Honestly what's wrong with the space dust from FE2? Well at least for slow speeds, anything relativistic would need to do something like this:
http://www.youtube.com/watch?v=uu7jA8EHi_0
http://www.youtube.com/watch?v=uu7jA8EHi_0
Wouldn't the best method of judging your speed be the decreasing value for the distance to your targeted destination? Might seem a bit boring watching numbers change but then watching space dust fly past is boring too.
Well, personally I am suggesting a lattice - Its a little bit more visually interesting.
The important thing I think in this case is a sense of speed more then knowing the exact distance or value.
We are dealing with such vaste scales and distances, if people even get a sense of a fraction of that it will be awe-inspiring.
In fact, the ability to toggle perception of movement on/off would be particularly nice.
One moment you have a sense of the insane speed....the next near total stillness. You know your going at vaste speeds still thanks to the PoM, but thanks to the stillness on the screen your now getting an impression of the beautiful emptiness of space.
Let me calculate... at an average distance of 384399 km and speed of 500m/s you will reach the moon's distance from earth in 213.5 hours which are approximately 8.9 days of playtime. Not to mention that you wont catch up him with him with his 1km/s...[*]Normal drive: Flying round spacestations etc. but possible to fly from a planet to a moon in a session, if that's your wont
Let me calculate... at an average distance of 384399 km and speed of 500m/s you will reach the moon's distance from earth in 213.5 hours which are approximately 8.9 days of playtime. Not to mention that you wont catch up him with him with his 1km/s...
I like what they did in Freelancer. But there are certainly something wizzing past to make a feeling of movement. Graphics has come a far way since those days though. I remember playing it on a Geforce 4 card.
http://www.youtube.com/watch?v=5IZHTPRUGXE
There is a TV movie where some astronauts are travelling to the outskirts of the solar system. In one part they have been told by mission control that there are going to be passing close to an asteroid and the crew repeatedly ask for permission to make a course correction. They are told that they don't need to and will make miles away from it. The next sequence is one of the most cinematic impressions of speed I have ever seen. It show them approaching the asteroid at many miles per second and pass around 100 meters distant. I'll try and get the name of the film from IMDB.You know your going at vaste speeds still thanks to the PoM, but due to the stillness on the screen now your getting an impression of the beautiful emptiness of space.
The grid thing is a good idea. And being able to turn if of must be an option. I also think that spacedust or particles may look good in asteroidfields or ice/dust rings around planets.
Thanks for that Mike.
I just hope the effect is really subtle, or can be optionally switched off or dialled down.
Ahem, perhaps a short video clip?...
As they used to say in the old Lensman books: "Clear Ether!"![]()
It's subtle enough that you only really notice it when you're specifically looking for it but not so subtle that you're not subconsciously aware of it's presence. Ever since getting it in game it's dramatically improved the sense of speed and movement and it's almost impossible to imagine not having it in the game any more.
It's subtle enough that you only really notice it when you're specifically looking for it but not so subtle that you're not subconsciously aware of it's presence. Ever since getting it in game it's dramatically improved the sense of speed and movement and it's almost impossible to imagine not having it in the game any more.
Please continue...continue to write about visual features we are in "no way" interested in. Most importantly...under no circumstances must you ever post an image/video showing these things off!![]()