I've played with a few different builds, some effective, some not. Sometimes the enemy acts extremely aggressive, to the point where there is not hope in hell on staying on their tail, and other's that sometimes seem to give up. Lately Anaconda's seem to be bursting down my thrusters, the second my shields go down as I'm making my way behind it, it seems like my thrusters go from 100% to 40% in 2 seconds, even while Chaff is going off.
Pretty effective methods for me are.
The Lancer: Typical Viper setup (2xC1 Fixed Beams with 2xF2 Multi Cannon) - *Lance their shields down from afar 2.5km - 3.0km (while reverse thrusting). Then go in for the Power Plant multicannon kill - Takes usually 5-6 mins
The Brawler: One of my favorite setups so far (2xF2 Pulse Lasers and 2xF1 Fixed Pulse lasers) - These things melt shields at a consistent rate while providing burst spots. You cannot hold both down continuously (almost), but can provide some quick burst while then spamming the pulse fixed for constant stream of shield eating goodness. You can take the Anacondas shields down faster than it can to you even without Chaff, but be careful, they go for the throat.
I've tried a few Rail Gun setups etc but to no avail. I'm running 0 shield cells as well. Get's a little scary. Any other effective setups out there you guys like to run? I'm not very good at experimenting with builds, I honestly like to take other peoples as a base and work from there, it's how I've always worked in games.
This is what I typically run for an all around ship. Bounty Hunting, Combat Zones, Assassination Kill Missions etc. http://edshipyard.com/#/L=30M,5Rr5Rr5QG5QG01Q3we,314s4s4s3m4s5K3c,05U7PcmpT9pC
Pretty effective methods for me are.
The Lancer: Typical Viper setup (2xC1 Fixed Beams with 2xF2 Multi Cannon) - *Lance their shields down from afar 2.5km - 3.0km (while reverse thrusting). Then go in for the Power Plant multicannon kill - Takes usually 5-6 mins
The Brawler: One of my favorite setups so far (2xF2 Pulse Lasers and 2xF1 Fixed Pulse lasers) - These things melt shields at a consistent rate while providing burst spots. You cannot hold both down continuously (almost), but can provide some quick burst while then spamming the pulse fixed for constant stream of shield eating goodness. You can take the Anacondas shields down faster than it can to you even without Chaff, but be careful, they go for the throat.
I've tried a few Rail Gun setups etc but to no avail. I'm running 0 shield cells as well. Get's a little scary. Any other effective setups out there you guys like to run? I'm not very good at experimenting with builds, I honestly like to take other peoples as a base and work from there, it's how I've always worked in games.
This is what I typically run for an all around ship. Bounty Hunting, Combat Zones, Assassination Kill Missions etc. http://edshipyard.com/#/L=30M,5Rr5Rr5QG5QG01Q3we,314s4s4s3m4s5K3c,05U7PcmpT9pC