Nope.
As others have said, I personally do not want Easy Mode, thanks.
1) The way it currently works makes perfect sense in the context of the setting: A technological dystopia with an arbitrary frontier legal system. The Age of Sail in SPACE.
2) The way it currently works is really easy to understand: Things you buy or are contracted to haul are yours. Everything else is not. If you take anything else its stealing, simple as. "Loot" = looting (a crime!)
3) The way it currently works enables the entire Smuggling game mechanic as we know it: Sell stolen goods at Black Markets. Silent running, evading scans, finding Black Markets, all that gone?
4) The way it currently is, whereby you get lower prices at Black Markets for stolen goods, makes perfect sense too. Its how the receivers would mitigate the increased risk they take on by buying the hot goods. Try it yourself: Go and steal a TV from a shop, take it down the pub and attempt to get the full recommended retail price for it. Hint: Its not going to happen. (don't actually do this).
5) It even makes sense that you get less credits for stolen commodities, not only for the reason I mention above about buyer's risk, but also because albeit the price for Palladium at a Black Market is always less than at the Commodities Market, the fact is that this price for the smuggler is pure profit. No initial outlay for finding at a USS or from picking up from a pirate wreck. People need to ignore the headline price of Palladium on the markets and think about how much net profit they would earn from the equivalent tonnage via a legitimate trade.
Others have said about wanting better Black Market prices, I can understand that for some places like Anarchies, for instance. But gutting the entire current system of smuggling is not the way to go.
I really hope FD don't budge on this.