Imbalance of Progress in Elite Dangerous

Hello everyone,

I am likely beating a dead horse here when I say that there seems to be a huge disconnect in the amount of profit you can attain per career choice. When I first started the game I was all about them bounties so let's start there.

Combat Credits:

I spent my time roaming RES sites and Nav points, both in controlled territory and in anarchy systems and what I found was that the cobra mk 3 targets tended to be the most credits per hour, netting an average of 15k a piece with a kill warrant scanner. Yeah occasionally a big juicy conda would pop in with a hefty bounty on their head but this was rather rare, almost to the point of not really worth mentioning.

I tried assassination missions, and they were okay, not a bad profit for turning them in... but the problem I found is that it never seemed to give a mission reward higher than 164,000 credits to go kill a dangerous foe.

So then I tried helping out in the warzones, but the profit vs risk was not scaling properly. In the warzone you run a much higher risk of losing your ship and the targets only generate a very miniscule amount of profit compared to killing their wanted counter parts in res and nav point locations.

All in All I have earned:

4,556,052 credits from bounties
110,000 credits from combat bonds
325,270 credits from assassinations
with the highest reward being 160,486
- total bounties claimed 463

Next up - Smuggling:

I have yet to find a worth while profit run with smuggling. There seems to be very little information to learn how to do it properly so most of my smuggling came from goods i picked up on killing wanted people.

56,432 total profit - pathetic i know haha.

I tried sneaking 100 tons of imperial slaves into a place that said slaves were outlawed, only to find the station had no black market, so i went to the other stations in the system with the same result. At least I was good at sneaking them in. As such I have not yet been successful in smuggling to really know if it is a profit gaining venture or not.

Trading -

To me it feels like Elite Dangerous should be renamed to Elite Trading Simulator. The amount of profit you can pull in with very little effort through trading outscales everything completely. To the point that it seems to be worthless to try the other routes in order to attain better ships. It would take months and months to get even just a python through bounty hunting. Where as with trading it can be done in a short period of time.

Profit:

19,821,501 total profit
10,457 - commodities traded
78,345 - Average Profit
328,372 - Highest Single Transaction

The numbers are crazy here.

Mining:

I have very little experience with mining, but the biggest problem I found with it is that you don't have a tractor beam to pull the mined chunks in. I think that if you could tractor beam in the junks you blow off of the roids it would be a lot more viable. As it stands now you blow off bits and hunt them down for a while, then get back to blowing off more chunks.

In my exploration I did find a very very nice ring of metal roids around a dead star that had almost nothing but pure plat in it. The trouble was it was about 200 LY away from civilization.

Total mining profit 130,898 - for 12 tons which is really nice, but time consuming due to having to chase down the chunks.

Exploration:

This is something that I love, it's fun to find interesting new planets, and stars and so forth. It is not though a profit gaining venture at all. This is something to do after you have a nice nest egg it seems. I have a shiny fully kitted out ASP that I have ventured out into the stars with and have found some water planets, some metal ones, gas giants, the whole nine yards, even got first discoveries on a lot of them the other day. The problem is, it takes a LOT of time to find the good stuff out there, and the reward for the good stuff is quite pathetic if you ask me.

At most you can get 45,000 credits for finding an earth like planet that has not been explored before. But good luck finding that. The most credits I ever saw from a system was ~250,000 credits. It was a star rich, metal planet rich system that I discovered on my own. Take a look at

wredguia gw-e d11-92

Really far out there from civilization. What could be done to help improve the exploration profit is determine a better reward for things like distance, and type of finds based on where you turn them in at. Like If i were to take all that metal rich data back to a mining corporation, it should give me a better profit than taking it back to just joe shmo on the edge of civilized space.

Systems explored: 509
Profit from Exploration: 1,611,110 credits

yeah this is with the advanced exploration device, and the detailed scanner.

Really sad that trading seems to be the only real way to make money in the game. It's more involved and fun to pew pew, but there's no profit to be had there compared to trading. I think that there should be ways to help your profit in combat. You should be able to say, enlist in the Federation, Alliance, or Empire and get like a massive bonus for fighting in warzones that they support.

I am okay with trading being the highest profit gain, what I am not okay with is that the gap in profit between them is far too great.

Like I said, this game should be renamed to "Elite Trading Simulator"

That being said, I enjoy the game still, this is not a hate on the game thread, just my observations after a couple weeks of playing.


*** Edit: I edited the title of the thread from imbalance of profit to imbalance of progression as that's really what I am trying to get at here. The trade profession has a very nice progression, but all other paths dont even come close even when you combine them together.
 
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Dude get over it

Trading is playing the game to only make cash

Every other profession your doing something else while earning money.

There not the same nor should they be you may as well complain that your explorer rank isn't going up as you sit in a combat zone killing npc.
 
Somebody said that trading is the job you do in Elite and after that you can pick a hobby to do, which are all the rest of professions.

With trading I would like to see more variety of goods that bring profits. So far I've been hauling the same two goods in each and every system where I've traded.

