The Elite Dangerous ingame reputation system thread

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Are you sure its a huge increase? I though that all rep increases were all just a +1 . Same amount of rep no matter the size of the mission? Can anyone else confirm it a huge rep boost. 4,000,000 is a lot of credits to part with

I dropped 4mil on one of those as the first mission I did for a minor faction, did one more little delivery mission for the minor faction after that and got friendly. So it appears that it is a large rep boost.
 
Yes, they indeed fixed it previously.
But in 1.105 they "unfixed" it again I'd guess ;)

You can test it, take down such a Pirate (Wanted in local jurisdiction, thus already displaying as Wanted without additional KWS) and give the Reputation screen the Minutes it needs to update.
You'll see the red arrow within 2-3 Minutes usually.

This is what a typical 30 Minutes of Bounty Hunting gives you now, fully adhering to all rules, KWS and extreme firing discipline without any Friendly Fire incidents :
http://www.falconfly.de/temp/ELITE-BH_Reputation.jpg
All that indeed used to be fixed. Now it is even worse than is used to be before the fix, as every Faction and involved Government gives you the thumbs down - despite happily paying you for doing exactly that.
Outside of unfettered factions (at least their reaction to a pure bounty hunter actively engaging their ships is to be expected and understandable), 100% contradictory.
HAH, was wondering why I got a down arrow randomly the other day. I got interdicted by a wanted NPC pirate and being in my Asp I taught him a thing or two about combat. Easy win, but at the station I notice down arrows. So that's why..
 
This reputation system is . It's so convoluted that we can't even tell if/when it broke.

Mission screens, and kill warrant details should unambiguously indicate the consequences of a mission or action. Show which factions will be happy. Show which factions will be mad. Use the same code that is run when the mission is turned in, so that it's consistent even if broken and illogical.

We need this, soon!
 
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That's the current issue :

Even taking down a Pirate that attacked you first, was Wanted and that you properly Kill-Warrant-Scanned before taking down - it'll give you negative Reputation with whatever Faction he belonged to.
Same with Bounty hunting at NAV Points (do that if you want to lose Reputation with every single Faction in the System, incl. exactly those that issued the very Bounties on those in the 1st place http://www.falconfly.de/img/chatt.gif )
Same with any Bulletin Mission specifically demanding to take down any Targets (i.e. Pirates).

Everything you shoot will make you lose Reputation.

The only alternative left right now :
- target only Wanted (after KWS) Ships in uninhabited Anarchy Systems naturally belonging to no Faction
- target only Wanted (after KWS) Ships in Independent/Anarchy Systems, about which Factions/Reputation you simply don't care about

The only case I found still seemed to work, was to enter Conflict Zones the classic way, choose a Faction and cash in the Combat Bonds (not tied to any Bulletin Mission). That seemed to leave Reputation alone for once.

Matches my experience. My home system is filled with Wanteds, who are part of the factions I don't want mad at me. And, even those who are theoretically allied with you, will still interdict you. Happened to me with my Adder. If I couldn't run, I would have to fight. If I won, my rep went down.

Anarchy systems, or systems allied with opposing factions, are probably the remaining places to hunt, if you want to keep your rep. Always do a KWS before firing, unless they fire first.
 
Go fight in conflict zone for two missions given by Independents of phanes (Federation) who are hostile towards me.

Enter conflict zone but side with Blue Legal who are also affiliated with Federation but who are just unfriendly with me

Proceed to kill 8 Independents of Phanes for two warzone contracts given by them (i swear it makes sense if you don't think about it...)

Return first mission. Independent of Phanes reputation increases despite that i just killed 8 of them to do the mission. Blue legal reputation decreases despite that i helped them kill 8 of their enemies. Federation overall rep increases though.

Return second mission. Shows both Blue Legal and Independent of phanes rep increase, shows independents now unfriendly but when i look at my right screen, i got a decrease in both local Fed factions plus overall feds. Everyone is now hostile towards me. Great so by trying to work TOWARDS increasing it, all i've managed to do is decrease it. Cause that makes sense.

Mind=Blown

That's without mentioning earlier when my reputation was Unfriendly with Blue and Hostile with Independents, i killed an Independent too far from the conflict zone center i guess and instead of getting combat bond, i got a bounty on my head for 9760$. Yet the bounty was in the name of an (actually) independent faction in the system.... Anyway as a result now, again, every federation faction was now hostile.....


