Design 101 - Players must ALWAYS have choice to avoid or run instead of fight

I.E. Every system in open play should be classified as anarchy.

I hope you don't agree with this. Otherwise all you want is a pew-pew environment. This game was not designed to be that sort of game.

Yeah so if I think it's stupid that a player in a trade ship should be able to chose when they want to die, which lets face it that's what you are asking for, I'm saying I want anarchy?

As it is now it isn't even dangerous. The only way you could be having piracy issues is if your hanging out In a high traffic area. And despite the danger you chose to ignore it and play there anyways. But on top of this you want some sort of immunity from interdiction a balance of some sort. How about you look after yourself like a thinking person and get the hell out of there or accept the consequences?
 
The only way you could be having piracy issues is if your hanging out In a high traffic area.
High traffic should mean high security (especially if the system is high security). Just like the real world. What don't you get about this?

Note: I am about 150LY away from Sol and open play isn't a problem for me. However, I find it very hard to believe that high security/lawful systems closer to the faction core should have a problem with piracy. It'd be like driving out of London on the M1 and not expecting a speeding ticket (if you were speeding). Yes, if you're lucky you won't get that ticket. But chances are, if you're speeding, you will. ;)
 
And what happens if the other player is hacking his client and can put 4 pips into every system and therefore catch up with you or run with permanent 60% hull or shield?

Then you've been subject to cheating which is a whole other topic that has nothing to do with interdiction.
 
High traffic should mean high security (especially if the system is high security). Just like the real world. What don't you get about this?

Note: I am about 150LY away from Sol and open play isn't a problem for me. However, I find it very hard to believe that high security/lawful systems closer to the faction core should have a problem with piracy. It'd be like driving out of London on the M1 and not expecting a speeding ticket (if you were speeding). Yes, if you're lucky you won't get that ticket. But chances are, if you're speeding, you will. ;)

I live in a city with one of the highest law enforcement budgets in the nation, it's also occasionally the murder capitol and home to one of the largest criminal orginazations in the world run out of our prisons. But I didn't say I have a problem with security, that's fine with me, making people unrealistically invulnerable because of a lack of security, which is what the poster suggested, is stupid.

Edit: Its redundant but DC is one of the most secure places on the planet while also sustaining an unusually high rate of violent crime. I'm inclined to ask what kind of world do you live in? In the US if you want to reduce your chance of being a victim you would need to leave the cities.
 
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The change to FSD cooldown will only make the game a little less safe.

I've played since Alpha, 90% of my time trading, I have never lost a cargo to an interdiction since second day playing.

This game is just too safe and too many now feel entitled to be safe...honestly how many interdictions have you had and how many did you lose out in.
 
I live in a city with one of the highest law enforcement budgets in the nation, it's also occasionally the murder capitol and home to one of the largest criminal orginazations in the world run out of our prisons. But I didn't say I have a problem with security, that's fine with me, making people unrealistically invulnerable because of a lack of security, which is what the poster suggested, is stupid.
Sorry to hear that. There are better places to live ;)

However, in your city, do you know the places not to go? It should be the same logic here.
 
Most of you are still missing the point. The reason that most players hide away in solo is not because they do not want to play with other players (though that is the case for some of them). It is because solo is EASIER.

In my case I tried online and found in general people didn't want to interact, they either ran away or came at me all guns blazing. tbh I think a game like this attracts a certain type of person who isn't necessarily very sociable (myself included). I also found the game slower online, cut-scenes especially, and when you are in a trade grind one tends to optimise as much as possible.

I do pop online occasionally for a bit of PvP action, and it is harder, but I don't find it very fulfilling; it's too arcadey compared to car racing sims or flight sims, and you can't really do anything interesting with tiny instances and no co-operative play. Wings might address this but I would prefer ED to focus on single player with smarter and persistent AI.
 
The change to FSD cooldown will only make the game a little less safe.

I've played since Alpha, 90% of my time trading, I have never lost a cargo to an interdiction since second day playing.

This game is just too safe and too many now feel entitled to be safe...honestly how many interdictions have you had and how many did you lose out in.

Four in three trips. One after the other. The last one was an Elite NPC and my little ship got blown up. Had it be one interdiction I would have accepted that.
I do not even complain about the Cops that pull me out... not even about a pirate NPC or otherwise) who asks for cargo. I just give it and move on. however... as it is now, we are just interdicted to force us to fight. That (in my opinion) stinks.
 
Sorry to hear that. There are better places to live ;)

However, in your city, do you know the places not to go? It should be the same logic here.

I live in an area outsiders are advised to stay clear of, and the key here is to recognize quickly when something is going sideways and get behind cover lol. The same should basically apply in game. Around here you watch and you learn who you can interact with and who isn't worth it. Of course not everyone who comes through here becomes a victim and not everyone who protects themselves makes it but you sure as hell don't want to rely on the cops it'll be way to late and they simply do not deter them in the slightest.

