What is ED turning into? Seriously worried it's turning into Call of Duty in space!

I've been reading countless worrying threads on where this game is heading and the community seems very divided. Wannabe pirates want to blow more stuff up, bounty hunters want to blow more stuff up, players are screaming out for ways to stop traders escaping their interdictions and other people are moaning that they are bored because it's not challenging enough to already blow more stuff up.

On the other side, countless players (myself included) are fed up to the back teeth of constant NPC and player interdictions and urgently want some balance in the game. Illogical NPC aggression is making trading and exploring beyond frustrating. Higher repair costs are also making casual flying around too expensive.

Is ED going to end up being Call of Duty in space? They way it's going, I fear it will be. It seems with every patch and every update the emphasis is all about who can blow who up or who can blow up the most ships. Mining, exploration and trading have all been pretty much dumped by the majority in favour of who can interdict who and blow up more stuff. People have complained that the other "careers" in the game are boring or the current game mechanics centred purely around combat have made those careers near impossible to do.

There has to be more to this game. The new and/or casual players will simply by driven away by pure frustration over time, leaving the "gold gun" brigade of trigger-happy pvp players who will log in purely to blow up other players. Thus, the dream space-trading simulation game some of us have waited 30 years for will transform into little more than another mindless console shooter..... With the game developed this far, that would be a tragic shame. I sincerely hope the developers read this and address this fundamental issue soon. Please let's have more balance and make the game fun for everyone and not just the players with itchy trigger fingers.
 
I've been playing for the last whole two days

Thats a good 12 hours each day, not met a single hostile player and most of the people I've seen have been flying anacondas, clippers and pythons (pretty sure my trade route is some kind of secret refuge for upper class ships)
 
I've been reading countless worrying threads on where this game is heading and the community seems very divided. Wannabe pirates want to blow more stuff up, bounty hunters want to blow more stuff up, players are screaming out for ways to stop traders escaping their interdictions and other people are moaning that they are bored because it's not challenging enough to already blow more stuff up.

On the other side, countless players (myself included) are fed up to the back teeth of constant NPC and player interdictions and urgently want some balance in the game. Illogical NPC aggression is making trading and exploring beyond frustrating. Higher repair costs are also making casual flying around too expensive.

Is ED going to end up being Call of Duty in space? They way it's going, I fear it will be. It seems with every patch and every update the emphasis is all about who can blow who up or who can blow up the most ships. Mining, exploration and trading have all been pretty much dumped by the majority in favour of who can interdict who and blow up more stuff. People have complained that the other "careers" in the game are boring or the current game mechanics centred purely around combat have made those careers near impossible to do.

There has to be more to this game. The new and/or casual players will simply by driven away by pure frustration over time, leaving the "gold gun" brigade of trigger-happy pvp players who will log in purely to blow up other players. Thus, the dream space-trading simulation game some of us have waited 30 years for will transform into little more than another mindless console shooter..... With the game developed this far, that would be a tragic shame. I sincerely hope the developers read this and address this fundamental issue soon. Please let's have more balance and make the game fun for everyone and not just the players with itchy trigger fingers.

Dunno, I've never been interdicted by a player (one said "Hello" once!), but this might be because I'm away from the more populated systems. Or it's possibly because I'm in a Cobra and look scarier than I am. There's quite a bit of space to explore where you'll never meet anybody.
 
I had not expected to be this aggressively pursued by NPCs on my way back to civilised space. I might not make it home with my exploration data intact. This is certainly a challenging end to my first deep space trip. I'll be gutted if I don't make it.

What is their motivation for stopping me and attacking me? I'm carrying nothing of value to them.
 
I've been reading countless worrying threads on where this game is heading and the community seems very divided. Wannabe pirates want to blow more stuff up, bounty hunters want to blow more stuff up, players are screaming out for ways to stop traders escaping their interdictions and other people are moaning that they are bored because it's not challenging enough to already blow more stuff up.

On the other side, countless players (myself included) are fed up to the back teeth of constant NPC and player interdictions and urgently want some balance in the game. Illogical NPC aggression is making trading and exploring beyond frustrating. Higher repair costs are also making casual flying around too expensive.

Is ED going to end up being Call of Duty in space? They way it's going, I fear it will be. It seems with every patch and every update the emphasis is all about who can blow who up or who can blow up the most ships. Mining, exploration and trading have all been pretty much dumped by the majority in favour of who can interdict who and blow up more stuff. People have complained that the other "careers" in the game are boring or the current game mechanics centred purely around combat have made those careers near impossible to do.

There has to be more to this game. The new and/or casual players will simply by driven away by pure frustration over time, leaving the "gold gun" brigade of trigger-happy pvp players who will log in purely to blow up other players. Thus, the dream space-trading simulation game some of us have waited 30 years for will transform into little more than another mindless console shooter..... With the game developed this far, that would be a tragic shame. I sincerely hope the developers read this and address this fundamental issue soon. Please let's have more balance and make the game fun for everyone and not just the players with itchy trigger fingers.




lol call of duty in space? Where on earth are you getting this idea. Most of this fourms HATE call of duty. if your referring to the FPS model i dont think they'd allow that to happen
 
If you, OP, thinks this is turning into COD then you have never played that game have you? & you are making a wild assumption based on what you think you know! As a COD'er I can say this game is diametrically opposed to it
 
I've been reading countless worrying threads on where this game is heading and the community seems very divided. Wannabe pirates want to blow more stuff up, bounty hunters want to blow more stuff up, players are screaming out for ways to stop traders escaping their interdictions and other people are moaning that they are bored because it's not challenging enough to already blow more stuff up.

