibility to jump agin' then there's no way to discuss this with you.

This is an exploit, plain and simple.
It gives one party a huge advantage over the other without a counterweight.
If someone submits to an interdiction, both parties should have the same cooldown. Sure, that cooldown might be shorter, but it should be shorter for both parties.
Because as it is, it actually penalises the person interdicting someone because they submitted to the interdiction.
 
Interdiction should be an invitation to interaction. Forcing interaction, of any kind, PvP comms or whatever, reduces the choice of one of the players to play the way they want at that moment in time. Yes, I know it is open world but even so, any kind of interaction should not be forced on one player by another. To say that you automatically consent is just hiding behind a shield of convention. What matters is how an individual wants to be involved in the game at that moment. So, again, invitation not enforcement.
 
The title of your post is wrong, it is not an exploit.

You are doing the criminal act of pirating, they are just going about their lawful business.

What does that have to do with anything?

It is an exploit.
An exploit used by both traders AND pirates, I might add!
As a bounty hunter, this has even made me sell my FSD interdictor and completely ignore that part of the gameplay because 9 times out of 10 the pirate will just submit, boost and then jump away before I can even put a dent in his shields.
And then I'm stuck there because MY FSD isn't on a shorter cooldown even though I'm the one who interdicted him in the first place.
 
I hate pirates. It's no better than the chav down the road who steals a kid's mobile phone or who burgles a pensioner. That trader might have struggled to raise the money for that load of goods and you think you have the right to come and take it away from him because you have a better armed ship? I hunt people like you down and blow you into space dust. And you won't get a warning from me. Am I carrying anything nice? You betcha. A full load of bullets and they're all aimed at YOUR face.

This right here. As soon as they ask what I'm carrying I give them two right in the face.
 
Interdiction should be an invitation to interaction. Forcing interaction, of any kind, PvP comms or whatever, reduces the choice of one of the players to play the way they want at that moment in time. Yes, I know it is open world but even so, any kind of interaction should not be forced on one player by another. To say that you automatically consent is just hiding behind a shield of convention. What matters is how an individual wants to be involved in the game at that moment. So, again, invitation not enforcement.

That's a very naive way of looking at open world gaming.

If you actually go with your suggestion in open world gaming, then EVERYTHING should be "invitation" before being activated.
You wan't to talk to me?
You'll have to invite me to talk. No more just sending that text message. First you have to ask if I want to even see your text.
You're infront of me going into a station?
I should be able to just fly right through you without you blocking my way, because interaction is optional.

No, if you don't want interaction (PvP or otherwise), then don't play on open play.
 
The OP's whine is precisely the reason I play solo. Trader ships aren't equipped for a fight. Their best option is submit and escape. If the OP doesn't like that, then this is the wrong game for him.
 
And apparantly you can't see the difference between 'one second he's there, the other he's gone' and 'one second he's there, the other second he's jumped back into SC and I'm still stuck on cooldown with no possibility to jump agin' then there's no way to discuss this with you.

This is an exploit, plain and simple.
It gives one party a huge advantage over the other without a counterweight.
If someone submits to an interdiction, both parties should have the same cooldown. Sure, that cooldown might be shorter, but it should be shorter for both parties.
Because as it is, it actually penalises the person interdicting someone because they submitted to the interdiction.

For one thing, if the targets FSD is off cool down so is the pirates. That's why the Op was able to nab him 3 times.
.
 
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