The mention of USS in the Wings pcgamer article got a lot of people worrying in the related thread that it hints USS are here to stay and not just a placeholder.
I'm not personally a fan of them in their current implementation, though I can see why we have them - they're quite simple and flexible. The problem is they get the job done but in a way that further detracts from the feeling of instances and random number generators rather than helping hide it and make the universe feel more real, simulated and persistent.
I wonder if the solution is to tackle the negative aspect of USS mentioned above rather than simply saying the whole premise needs to go.
My suggestion on how you could do this is to create USS globally for a system on entry rather than on the fly as you travel. You'd be able to see them on a system map (not sure if the current system map would be ideal for this unfortunately). Where in the system they are would be an indication of the likely contents. So near a RES site or belt would most likely be pirates. Near a station might be abandoned cargo. I think you could also then offer an improved scanner module to buy that might add some extra info on a USS to reduce the guesswork further.
I think you could do that without much work (compared with a completely new system) but would give a much more rational and persistent feel.
I agree completely!
And I also think...
Beyond just having a marker (representing where a ship has come out of SC and got into a fight/destroyed/dropped cargo/gone for a stroll etc...) it would also show the path the ship took to reach it...
These trails would give you clues as the nature of the USS:
--Traders would tend to be flying from nav beacon to station
--Explorers would be flying all over the system
--Pirates would tend to be buzzing around the traders, but not going neatly from station to station
-- Police ships would be patrolling between stations
--A whole load of trails ending in one USS would probably indicate an ongoing battle.
--A USS with trails entering and LEAVING would probably indicate a ship has been destroyed.
--A USS with no trail would indicate something has been there for a long time
This sort of thing:
Apart from all the info that might be gleaned, it would look pretty cool and give a sense of the life within a system.
Furthermore, it could all be procedurally generated using the stuff they already have.