New ship: Vulture

vonvonbraun

Banned
I think speed would be 400/410

No "volture" is a slow predator, otherwise would sound like a joke

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When that top down picture came out the whole top row of ships wasn't out, the python, dropship, asp, orca and type 7.
The middle row had the eagle, hauler, cobra and type 6, I don't even think the viper was playable.

I've been calling the bottom left ship the vulture for a while now (the bottom right is the dolphin if anyone was wondering) but still haven't been able to get a dev to confirm it is indeed the vulture.

I think it fits the size described fairly closely though.

I think the "hunter" concept matches the dev description of loadout and internals better
 
The asp is about the same speed as an eagle, so it could be very close between the vulture and the asp.
Missiles are getting wacked with the nerf bat.
Yes, if devs cut in half explosion damage vs shield this setup will no longer be omnipotent.

But to made vulture at lest equal fighter vs dumbfire asp FD should made very serious nerfs with shield cells, dumbfires itself and probably with the chaffs and even asp itself.


And those vultures/asps/fer de lances still might do nothing but run if they encounter a gang of Pythons with good pilots. It's after python nerf.
Currently we shooting them with dumbfires and/or our pythons.
 
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Is there an estimate on how much Class 1, 2 and 3 of the same weapon does in comparison with each other?

Yes. I found on these forums a post (validated by a yellow poster, Mike I think ?) that went like this :

Class 1 weapons are Small
Class 2 are Medium
Class 3 are Large
Class 4 is Huge (Will - only ? - be useful against Capital Ships)

Small ships use one blastdoor landing pad
Medium use two blastdoor
Large use three blastdoor

So now we compute (with weapon size upon ship size) :

S/S : 100% Damage
S/M : 66,666... % Damage
S/L : 33,333... % Damage

M/S : 100%
M/M : 100%
M/L : 66,666... %

L/S : 100%
L/M : 100%
L/L : 100%
 
But would base values be higher? I mean say they are both firing against a Sidewinder?

btw, I don't think the size is related to the blast doors. I recall a post saying the Cobra will be more resistant than a Sidewinder for example.
 

vonvonbraun

Banned
Yes. I found on these forums a post (validated by a yellow poster, Mike I think ?) that went like this :

Class 1 weapons are Small
Class 2 are Medium
Class 3 are Large
Class 4 is Huge (Will - only ? - be useful against Capital Ships)

Small ships use one blastdoor landing pad
Medium use two blastdoor
Large use three blastdoor

So now we compute (with weapon size upon ship size) :

S/S : 100% Damage
S/M : 66,666... % Damage
S/L : 33,333... % Damage

M/S : 100%
M/M : 100%
M/L : 66,666... %

L/S : 100%
L/M : 100%
L/L : 100%

Huge hardpoint on the conda is pretty useful and not only for cap ship

It tears apart medium and big ships and pulverizes smaller ones (if you nail it)
 
But would base values be higher? I mean say they are both firing against a Sidewinder?

btw, I don't think the size is related to the blast doors. I recall a post saying the Cobra will be more resistant than a Sidewinder for example.

Not sure anyone has done real experimentation or seen the values published. I can tell you I would certainly rather have two large weapons than two medium and four small. Even if the damage is approximately similar, the large weapons are much more energy efficient.
 
Not sure anyone has done real experimentation or seen the values published. I can tell you I would certainly rather have two large weapons than two medium and four small. Even if the damage is approximately similar, the large weapons are much more energy efficient.
The biggest difference will probably be the distributor. It will allow the Vulture to fire it's 2 guns much longer and/or with less pips in weapons. In terms of short burst damage 2 large guns will do about the same as 2 medium + 2 small, so think Viper/Cobra burst damage but for much longer.
 
I can't really wait for this ship

The more I look at that hunter pic and look at the stats the more I need it

A hint to a release window would be cherry on top now

Do you think it will be in 1.1?

I'm so hoping it's the Hunter concept. I love the look of that ship, and I want a ship with those stats. If we get both together I'll kiss the feet of the space Pope.
 
I agree that two large hard points only sounds very limited. No class 3 multi-cannons means I would basically be restricted to less fire power than the viper/cobra if I wanted to use multi's, or use energy weapons meaning once shields are down I'm less affective that my Viper load out. I know there are cannon's but I'm not a fan.
These are all assumptions though. I'll wait until I see all the other specs. However if it's gonna cost 20 times the Viper I'd prefer to continue bounty hunting in my Viper.

Agreed two large hardpoints kills this ship. Anything that's a dedicated fighter should have a min of 4 hardpoints. This way you can have a decent mix if kinetic and laser, or the option to carry a specialty weapon. With two it pretty much means no options. A primitive nerf...bleh.
 
could someone be a dear and grind out the optimal load out price? That is sometimes a good indicator of the hull price.
 
My Viper can run almost 1.5MW above its max output, I'd suspect that with a 4A PP you could put around 17MW of units in there. Just make sure all non-combat related things are automatically disabled when hardpoints deploy. FSD, fuel scoop, cargo hatch etc when turned off give quite some space to move. :)

edit: Ninja'd by Mike
Tested the Viper in Beta 1.1 with most A's and 4 Rail guns, A class interdictor & wake scanner just for the sake of testing the power consumption. That's a little more than 165% power drainage. And still, was able to fire all four weapons at once with the right priorities :D
 
Question about the huge hardpoint. Is the conda's giant plasma launcher the only thing you can put there, or are there other size 4 weapons?
 
The vulture is set to have just two large hard points actually and four utility hard points. So you can imagine with such a load out what the ship is going to be like to make up for it ;)

I'm really lookin forward to this. Make sure it's a killer bird and not a turkey.
 
As a lot of you guys above:
Two hardpoints? REALLY?
Nah. That isn't a fighter.
....and if i'm imagining the rest of the specs, I'm sure it'll be "too maneuverable" and "too fast" for a vocal few and it'll soon be nerfed.

Look forward to being proven wrong.....................
 
As a lot of you guys above:
Two hardpoints? REALLY?
Nah. That isn't a fighter.
....and if i'm imagining the rest of the specs, I'm sure it'll be "too maneuverable" and "too fast" for a vocal few and it'll soon be nerfed.

Look forward to being proven wrong.....................

Good lord. Your cup is sooooooo half empty.
 
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