In short i've been grinding to get my rep with federation up to unfriendly for days and because the mechanics are so so so so so broken it's just not happening. How about an easy mode where i can just give 500 000 to a faction so that they put me back at neutral? i mean since the mechanics are broken, at least this way i could work towards SOMETHING knowing it will work and i'm not wasting my time like an idiot.

This is a beta. I know its been said but let's not delude ourselves here. I paid 77$ for a beta game. I would have liked the courtesy of being told in clear writing that that's what it was.

Dude don't even bother. Faction is so broken I've put in tickets and STILL haven't heard back since the release of 1.1 (when it started messing up). Just do something else. They will fix it when the hamsters are fed.seeing as how point defense turrets are still broken... Apparently getting new content out is more important than fixing the issues, so when the new content comes out it's compounded upon each other with more issues.
 
This is not the first thread on this topic. If we were all doing something wrong, or if there was a fundamental misunderstanding, I feel that @Michael or some other dev would quickly correct us. Compared to bug fixes, posting clarification details to the forum is quick and easy.

I have to conclude that it's bugged to hell.
 
Yes, they indeed fixed it previously.
But in 1.105 they "unfixed" it again I'd guess ;)

You can test it, take down such a Pirate (Wanted in local jurisdiction, thus already displaying as Wanted without additional KWS) and give the Reputation screen the Minutes it needs to update.
You'll see the red arrow within 2-3 Minutes usually.

This is what a typical 30 Minutes of Bounty Hunting gives you now, fully adhering to all rules, KWS and extreme firing discipline without any Friendly Fire incidents :
http://www.falconfly.de/temp/ELITE-BH_Reputation.jpg
All that indeed used to be fixed. Now it is even worse than is used to be before the fix, as every Faction and involved Government gives you the thumbs down - despite happily paying you for doing exactly that.
Outside of unfettered factions (at least their reaction to a pure bounty hunter actively engaging their ships is to be expected and understandable), 100% contradictory.

I could kind of understand it if you had a blue arrow for the controlling faction but reds for all of the other ones. But that just doesn't make sense. Surely if the target is wanted killing them should give a positive reputation hit.

The most likely explanation for me is this. Some of the targets belong to a minor faction other than the controlling faction but sharing the same major faction. By killing them you maybe incur negative rep with the major faction. The weighting of this rep change may be off so that it outweighs the positive rep you gain 'locally' for the controlling faction. So the net reputation change for that faction would be negative. IMO this is broken - if a faction is offering a bounty they want that person dead and so you should always get positive reputation, whatever the major faction allegiance.

If the weighting was sorted you could still have a situation where you spent half an hour bounty hunting and end up with red arrows for all factions apart from the controlling faction - eg.

You are hunting in a system with 4 factions all of which are Federal. You kill 30 ships, each of which is wanted by the controlling faction and by one of the other factions (split equally).
- Your rep with the controlling faction goes up. All of the ships you have killed were wanted and this outweighs the reputation drop from killing ships from the same major faction.
- Your rep with the other three factions goes down. For each, although you have killed 10 ships that were wanted, you also killed 20 ships that were not wanted and which belonged to their major faction (i.e. were 'friendly').

I'll look at testing this out later - if it holds any weight then by ensuring that any kills belong to independent factions from out of system you should get blue arrows.

I would note that this explanation would not be consistent with the way the KWS shows bounties - i.e 3000 in Federation etc. That suggests the bounties are 'international' and that any ship wanted by another faction of the same major faction allegiance would no longer be counted as 'friendly'
 
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Are you sure its a huge increase? I though that all rep increases were all just a +1 . Same amount of rep no matter the size of the mission? Can anyone else confirm it a huge rep boost. 4,000,000 is a lot of credits to part with

There is no way in hell I would pay 4mil for rep in a broken reputation system. It would be my luck that it would adversely affect me. And then I would have yet again ANOTHER ticket in that they aren't going to answer. I hope they get to this issue soon. Because if they plan on releasing more faction based ships they are going to have a riot on their hands when it's released.
 
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what is point of hunting reputation with certain fraction

I was care less for reputation till I did not came in to Empire space, than started building rep with empire as I wanna switch from ASP to cliper not to t7, t7 is sitting duck even I never died with t7 still it is sitting duck :p. Now I am one step from Baron rank so one step from my cliper, but huge disappointment when I entered forbidden empire system I got invited to . Nothing , nothing special in that system, no special weapon or any gear, no cheap commodities or high priced commodities I could bring and sell , no special missions , simple I could not find any thing /reason for this system to be locked for non ranked players. It does not offer anything , only baron rank will allow purchase of cliper, beside that locked system does not contain anything what others dont have, even some other have much more to offer than this one , summerland system is one I talking about, have no idea will something be different with another system which is atm locked for me till I dont get baron rank.