And yes, it would be nice to get more profit from these hobby professions.
 
In before close or merge!

This again? Yup it's unbalanced. Yup people disagree on if this is appropriate. FD are working on it. Small steps at a time.
 
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As I said in my post, which a lot of people didn't read... I am okay with trading being the highest profit gain, it makes sense. What I think really needs to be worked on is the difference in profitability of the other potential jobs you can do in the game.
 
As I said in my post, which a lot of people didn't read... I am okay with trading being the highest profit gain, it makes sense. What I think really needs to be worked on is the difference in profitability of the other potential jobs you can do in the game.

Well I don't think anyone wants trading to be nerfed. Yes, profits for the others could be raised, and expenses could go down (e.g 1.1 raised combat bonds, 1.2 reduced repair costs, etc.)
 
I do not think that trading needs to be nerfed, nor do i want that.

I think that other avenues of game play need a profit buff. Especially exploration.
 
My opinion is: and I have said it often, there is no real income imbalance. All roles are open to every player at any time. Players don;t get locked into a role. You don;t become unable to trade if you do combat. When you need money, make money. When you want to get into a scrap, do that. Anyone who cuts themselves off from an aspect of the game, does so on their own, and has to accept the consequences.
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This whole income measuring thing is some kind of misguided attempt to force a 'fairness doctrine' that doesn't exist in E: D. I can see FD being interested in boosting some missions, or increasing bounties, but to insist that there should be any kind of artificial income parity placed so each of the roles is not in the spirit of Elite.
 
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Because trading is mind-numbingly, tedious, moron-making, and totally and utterly boring. And yet how else are you going to get the CR for a new Fer De Lance?
 
I really don't get this idea that different forms of earning a living should be similarly remunerated.
Since when does a struggling artist get paid the same as an investment banker?
Or where is it that you can be paid as well as a company owner when you're only digging holes in the ground?
In what world do people who choose to walk across Antarctica get paid the same as people who buy and sell oil/cars/tea/whatever?

If you want to make money then you have to trade. That's how the world works. That's how anything works.
If you want to finance another pursuit then you'd best get very good at it or do some trading to support your other interests.

If you want to do the unusual stuff then you need to have a shed load of money behind you.
Poor people do not go hiking in Antarctica/jungle/deserts for the profits it brings.
 
This whole income measuring thing is some kind of misguided attempt to force a 'fairness doctrine' that doesn't exist in E: D. I can see FD being interested in boosting some missions, or increasing bounties, but to insist that there should be any kind of artificial income parity placed so each of the roles is not in the spirit of Elite.

Another example of not reading the post. I am not asking for 100% pure and equal profits across the board. I am simply saying that as of right now the profit gain for all other career paths is prohibitive when looking at getting past the Cobra mk3. I feel that there of course should be a difference in the amount of profit you can gain between the different work in the game. As of right now though this difference is far too astronomical.

There seems to be no progression in mission taking, you can't increase the amount of reward you gain through missions through rep gain. You can't find reliable sources of high profit gaining wanted individuals, even in pirate sectors.

It's so heavily weighted to make you have to trade to turn a profit that yes, it does force you to trade if you want to get to another ship anytime in the forseeable future.

The fact is, that people are not reading the post. I am not looking for equal profit across the board for all avenues. Stop posting that.
 
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Yes, trading should be the most profitable career. But the gap of income between trading and the other careers is way too drastic imo.
When the Corvette will get into the game, guess who will be able to buy it ? Guess who will be able to buy a purely military ship ? Not the ones fighting.
 
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It's so heavily weighted to make you have to trade to turn a profit that yes, it does force you to trade if you want to get to another ship anytime in the forseeable future.

It was a generalized statement considering your complaint. I read it, and I still feel that you are looking at the situation through a distorted lens. IF you look at what you earn for a given task, and the numbers look right. Why should FD concern themselves with how much you get for another task? The very fact that you did all of that math I consider wrong headed, because the incomes are not related, and should not be related. Exposing a lack of parity, is implying you believe there should be some level of parity.
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I am getting darned close to buying an Asp. I stopped trading once I bought the Cobra. I feel like I can make enough each day to move at a comfortable pace, without trading. That's how I deal with it. I don;t compare myself, and the ship I fly to anyone, I judge my situation on my own scale.
 
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Guess who will be able to buy a purely military ship ? Not the ones fighting.

The government? Do you really think an E3 or Specialist out there in Afghanistan can afford any of the expensive equipment (ACOGs, thermal sights, night vision, laser designators, crypto gear, yadda yadda) he uses?
 
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But some truckdriver can?

Any 'truckdriver' that most people consider a Tycoon could. That Ali b a ba dude, Mark Cuban, Richard Branson could afford to buy just about any piece of military hardware if legally allowed to.

Once you've got your billions no one cares what menial jobs you had to do along the way to get there.
 
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Oh cool, here we go again. Allow me to put this in the simplest possible terms:

Most people already have a job. This is not a job, it is a videogame. If you want to spend your free time working, get another job.
 
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