The npcs Interdiction rates are dependant on system security. I'm sure eventually this will affect cmdrs too, it's just not in place yet, so tweaking the interdiction mechanic is short sighted in my opinion.
 
The change to FSD cooldown will only make the game a little less safe.

I've played since Alpha, 90% of my time trading, I have never lost a cargo to an interdiction since second day playing.

This game is just too safe and too many now feel entitled to be safe...honestly how many interdictions have you had and how many did you lose out in.

Vrs, NPC's? Maybe 10, lost none.
 
Four in three trips. One after the other. The last one was an Elite NPC and my little ship got blown up. Had it be one interdiction I would have accepted that.
I do not even complain about the Cops that pull me out... not even about a pirate NPC or otherwise) who asks for cargo. I just give it and move on. however... as it is now, we are just interdicted to force us to fight. That (in my opinion) stinks.

The security of the system effects the rate. I be live you can check system security in the gal map but I'm not sure where. In a high sec system you will not be interdicted or it'll be really rare.
 
so tweaking the interdiction mechanic is short sighted in my opinion.

I agree. But until the balance is sorted out, don't you think that the balance should be weighted towards safety rather than danger for the average player?

Otherwise we'll just lose people to other games.
 
Isn't this supposed to be a space game that emulates what life might be like should humanity ever find itself space-born on a massive scale? I'm often baffled by people who post things like "I was interdicted and my ship and cargo destroyed 3 times in Lave last night!!!!!!!!". I always think, 3 times? Did you not learn from the first one? If an area or system is being heavily pirated, traders would be wise to avoid that area or system until things cool down. Isn't THAT the choice that you have, as a non-combat oriented player? Isn't that how you avoid fights you don't want? I live in an area that's ok, I would walk to the shop at 02:00 to buy emergency s/vodka, but there are also areas where I wouldn't do that, even if it meant walking a bit further in order to avoid those areas. Getting pirated once on the off chance is just pot luck, but it's more likely in busier systems. Getting pirated multiple times running the same routes is self inflicted. To quote Ripley, the pirates will be "where the meat is". The galaxy is huge, I mean it's like fooking huge. Use that space to avoid the fights you don't want.
 
I'm often baffled by people who post things like "I was interdicted and my ship and cargo destroyed 3 times in Lave last night!!!!!!!!". I always think, 3 times? Did you not learn from the first one?

Yeah, but when a system is listed as high security, you expect a certain amount of protection in your day to day travels ;).
 
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Four in three trips. One after the other. The last one was an Elite NPC and my little ship got blown up. Had it be one interdiction I would have accepted that.
I do not even complain about the Cops that pull me out... not even about a pirate NPC or otherwise) who asks for cargo. I just give it and move on. however... as it is now, we are just interdicted to force us to fight. That (in my opinion) stinks.

I'm guessing from the fact you had a small ship you might have been new to the game. Maybe you haven't realised that you can just run away from your interdict-er use boost and FSD away. Especially from the NPCs, interdictions are just a time wasting nuisance to most pilots.
 
I HATE the interdiction-avoidance minigame. I'd much rather just be successfully interdicted per previous games, smoothly and seamlessly. The current mechanic draws too much attention to the jarring discrepancies between FSD and normal space. The 'escape trajectory' minigames are immersion-breaking and just dumb - the vector cartwheels around insanely - is my attacker all around me, or coming from one direction?

We SHOULD be forced to fight. That's Elite. Always has been.

My only reservation is that previously we had save positions, hence getting killed only cost you time and frustration. Losing millions in credits every time we die is obviously a game killer. So if interdictions are to become mandatory and seamless as in previous Elites, insurance needs to be fully comprehensive and effectively free.
 
Yeah, but when a system is listed as high security, you expect a certain amount of protection in your day to day travels ;).

Yeah but we all know that the game doesn't work like that. The space rozzers don't show up as soon as you're attacked and even if they did, they're largely ineffectual. I've incurred their wrath on a number of occasions when bounty hunting, once against an Elite Annie. I still managed to polish off the remaining 20% hull on the anaconda and depart without taking too much damage. That's hardly going to deter somebody determined to blast a Type X to smithereens.
 
I agree. But until the balance is sorted out, don't you think that the balance should be weighted towards safety rather than danger for the average player?

Otherwise we'll just lose people to other games.

No because you can avoid it. People that are being preyed on here are insisting they should be able to walk through a battlefield unscathed while they collect resources, and frankly those people are going to die a lot one way or the other. I play ironman and I've only died twice since release. One of those was an orca that I ignored because hey it's an orca I'll just keep on scooping. Just to see what the hell was going on I submitted, and yeah, you cant outrun an orca, so I died a pitiful death at the hands of a cruise ship. Guess what I give a wide berth now lol.
 
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