It just isn't.

Previous Elites didn't have microjumps... they had something called "space flight", made possible by fusion reaction thrusters and something called "speed".

Honestly, these young 'uns, don't know they're born..

Previous Elites didn't have micro jumps? Huh? I remember very distinctly pressing the 'J' key on my Acorn Electron to perform a micro jump towards my destination. So, yes, previous Elites most definitely did have micro jumps.
 
Previous Elites didn't have micro jumps? Huh? I remember very distinctly pressing the 'J' key on my Acorn Electron to perform a micro jump towards my destination. So, yes, previous Elites most definitely did have micro jumps.
Jump drive wasn't in-system hyperspace, which is what people mean by 'micro jumps'. It was instantaneous, no charge up, no acceleration or deceleration phases, starting and stopping as soon as you pressed or released the key.

That 'push & hold' operation was much better than SC or micro jumps in my opinon.
 
Well, I for one think it's true that supercruise could use some adjustments. I don't see why Frontier can't have the acceleration drastically increase when you've already spent a few minutes frame-shifting towards a distant destination. At that point, all those pirates, players or NPCs, had their chance to interdict you.

They could even include some techno babble bosh about the FSD being much more efficient when you cross a star's solar wind termination shock into interstellar space (in the case of Sol, about 40,000 light-seconds). In essence, it would be very much like the much-requested "micro-jump" capability. I think this would be a great compromise, myself.
 
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Still not feeling the love for multi clocks and everyone operating in a different time. I still cant understand how it would be expected to work with regards the economy if I can buy stock after you "in the real world" but before you "in game" and similarly if my clock for example is a whole day behind yours, if I arrive at a station that you were at I should in theory be able to see you undock? Is this ship controlled by the computer? If I shoot it, will you log in dead?

Its far to complicated for a MP game, would work in SP and you might be able to make it work somehow in MP but the effort involved for the people playing it would result in new depths of tedium being mined!.

Finally and more importantly what would it look like? You come out of HS near the star and engage time acceleration and speed up, the station then quickly moves towards you until you arrive? All sounds just like SC to be honest.

Someone has already said in this thread about targeting stations and coming out of HS 10 mins flight time away and then flying manually in to dock which would be fine but with the P2P system it would likely end up with the space surrounding stations being completely sterile as the instance number would have to be dramatically reduced to accommodate what could potentially be multiple fights kicking off. It would work on a traditional server/client game but P2P lends itself to "low" BW use SC and smaller isolated instances formed by interdiction. I have a feeling we will see how limiting the p2p system is with wings.
 
Yeah i know, like i say though i think we've been lead down the easy path, where a slightly more convoluted solution could've yielded a deeper, more dynamic (if ambitious) result.

Actually I believe that would have yielded no product. People call the game unfinished now, I don't think anyone would be playing the game now or possibly ever if they tried to account for actual relativistic flight. FFE had time acceleration to allow you to experience travel in a reasonable amount of time. I don't think they attempted to touch relativistic effects. The incredible mess that would be created attempting to maintain reference frames and relative times for a single player let alone multiple players is absurd.
 
Time dilation. Read the thread. RedWizzard said FE2 had time dilation. I replied that it didn't but that it'd be cool.

Utter nonsense. T=T+n, where n is the deviation due to dilation. Even a Z80 wouldn't notice, much less a modern processor. You have no idea what you're talking about.
No it does not. It's nothing to do with bandwidth, either of the memory bus or network. What on earth are you talking about?
If you're incapable of understanding when to meet people as well as where then you must have a pretty dry social life. I mean what if you had a job or school to go to, or a dentist appointment? I think most people can actually navigate the complexities of basic timekeeping with less difficulty than you think.
Same answer as before. We're talking digital clocks here - you don't even need to be able to read a clock face.
If you need simplicity go and play Pong! DB coded Elite and FE2/FFE in pure assembly; i think he can manage integrated timezones.
You mean open up the possibilities for emergent procedural generation.
Same answer as before. Never heard of the Butterfly Effect?


If you undertook greater acceleration changes than me, your clock would slow relative to mine, which would advance relative to yours. So no, you couldn't kill me in my past, and besides, i've already outlined a solution to the Grandfather Paradox.

