Official declaration of player bounty.

Just picking up all that Palladium sounds like a lot of work. That aside, what we could need is a player created Bounties function in-game.

How I'd envisage such a thing to work, is:

- Sorted under Contacts in the Starport menu.
- Any player may issue a Bounty on anyones head. Bounty size only limited by the players available funds. When issuing a Bounty, the amount issued goes into escrow. The bounty must be collected within one week. If no-one kills the target within a week, 90% of the amount put in escrow are returned to the player who issued the bounty.
- Several players may put a bounty on the same target. Current bounty is the total issued by all players who have issued a bounty on a given target. As a bounty expires by one player, that players part of the total bounty is deducted.
- If issuing additional bounty on a target already wanted by another player, additional bounties must be placed in the station or outpost of where the original bounty was issued.
- A player bounty will not affect the targets wanted status by any faction.
- A target keeps the player issued price on his head until the bounty is claimed.
- If the target respawns and is killed again, the first to claim the bounty is the one awarded the bounty.
- The bounty must be claimed where it was issued.
- Upon collecting a bounty, a player may decide to share it with select people on his/hers contact list.

I think such a feature would add quite a bit to player interactivity :)
 
Just picking up all that Palladium sounds like a lot of work. That aside, what we could need is a player created Bounties function in-game.

How I'd envisage such a thing to work, is:

- Sorted under Contacts in the Starport menu.
- Any player may issue a Bounty on anyones head. Bounty size only limited by the players available funds. When issuing a Bounty, the amount issued goes into escrow. The bounty must be collected within one week. If no-one kills the target within a week, 90% of the amount put in escrow are returned to the player who issued the bounty.
- Several players may put a bounty on the same target. Current bounty is the total issued by all players who have issued a bounty on a given target. As a bounty expires by one player, that players part of the total bounty is deducted.
- If issuing additional bounty on a target already wanted by another player, additional bounties must be placed in the station or outpost of where the original bounty was issued.
- A player bounty will not affect the targets wanted status by any faction.
- A target keeps the player issued price on his head until the bounty is claimed.
- If the target respawns and is killed again, the first to claim the bounty is the one awarded the bounty.
- The bounty must be claimed where it was issued.
- Upon collecting a bounty, a player may decide to share it with select people on his/hers contact list.

I think such a feature would add quite a bit to player interactivity :)

I can mirror this. It has to happen.
 
Just picking up all that Palladium sounds like a lot of work. That aside, what we could need is a player created Bounties function in-game.

How I'd envisage such a thing to work, is:

- Sorted under Contacts in the Starport menu.
- Any player may issue a Bounty on anyones head. Bounty size only limited by the players available funds. When issuing a Bounty, the amount issued goes into escrow. The bounty must be collected within one week. If no-one kills the target within a week, 90% of the amount put in escrow are returned to the player who issued the bounty.
- Several players may put a bounty on the same target. Current bounty is the total issued by all players who have issued a bounty on a given target. As a bounty expires by one player, that players part of the total bounty is deducted.
- If issuing additional bounty on a target already wanted by another player, additional bounties must be placed in the station or outpost of where the original bounty was issued.
- A player bounty will not affect the targets wanted status by any faction.
- A target keeps the player issued price on his head until the bounty is claimed.
- If the target respawns and is killed again, the first to claim the bounty is the one awarded the bounty.
- The bounty must be claimed where it was issued.
- Upon collecting a bounty, a player may decide to share it with select people on his/hers contact list.

I think such a feature would add quite a bit to player interactivity :)

I can mirror this. It has to happen.

I love this, there is so much stuff "Missing" from the game right now (not even talking about expansion packs), the above should be one of the top priorities to get in, if they are serious about building communities and multiplayer.

I would say that you should only be able to put a bounty on someone that you have met in game, otherwise i can see people picking random people to grief them.

The game as i see it right now is not a multiplayer, you need to be able to interact with other players more than just saying hello or shooting them out the vacuum, stuff like this is what will make the game great, and there definitely needs to be a system in place for sharing bounties, either player awarded or awarded by authorities.
 
Player bounties never work well; it's too easy for the target to get their friends to kill them, especially with an automated system.
 
