I've been reading countless worrying threads on where this game is heading and the community seems very divided. Wannabe pirates want to blow more stuff up, bounty hunters want to blow more stuff up, players are screaming out for ways to stop traders escaping their interdictions and other people are moaning that they are bored because it's not challenging enough to already blow more stuff up.
On the other side, countless players (myself included) are fed up to the back teeth of constant NPC and player interdictions and urgently want some balance in the game. Illogical NPC aggression is making trading and exploring beyond frustrating. Higher repair costs are also making casual flying around too expensive.
Is ED going to end up being Call of Duty in space? They way it's going, I fear it will be. It seems with every patch and every update the emphasis is all about who can blow who up or who can blow up the most ships. Mining, exploration and trading have all been pretty much dumped by the majority in favour of who can interdict who and blow up more stuff. People have complained that the other "careers" in the game are boring or the current game mechanics centred purely around combat have made those careers near impossible to do.
There has to be more to this game. The new and/or casual players will simply by driven away by pure frustration over time, leaving the "gold gun" brigade of trigger-happy pvp players who will log in purely to blow up other players. Thus, the dream space-trading simulation game some of us have waited 30 years for will transform into little more than another mindless console shooter..... With the game developed this far, that would be a tragic shame. I sincerely hope the developers read this and address this fundamental issue soon. Please let's have more balance and make the game fun for everyone and not just the players with itchy trigger fingers.
On the other side, countless players (myself included) are fed up to the back teeth of constant NPC and player interdictions and urgently want some balance in the game. Illogical NPC aggression is making trading and exploring beyond frustrating. Higher repair costs are also making casual flying around too expensive.
Is ED going to end up being Call of Duty in space? They way it's going, I fear it will be. It seems with every patch and every update the emphasis is all about who can blow who up or who can blow up the most ships. Mining, exploration and trading have all been pretty much dumped by the majority in favour of who can interdict who and blow up more stuff. People have complained that the other "careers" in the game are boring or the current game mechanics centred purely around combat have made those careers near impossible to do.
There has to be more to this game. The new and/or casual players will simply by driven away by pure frustration over time, leaving the "gold gun" brigade of trigger-happy pvp players who will log in purely to blow up other players. Thus, the dream space-trading simulation game some of us have waited 30 years for will transform into little more than another mindless console shooter..... With the game developed this far, that would be a tragic shame. I sincerely hope the developers read this and address this fundamental issue soon. Please let's have more balance and make the game fun for everyone and not just the players with itchy trigger fingers.