And it's P2P, not server-based instancing. Clients select their own peers.
Yes it would be simpler to implement in a single-player game, but my point here has been to challenge the preconceptions that it'd be intrinsically impossible in a multiplayer environment, or inimical to fun gameplay, both of which i find short-sighted. And also, the belief of some posters that it's already been implemented since FE2.

It's NOT a feature request, or something i ever expect to see in ED. But like i say, i think it would be possible, and cool, for all the same reasons it would be in real life.





No, 'trolling' would be elbowing into a thread calling other posters "amazingly dumb" while demonstrating a profound ignorance of the subject matter. I'm also not a Trekkie (that was just a throwaway comment) and from what i recall the series' interpretations of the practicalities of time travel have been questionable at best (ie. travel to the past in IV: The Voyage Home).

In fact one of my biggest objections to MP has been that it's hauled in combative trolls such as yourself. This place was an oasis of intelligence and civility before the influx of antagonistic MP fans. Posts such as yours above would've received moderator infractions...

"Utter nonsense. T=T+n, where n is the deviation due to dilation. "

Where n is a value derived using more complicated math.

"If you're incapable of understanding when to meet people as well as where then you must have a pretty dry social life. I mean what if you had a job or school to go to, or a dentist appointment? I think most people can actually navigate the complexities of basic timekeeping with less difficulty than you think."

I'm not sure what you mean by this statement you made earlier "Position becomes more accurately predictable with speed, not less."

How are you going to meet your friend who is 4 years ago? Your answers being 'have more clocks' are simply nonsense. Hand-waving (butterfly effect! Emergent procedural generation!) doesn't fix the math. Your statements about time dilation and not killing someone in their past illustrate why no one would ever see anyone else in your proposed framework. Once people left their origin, time differences would diverge at a tremendous rate.
 
"Utter nonsense. T=T+n, where n is the deviation due to dilation. "

Where n is a value derived using more complicated math.

"If you're incapable of understanding when to meet people as well as where then you must have a pretty dry social life. I mean what if you had a job or school to go to, or a dentist appointment? I think most people can actually navigate the complexities of basic timekeeping with less difficulty than you think."

I'm not sure what you mean by this statement you made earlier "Position becomes more accurately predictable with speed, not less."

How are you going to meet your friend who is 4 years ago? Your answers being 'have more clocks' are simply nonsense. Hand-waving (butterfly effect! Emergent procedural generation!) doesn't fix the math. Your statements about time dilation and not killing someone in their past illustrate why no one would ever see anyone else in your proposed framework. Once people left their origin, time differences would diverge at a tremendous rate.

Ha, this reminds me of the film "Cube 2: Hypercube". On of the people trapped in the cube (Matthew Furguson's character) is a programmer who made a game where the players could have different rates of time (which went into the cubes "variable time speed rooms").

Time dilation is a bad idea for the reasons above. Also, each system would have its own clock. What happens to planets positions and fluctuating trading prices when everyone is in a different time?
 
Well, then why bother posting? You can't have a space travel game with no actual space travel. What do you want, to teleport to your destination? SC is what allows interdictions, piracy... It isnt going anywhere, and that's how it should be.

the problem isnt that theres travel or supercruise, the problem is that theres absolutely nothing to do, nothing to see and no skill required in doing it. Take WoW, a completely different game of course, but walking from your current location to a destination would routinely be anything from 10-45 minutes for a trip, but there was something to do and something to see and even skill involved. Theres no reason for a completely bland and blank journey.

Why not have pirate infested areas of space where we can choose to go around it to be safer, go through it to make a quick but dangerous journey, or have a safe route through that you have to navigate carefully.

Why not have the computer scream at me "Emergency, asteroid field detected", then I have to skillfully navigate my way through an asteroid field with giant rocks changing formation and knocking against each other, risking my ship getting smooshed between a pair of 10 megaton space boulders.

Why not have spacial anomalies which start trying to rip my ship apart and I have to counteract their effects

Why not get stuck in a debris field of a long destroyed space station where I can pick my way through, go around or start blasting my way through. And hell, whilst Im there, maybe even scoop up some leftover cargo if im feeling brave.

