ED to get Deathmatch modes for PvP ??

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That's actually a downside. Instead of partaking in open world, if only as in travelling to such spots, people would just sit in docks and play video games.... wait, why does it sound so familiar...

Simple solution: You don't earn anything in a video game inside a video game. It's just a bit of recursive fun.
 
Simple solution: You don't earn anything in a video game inside a video game. It's just a bit of recursive fun.

That's not a solution. You also don't earn anything playing games irl. People want to have fun and take the path of least resistance. All activities in the open world must be encouraged in MMO.
 
If people don't want to do PvP, then join Mobius or FD can develop a PvE Open Server.

But this is definitely an inadequate solution to the PvP problem.

No. Why should people be forced to move to private servers just because YOU want to have extensive PvP?

Instead of demanding, why not look elsewhere for a game that suits you? Star Citizen seems like one for you.

Again, there is no PvP problem, thus there is no need for a solution. You are trying to make a problem by forcing others to fit your design.
 
No. Why should people be forced to move to private servers just because YOU want to have extensive PvP?

Instead of demanding, why not look elsewhere for a game that suits you? Star Citizen seems like one for you.

Again, there is no PvP problem, thus there is no need for a solution. You are trying to make a problem by forcing others to fit your design.

If there would be no problem, the likes of you wouldn't flood the forum talking about how bad pvp is and how we all should play my little pony in the game advertised, among other things, for combat, bounty hunting and piracy.
 
That's not a solution. You also don't earn anything playing games irl. People want to have fun and take the path of least resistance. All activities in the open world must be encouraged in MMO.

This isn't an MMO and I'd prefer if you'd not make such vulgar insinuations.
 
That's not a solution. You also don't earn anything playing games irl. People want to have fun and take the path of least resistance. All activities in the open world must be encouraged in MMO.

PVP as an activity is encouraged by events, big name places such as Lave, rares routes, combat zones and special events. Apart from those how else do you encourage player interaction in a huge galaxy designed for people to go where they want?
 
Calling it now, completely separate F2P game, called Elite: Deadly.

Also not opposed to that idea In any way. It think it would actually help support Elite: Dangerous, not detract from it.
 
Well, it's called a "proving ground", so it's a military training/testing area. Used to test new weaponry/ships, and the proficiency of the pilots/wings who take part in military exercises. Those who have proved to be proficient might get rank increases and/or special mission access? It would make sense for there to be a few such sites dotted about, in Empire space as well. Having one in the Sol system seems a bit sacrilegious, but then again, Salisbury Plain holds such a site and that's where Stonehenge is, so there is precedent.

The idea of adding more big new stuff when there's so much to do on the stuff that's already in the game does seem an odd way to manage dev resources, but perhaps they are working on the other stuff too. More details required before any judgement can be made, really.
 
If there would be no problem, the likes of you wouldn't flood the forum talking about how bad pvp is and how we all should play my little pony in the game advertised, among other things, for combat, bounty hunting and piracy.

Wow, you need to calm down.

Please, by all means, show me where I "flood the forums" saying how bad pvp is.

This is the only thread I have commented on regarding that, because of the silly requests by the absolute tiny amount of people wanting a purely PvP game. Which Elite has never been and never will be about.
 
This isn't an MMO and I'd prefer if you'd not make such vulgar insinuations.

Lolwhat?

http://metro.co.uk/2014/06/19/elite...iew-the-nearest-game-to-elite-is-gta-4767378/

GC: I get the impression this is going to be an ongoing game, essentially like a MMO?
DB: It is an MMO.


And it's not insinuation, it's basic human psychology.


PVP as an activity is encouraged by events, big name places such as Lave, rares routes, combat zones and special events. Apart from those how else do you encourage player interaction in a huge galaxy designed for people to go where they want?

No it's not. Only the piracy is encouraged that way, and combat zones/special events don't encourage pvp because there's no goal in it.

How else? Oh, easily. I add goals that are influenced mainly by pvp.
 
I guess this is just an early April fools day joke ? If not it just shows once more that FD totally lost the plot and how desperate they are to sell more copies cause this "Space Trucker: Harmless" game we have currently will not pay the servers for that long.
 
Wow, you need to calm down.