What's to prevent one of the group offing the other and claiming the bounty?

Took the words right out of my mouth. But it occurrs to me that a more plausible explanation for this thread is that the OP is also a member of the group and just wants to provoke people to come and fight with them.
 
If the next CMDR offering a bounty on some other CMDR would be so kind as to offer evidence of the crime committed against him first, this would be much appreciated.

Anybody can come to the forum telling a bad story about somebody else and then offer trade goods for his destruction.

For some of those early backers who are by now swimming in cash, this could become a new favourite form of trolling.
 
Honest to (insert deity) that I am not trolling, This guy genuinely killed me for no reason. So i'm genuinely going to put a bounty on his head.
 
Having experience with this group we can believe that they shot Onepercent down with no provocation, but he'd also be careful that they don't just claim the bounty themselves.
 
Having experience with this group we can believe that they shot Onepercent down with no provocation, but he'd also be careful that they don't just claim the bounty themselves.

On the first page of the thread is Youtube video posted by Ecco.

[video=youtube;kwxhLfc9oXg]https://www.youtube.com/watch?v=kwxhLfc9oXg&feature=youtu.be[/video]

It seems to me, that they were on opposing sides in the conflict zone. Is that "no provocation"? You decide.

Poor Onepercent. He came to a conflict zone and somebody shot him :(. Hey, Onepercent! If i call you a "Carebear", will it get me at least 10 mil bounty on my head?
 
Last edited:
Wow, complaining about getting killed in a conflict zone... this is a new low for complaints of PKing on these forums.

The red hollow triangle didn't tip you off to the fact that maybe PvP was a possibility?
 
On the first page of the thread is Youtube video posted by Ecco.

https://www.youtube.com/watch?v=kwxhLfc9oXg&feature=youtu.be

It seems to me, that they were on opposing sides in the conflict zone. Is that "no provocation"? You decide.

Poor Onepercent. He came to a conflict zone and somebody shot him :(. Hey, Onepercent! If i call you a "Carebear", will it get me at least 10 mil bounty on my head?

No he wasn't on the opposite side. He was yellow, Sneaked up on me (Our P2P client was laggy) and he then opened up alpha striking my engines.

Ask yourself this. Why did he not just finnish me off? was he worried about getting a bounty?

BTW he is wanted. that's why everyone on the minimap is red to him.

Easy to jump to conclusions isn't it?

- - - - - Additional Content Posted / Auto Merge - - - - -

That video will fall under the 'naming and shaming' rules of the forum. Just sayin'

Him and his friends all provided consent to disclose their CMDR names on the forums. That is allowed.

The evidence in that video is blatantly obvious. There is no "Hotkey" for which side you are on (did you see him physically go into his right panel and select a side?) , My signature in his radar was yellow, It means he was not on my side but also not on the other side.

I'm not being a care bear, I am just enacting an opportunity for bounty hunters to deliver actual punishment.
 
Last edited:
further, He even explains why he did this (forcing me to self destruct and waste 20 million)

He did this because he must have been offended that I said I don't fight for anyone 3 days before this incident.

lol.
 
Him and his friends all provided consent to disclose their CMDR names on the forums. That is allowed.

No it isn't. It was forcefully put to many people the the 'Idiots firing inside station' threads that under no circumstances is it allowed, no matter if the posters give their "consent".
 
Actually it's near impossible to catch a pirate player.
As soon as they are in difficulty, they can FSD away easely.

Pointless to go after any (players) pirates.

The current pvp in this game : Piracy on the Traders.
 
Last edited:
BTW he is wanted. that's why everyone on the minimap is red to him.

Dude, are you serious? Watch the video again, lol.

The video shows a conflict zone, you are red to him, before he has even opened fire. There are several yellow contacts visible on his radar.

Its quite clear to everyone who watched it carefuly, that it shows a conflict zone, when one person is on one side and the other is on the opposite one. Then the first guy attacks the other.

Also, he opens fire at you a second AFTER you kill a target, that is yellow/green (im colorblind) to him! Im sorry to say that, but it seems to me, that you are simply worng, i dont see ANY other explanation.

The butthurt is strong, it blinds you.
 
Last edited:
Back
Top Bottom