If your game routinely involves players alt tabbing out of it to go read a webpage because theyre bored, you cant hide behind "Its realistic, thats just the way it is". Pointless responses like "why even bother posting" are silly. He's posting because he cares and wants to the game to be more fun. The same reason I am.
 
Without supercruise there is no sense of scale. Direct jumps station to station or even microjumps from the star to the stations would make everything feel very close. Perhaps it would work if you were forced to jump to each parent body (star -> planet -> station), but I suspect it would still feel like the planets were all right next door.

\
I read arguments like this a lot in ED and it seems odd and illogical to me. FD have already compressed thousands of years of light speed travel (which isnt even possible as yet) into 10 mins. BUT ....... that does not make the galaxy seem small to you but micro jumps would?
 
the problem isnt that theres travel or supercruise, the problem is that theres absolutely nothing to do, nothing to see and no skill required in doing it. Take WoW, a completely different game of course, but walking from your current location to a destination would routinely be anything from 10-45 minutes for a trip, but there was something to do and something to see and even skill involved. Theres no reason for a completely bland and blank journey.

Why not have pirate infested areas of space where we can choose to go around it to be safer, go through it to make a quick but dangerous journey, or have a safe route through that you have to navigate carefully.

Why not have the computer scream at me "Emergency, asteroid field detected", then I have to skillfully navigate my way through an asteroid field with giant rocks changing formation and knocking against each other, risking my ship getting smooshed between a pair of 10 megaton space boulders.

Why not have spacial anomalies which start trying to rip my ship apart and I have to counteract their effects

Why not get stuck in a debris field of a long destroyed space station where I can pick my way through, go around or start blasting my way through. And hell, whilst Im there, maybe even scoop up some leftover cargo if im feeling brave.

If your game routinely involves players alt tabbing out of it to go read a webpage because theyre bored, you cant hide behind "Its realistic, thats just the way it is". Pointless responses like "why even bother posting" are silly. He's posting because he cares and wants to the game to be more fun. The same reason I am.

You're kidding right? There is currently one thing that can happen to you in SC right now - Interdictions, and the forum is full of people complaining that they're far too common. Add more things and there will be even more complaints. Besides, most of your suggestions don't actually make much sense in the context of a game whose major selling point is an attempt to add a degree of realism.

If you're bored and don't like how SC works, then maybe ED isn't the space sim for you.
 
The original game comes free with purchase of the new version... Why don't you just go back and play that if it's so much better? Read up on warp travel, factors, multiples of light speed, etc... There is no magic technology in this game that just bumps you there in a flash nor should there be. That is totally unbalanced and unrealistic (On that note, we're flying around in space shooting at each other; go with it :).

Yes, I do love playing the new Elite. Yes, it is very fun with an X55 HOTAS. Yes, I do stay up long hours and thoroughly enjoy the immersion factor this game offers. Here's a tip, buy a second monitor, subscribe to NETFLIX, and enjoy the fact that you have a cool game to play at all. Rock on Frontier. Thank you for the hours put in to let us all enjoy the game :)

-Turbo
 
Take WoW, a completely different game of course, but walking from your current location to a destination would routinely be anything from 10-45 minutes for a trip, but there was something to do and something to see and even skill involved.

Actually, if you take the taxi services in WoW, no. It's a long wait where there is nothing to do or see, no skill (or even input) needed.

Which, incidentally, is why I'm not playing it; long eventless travel time. For the most part I enjoy that game, but being dependent on taxi services again in the new expansion makes it so not worth playing. I have better things to do with my time than watch a griphon's buttocks.

If your game routinely involves players alt tabbing out of it to go read a webpage because theyre bored, you cant hide behind "Its realistic, thats just the way it is". Pointless responses like "why even bother posting" are silly. He's posting because he cares and wants to the game to be more fun. The same reason I am.

Yep. Fun games tend to either go for instant travel or for travel with many things happening that need immediate player attention. Long eventless travel is a huge flaw, one that I might forgive in a free game made by amateurs but should never happen in a professionally made game.

Yes, I do love playing the new Elite. Yes, it is very fun with an X55 HOTAS. Yes, I do stay up long hours and thoroughly enjoy the immersion factor this game offers. Here's a tip, buy a second monitor, subscribe to NETFLIX, and enjoy the fact that you have a cool game to play at all. Rock on Frontier. Thank you for the hours put in to let us all enjoy the game :)

-Turbo

I have a second monitor and a Netflix subscription. I just tend to think that any game that makes me want to use them while playing is an amateurish effort that should never have been released. After all, if watching a movie is more interesting than actually playing, why not just completely dish out the game and keep watching movies?