Please, by all means, show me where I "flood the forums" saying how bad pvp is.

This is the only thread I have commented on regarding that, because of the silly requests by the absolute tiny amount of people wanting a purely PvP game. Which Elite has never been and never will be about.

What i see, on the other hand, is the absolute tiny amount of people wanting a game without "non-consensual" pvp.

The game is about being free to do anything you want. Pvp right now is an option but a boring silly option outside of piracy. So, there is a problem and it must be fixed. Along with mining, exploring and basically almost everything else.
 
If this goes in then its potentially "goodbye ED" for me.

What will happen is that you will get people "grinding" the arena to the point where they are completely untouchable by people in normal open play who only do PvP occasionally so anyone playing a PvP oriented role in open will have a choice of a) mororless guaranteed defeat at the hands of one of these people b) spending 2-3 hours a day in the arena to keep your skills up to snuff in order to be able to make a fight of it.

TBH I've been there and done that in various games over the years (especially quake variants) and am playing ED because it is (or was) different. The reality is that people dont "pop in occasionally for a bit of fun" with pretty much any arena/deathmatch game - you either become one of the obsessives in order to keep up, or you bow out.

Had they intimated from the outset that there was going to be some sort of arena/deathmatch play built in they I would not have backed it.
 
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Haha no.

This is actually a very lazy way of developing a PvP system into the open world.

The reality, in my opinion, is that they don't know how they can do it.

So, they are throwing this PvP Arena into 1.3 (or whatever) hoping that they will fool players into thinking that there is now a PvP in this game but all the smart ones will know that this is just a way to buy time to create some real PvP. They are merely creating an illusion of a working feature that is completely fake, and I think FD is becoming really good at that.

That is your view but I am all for different ways to play the game so as many players as possible can enjoy it the way that they want to. Although the idea leaves me cold personally it seems pretty clear that there are quite a number of players who are itching to pull their triggers on another player and this may prove to be an outlet to let them do just that.

Coming from numerous combat sims over years of playing I am trying to think of one that didn't have something in the way of a dedicated PvP environment built in and I can't. I don't think they could all be described as lazy in terms of game design ?
 
Lolwhat?

http://metro.co.uk/2014/06/19/elite...iew-the-nearest-game-to-elite-is-gta-4767378/

GC: I get the impression this is going to be an ongoing game, essentially like a MMO?
DB: It is an MMO.


And it's not insinuation, it's basic human psychology.




No it's not. Only the piracy is encouraged that way, and combat zones/special events don't encourage pvp because there's no goal in it.

How else? Oh, easily. I add goals that are influenced mainly by pvp.

So you want special prizes or rewards/missions that apply to PVP encounters only?
 
So you want special prizes or rewards/missions that apply to PVP encounters only?

Yeah, the very least. Frankly, i'd love to see more MMO things like player-owned bases, crafting and other things promoting player interaction, but that would be a good start.
 
All the hacks out there render this pointless unfortunately.

A cursory google will show you that p2p leaves this all wide open (and hackers are a very adaptable breed!) no matter what FD do - which is sad.

In an alternate universe the pvp would be in zones and we could all get on in open mode... Until then i'm staying in solo away from the potential to lose all because of someones curiosity.
 
So, instead of making pvp matter in the game itself, we're going to have some weird deathmatch instance that will a) have no impact on the game world itself b) take players out of the game itself c) take time from devs that could have been spent on something that's NOT world of tank in space?

The PVP deathmatch area can be in open play mode where players organize PVP matches and Tournaments. Spectators can bet on players and teams.

I'm stoked about this cause it'll be easy for players to do quick PVP matches, training and testing group tactics.

All the hacks out there render this pointless unfortunately.

A cursory google will show you that p2p leaves this all wide open (and hackers are a very adaptable breed!)


What hacks? Lots of games use P2P.
 
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Calling it now, completely separate F2P game, called Elite: Deadly.

Also not opposed to that idea In any way. It think it would actually help support Elite: Dangerous, not detract from it.

That's quite an interesting thought IRO the recent Deadly trademark application. This could be the first paid expansion rather than a new game, and therefor give people the option of buying it or not rather than implementing it for everyone.
 
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