*cough* I believe Sandro is a male.
My bad, corrected.
*cough* I believe Sandro is a male.
Just picking up all that Palladium sounds like a lot of work. That aside, what we could need is a player created Bounties function in-game.
How I'd envisage such a thing to work, is:
- Sorted under Contacts in the Starport menu.
- Any player may issue a Bounty on anyones head. Bounty size only limited by the players available funds. When issuing a Bounty, the amount issued goes into escrow. The bounty must be collected within one week. If no-one kills the target within a week, 90% of the amount put in escrow are returned to the player who issued the bounty.
- Several players may put a bounty on the same target. Current bounty is the total issued by all players who have issued a bounty on a given target. As a bounty expires by one player, that players part of the total bounty is deducted.
- If issuing additional bounty on a target already wanted by another player, additional bounties must be placed in the station or outpost of where the original bounty was issued.
- A player bounty will not affect the targets wanted status by any faction.
- A target keeps the player issued price on his head until the bounty is claimed.
- If the target respawns and is killed again, the first to claim the bounty is the one awarded the bounty.
- The bounty must be claimed where it was issued.
- Upon collecting a bounty, a player may decide to share it with select people on his/hers contact list.
I think such a feature would add quite a bit to player interactivity![]()
Just picking up all that Palladium sounds like a lot of work. That aside, what we could need is a player created Bounties function in-game.
How I'd envisage such a thing to work, is:
- Sorted under Contacts in the Starport menu.
- Any player may issue a Bounty on anyones head. Bounty size only limited by the players available funds. When issuing a Bounty, the amount issued goes into escrow. The bounty must be collected within one week. If no-one kills the target within a week, 90% of the amount put in escrow are returned to the player who issued the bounty.
- Several players may put a bounty on the same target. Current bounty is the total issued by all players who have issued a bounty on a given target. As a bounty expires by one player, that players part of the total bounty is deducted.
- If issuing additional bounty on a target already wanted by another player, additional bounties must be placed in the station or outpost of where the original bounty was issued.
- A player bounty will not affect the targets wanted status by any faction.
- A target keeps the player issued price on his head until the bounty is claimed.
- If the target respawns and is killed again, the first to claim the bounty is the one awarded the bounty.
- The bounty must be claimed where it was issued.
- Upon collecting a bounty, a player may decide to share it with select people on his/hers contact list.
I think such a feature would add quite a bit to player interactivity![]()
I can mirror this. It has to happen.
Update: I'm now expanding the bouties on more than 1 head. They are a group of playings.
PM me if you'd like to know ALL the names.![]()
What's to prevent one of the group offing the other and claiming the bounty?
Having experience with this group we can believe that they shot Onepercent down with no provocation, but he'd also be careful that they don't just claim the bounty themselves.
On the first page of the thread is Youtube video posted by Ecco.
https://www.youtube.com/watch?v=kwxhLfc9oXg&feature=youtu.be
It seems to me, that they were on opposing sides in the conflict zone. Is that "no provocation"? You decide.
Poor Onepercent. He came to a conflict zone and somebody shot him. Hey, Onepercent! If i call you a "Carebear", will it get me at least 10 mil bounty on my head?
That video will fall under the 'naming and shaming' rules of the forum. Just sayin'
Him and his friends all provided consent to disclose their CMDR names on the forums. That is allowed.
BTW he is wanted. that's why everyone on the minimap is red to him.