I make an exception for when it's an optional part of the game, something I never have to engage in if I don't want, like fishing in WoW. But travel is a core element of ED, so that exception doesn't apply here.
 
Amateurish effort? Look, I'm sorry you don't like space travel. But since you don't why did you even buy Elite Dangerous? Space travel is boring. It has been defined as dozens/hundreds/thousands of hours of boredom interspersed with moments of terror (I would say action, but that's just me). This is like buying a golf game and then complaining about the wind. Wind is an integral part of golf and not having it is unrealistic. I'm sorry. There's not a lot to do in supercruise. That's a shame, but it is realistic. You could say it's a shame that it rains 65% of the year in some parts of Oregon state in the USA but shame or not, that's the reality.
 
You're kidding right? There is currently one thing that can happen to you in SC right now - Interdictions, and the forum is full of people complaining that they're far too common. Add more things and there will be even more complaints. Besides, most of your suggestions don't actually make much sense in the context of a game whose major selling point is an attempt to add a degree of realism.

If you're bored and don't like how SC works, then maybe ED isn't the space sim for you.

Perhaps the complaints are because interdictions are a dull mechanic and theres no variety
Perhaps the complaints are because its buggy and often flickers like crazy
Perhaps the complains are because a moment of lag can mean a 800,000 CR repair bill
Perhaps the complains are because they're entirely pointless and you just need to submit, hit boost then carry on

Also, whats unrealistic about encountering an asteroid field, or debris? I dont see as elite as a sim anyway, the fundamental aeroplane flight mechanics stop it being a sim

When the travelling portion of the game is less engaging than euro truck simulator 2014, something needs to give or vast numbers of people are just going to leave out of sheer boredom.
 
Perhaps the complaints are because interdictions are a dull mechanic and theres no variety
Perhaps the complaints are because its buggy and often flickers like crazy
Perhaps the complains are because a moment of lag can mean a 800,000 CR repair bill
Perhaps the complains are because they're entirely pointless and you just need to submit, hit boost then carry on

Also, whats unrealistic about encountering an asteroid field, or debris? I dont see as elite as a sim anyway, the fundamental aeroplane flight mechanics stop it being a sim

When the travelling portion of the game is less engaging than euro truck simulator 2014, something needs to give or vast numbers of people are just going to leave out of sheer boredom.

The only reason there is aeroplane flight mechanics is because of Flight Assist. You turn Flight Assist off and it becomes truly a space flight simulation. Well, not quite, but a lot closer than with Flight Assist on. The reason it is on by default is to make it easier and to make it a fly-by-wire system. You don't have to use the Flight Assist fly-by-wire. But it will be much harder to restore stability after maneuvering with it off unless you have a joystick and/or throttle.

And as for what is wrong with an asteroid field or debris; nothing at all. I really can't speak for debris, but there are asteroid fields. I was doing a run and the extraction site was within the rings of a gas giant. Not actually in the rock field itself, but you had to maneuver to avoid the rings because if you went straight at it from the jump point you would hit the ring exclusion zone thereby causing a catastrophic drop from supercruise.

It was actually quite fun having to avoid those rings. You had to go from slightly above or slightly below the rings to do it safely. It was great fun.

 
Supercruise is pure pseudoscience. It relies on compressing spacetime and there is no precedent for that, only expansion.

Actually it's not pseudoscience. It's theoretical science. There is scientific (theoretical) precedent. Ever hear of the Alcubierre Metric? That postulates you can compress space in front of a craft, and expand space behind the craft creating a bubble within which the craft will remain motionless. The Bubble travels faster than light via compression/expansion, but the ship within the bubble is motionless with respect to the bubble.

This has never been accomplished in real life, due to the enormous amounts of energy required. It also requires negative energy which is theoretical. However Miguel Alcubierre, the one who devised this has said that the space between Cassini plates could act as negative energy.

So there is scientific precedent, if no actual real world accomplishment as yet.

 
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