On the other side, countless players (myself included) are fed up to the back teeth of constant NPC and player interdictions and urgently want some balance in the game. Illogical NPC aggression is making trading and exploring beyond frustrating. Higher repair costs are also making casual flying around too expensive.

Is ED going to end up being Call of Duty in space? They way it's going, I fear it will be. It seems with every patch and every update the emphasis is all about who can blow who up or who can blow up the most ships. Mining, exploration and trading have all been pretty much dumped by the majority in favour of who can interdict who and blow up more stuff. People have complained that the other "careers" in the game are boring or the current game mechanics centred purely around combat have made those careers near impossible to do.

There has to be more to this game. The new and/or casual players will simply by driven away by pure frustration over time, leaving the "gold gun" brigade of trigger-happy pvp players who will log in purely to blow up other players. Thus, the dream space-trading simulation game some of us have waited 30 years for will transform into little more than another mindless console shooter..... With the game developed this far, that would be a tragic shame. I sincerely hope the developers read this and address this fundamental issue soon. Please let's have more balance and make the game fun for everyone and not just the players with itchy trigger fingers.

You make it sound like every encounter with a NPC is hard. It really isn't! At the end of the day Elite has always had a heavy element of combat in it. It never was and never should be Euro Truck Simulator in space!!
 
Sigh...
I've been playing last 3 days and i met 1 player in 20 hours playtime.
(area 100 ly away from Sol)

Seriously what is wrong with people.... FD build a few 1000 systems and somehow some people get frustrated if they get attacked by players.

The options to avoid contact are:

1 solo
2 stay away from populated regions
3 use the options you get for defending your ship and don't run around in cardboard box

I'm having actually difficulties understanding why they even incorporated a group and solo mode because the universe is so big you can easily avoid contact.

About NPC interdictions: i get interdicted once in a while... and if you do they are easy to escape. If you decide to fight however they are also easy to beat.

Traders earn all the money and have enough options to trade without danger and yet they want more...
If the PVP or multiplayer crowd finally gets some badly needed features they get worried.

In the end the complaining never is gonna stop because traders want to eliminate every kind of danger in every mode in every system.
If all danger is eliminated they will start complaining about the entrance of the stations or heat damage caused by the stars.

It will never stop.
 
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atak2

A
I would argue totally the opposite OP.

PvE traders have been heeded far too much. I've just been reading the Jumpgate Evolution thread and realised that in beta the game dropped you out of SC further from the stations (which would have increased player interaction) but was nerfed because it made the trader's travel times longer...

I think trading is the dominating part of ED and some more PvP (which hopefully Wings will bring) will start to even up the feasibility of the differing game careers.
 
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Don't start a trader on 'silent running' their ship might get heat damaged..........diddums!

By the way for OP I'm mainly a trader & if I get interdicted in my 30M (120T) A grade Asp I fight back & have never lost. If you fly a crap ship & get killed because you have no shields then how much do you think the rest of community care?

Clue: The amouint of fks we give is less than 0 :D
 
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The dangers of the game have been exaggerated IMO...I seldom come across all this extreme danger out there that I see people describing...when I do it's awesome though! :D

I also want to point out that this is one of the taglines for the game on the official homepage:

Take control of your own starship in a cut-throat galaxy.

Definition of "cut-throat":

—used to describe a situation in which people compete with each other in an unpleasant and often cruel and unfair way

So if people are truly experiencing these things they should rejoice since that just means that FD is living up to their promise! :D
 
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On the other side, countless players (myself included) are fed up to the back teeth of constant NPC and player interdictions and urgently want some balance in the game. Illogical NPC aggression is making trading and exploring beyond frustrating. Higher repair costs are also making casual flying around too expensive.

<snip>

In populated systems, I've been finding NPC interdictions very well balanced in my testing this past week:

NPC Interdictions - Hard facts and Statistics!

However, this testing doesn't include empty systems (so far). It sounds like there is excessive hostile presence in the "twilight zone"... up to 500-odd LY away from the populated region. This impacts explorers on their way out and back. I'll be getting to that, but it honestly sounds like a bug, so I'm leaving it till last. :)
 
Looking at the OP there might be a few things that can fill the gap

More exploration stations in deep space for exploration data to be dropped off and some limited refuel without making the fuel scoop useless.
More NPC traders in different locations for the pirates
More rewards for going to the fringe areas of space for everyone and move away from the core. - The so called dynamic market is helping this a little bit
More minor faction community goals small scale that small groups of players can do.
More missions, more exploration content and more ideas

The development team seems small so achieving outcomes might take time by the looks.
 
I had not expected to be this aggressively pursued by NPCs on my way back to civilised space. I might not make it home with my exploration data intact. This is certainly a challenging end to my first deep space trip. I'll be gutted if I don't make it.

What is their motivation for stopping me and attacking me? I'm carrying nothing of value to them.

It is variable. Sometimes I have whole sessions when I am seldom interdicted. Other sessions I an interdicted twice in a SC run. A ... for explorers. :eek:
 
Given the choice of an NPC trader or a human one which one do you think another player will pick to harass?

NPC's are way too easy to kill (As are traders without shields/guns) :D !
 
Just buy a python, equip it for trading BUT keep shields and guns, and you'll stop being interdicted, one time here in like 2 weeks. And then it was by another python who I vaporized as it tried to run away.
 
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