So question is , why development made those locked systems for not ranked players when those systems does not offer anything spec?
 
Utter confusion at federal reputation tomfoolery and mystery bounty

So I've posted before about my sol permit opportunity going away after getting unfriendly with the feds and recieving no other permits (seriously, I've been kicking around in an Adder since January and have not even one system permit), but this is just weird.

I found a nice system with pristine metalic rings, a good place to sell minerals nearby, and Ocellus station in the system that likes to buy fancy metals...big win. I'd like them friendly before I tear into the rings, so I run around doing missions and trades and scans nearby, selling data at the nice system and trying to curry favour. I get them neutral+ and they offer that dumb "kill gen. jerkface" mission, and I decide to upgrade and try it. Numerous failures with escapes later, I get interdicted by an imperial clipper without shields, and manage to actually get killed due to trying a fixed beam laser with my gimbaled pulse, accidentally ramming the heavier ship for 58% of my hull, and forgetting to fire my darn chaff. 70k in the toilet, I take a mission to bring some gold, 'turns out it was for the wrong faction, and now the station's unfriendly again when you compound the lost rep from failing the federal rank mission.

This weekend I go around getting my local data I hadn't sold yet and getting my rep back, again aiming for friendly with the target system, finish a painfully long loop after 4 am, back up to neutral, good enough.

Yesterday I logged in and found that I had a miniscule bounty: 100cr. However, I don't remember doing anything to get a fine, nor having a bounty when I docked Saturday night. Not only that, but I'm somehow neutral again with the feds! W00t, I suppose, but I remember them still being unfriendly when last I played. I go to pay the bounty, and it's 150? That's slightly more than what the transactions tab said.

Is there some hidden mechanic that transforms negative rep with a major faction to a small bounty after a while?
 
Is there some hidden mechanic that transforms negative rep with a major faction to a small bounty after a while?

There are certain factions that I had to "concentrate" in order to get the missions to pop. For example I would only do missions for the Federal Congress if I was going for Midshipman. When I was going for Petty Officer I would concentrate on doing missions for Beta hydri Democrats. That seems to be the only way I could get them to pop all the way to Post Commander. If I spent time doing missions for other Fed factions missions(even if I did 50) Rank Progressions never showed up. Here is a chart from the wikia that I used. Hope it works for you as well. Your rep will go up quicker if you take missions with the hand under the cross (freebies). At least that has been my experience.

Permit Locked SystemPermit Rewarded By [Collapse] Rank Required
SolFederal CongressMidshipman
VegaVega IndependentsEnsign
HorsWorkers of Hors Values PartyLieutenant
Beta HydriBeta Hydri DemocratsPetty Officer
PLX 695PLX 695 Values PartyChief Petty Officer
Ross 128Social Ross 128 CoalitionWarrant Officer
ExbeurWorkers of Exbeur DemocratsLieutenant Commander


For Post Commander I had to do missions for Workers of Hors Values Party.
 
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Heh, it's a little weirder than that for me. I'm at midshipman, had the sol permit mission turn up all over the place, but feared it required actually going there, then got the feds mad and went unfriendly. The permit mission disappeared at that point, replaced by the "kill gen. doofus" midshipman => petty officer rank mission.

In fact the "dumb "kill gen. jerkface" mission" I reference above is the midshipman => petty officer rank mission.

What's strange is that I went from unfriendly and clean to neutral with miniscule and conflicting bounties between loging off and logging back in.
 
federation rep

I'm trying to gain federation reputation so I can goto SOL. I am having a hell of a time with the missions but ive killed a ton of wanted ships for the federation but my reputation hasn't moved at all.
 
Have you done any reputation gain ones? They are the ones with no reward.



I saw one that I was going to do but I couldn't because the system it wanted me to goto required a permit. You don't gain reputation by killing ships with wanted levels?

- - - - - Additional Content Posted / Auto Merge - - - - -

Have you done any reputation gain ones? They are the ones with no reward.


Right now im at Birkeland City terminal and I have no available missions. I flew to a few different stations and no available federation missions. Is there another way to gain rep because id like to gain access to SOL.
 
I have been sitting on 56% with local faction for 1 week now, and done many reputation gain missions but % still not moved.
Is it broken or do I have to do X number of reputation gain missions before it changes?
 
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