One of the things I have always liked about E.D. is that it never seemed easy and you control your ship. Seeing Star Citizen's people proudly go on about their positions on the leaderboards but not support the idea of a skill area of Arena Commander raises a flag for me. If the majority of the people are afraid of manning up and proving their skill in more difficult combat it tells me that the combat side is going to be watered down to cater to the masses.
The issue for E
In SC, the flight model is clearly more realistic, however, the IFCS does a lot of the work, and the "strafe" thrusters are vastly overpowered. In addition, it also has an artificial speed limit. Therefore: Nerfing the strafe thrusters while removing the speed limit would be the way to go to make the flight model more challenging for pilots.
Further, the control scheme is not optimal. Rather than having a throttle (the throttle just indicates to the IFCS how it should handle the thrusters, it has no direct control) and a stick, it would be far better to have two 3-axis sticks for operating rotation and orientation of the craft by direct influence.