Imbalance of Progress in Elite Dangerous

In fact, there is way that you can make profit despite the economic imbalances and losses.

Go on one spot, sector with 5 system at least (places where you can find different ships, outfits, RES and NAV points). Go for hunting. Stay careful, be careful. Watch your back. Play always safe. And in 2 month you WILL earn 10 mil credit.

Guaranteed.

Or you can do this in 2 hours by trading. YES trading has to make more money than anything else, but the gap is way too BIG at the moment.
 
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You technically don't need bigger ships for trading if that's what you find fun. If you want to play a combat role and want a big ship then you're forced out of that combat role in to trading as your profession has no progression.

A good analogy is to imagine you were playing skyrim as a mage and you couldn't afford to buy spell books unless you spent 100 hours as an archer as there was no built in progression for a mage.

this is brilliant.
 
You technically don't need bigger ships for trading if that's what you find fun. If you want to play a combat role and want a big ship then you're forced out of that combat role in to trading as your profession has no progression.

You have a large benefit from having a bigger ship in trading. for other roles, you don't. That's the difference. When you needlessly bounty hunt in an anaconda, then it's your own personal decision. I do bounty hunting in my multi-role Cobra - it works pretty well.

A good analogy is to imagine you were playing skyrim as a mage and you couldn't afford to buy spell books unless you spent 100 hours as an archer as there was no built in progression for a mage.

Except that it isn't spellbooks but something you don't need as a mage - e.g. grinding to built a bigger house.

It's kind of strange, I encounter that attitude irl pretty often: People don't want to do what brings them most money, but then they complain that when doing only what they would like to - that they don't have as much as others.
 
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But that's the thing: For other careers, you don't need the bigger ships, thus you need less money. So it all makes sense.



I hope you are not under the impression that a somali pirate group makes more money than the owner of a large shipping company.
People don't become pirate because it's a profitable profession when you are wealthy - they become pirate either because they have nothing else, or because they simply like to fight and plunder.

Actually I think they would much rather be the owner of a shipping company - if they had the option. My point is, anyone in elite that owns a spaceship HAS that option, so why pirate?
 
Bounty hunting and piracy could have a thing called notoriety. Word of your actions preceed you.

Could unlock special missions or something.


Notoriety could for example give you a bonus when redeeming your vouchers or selling your stolen cargo by a X factor, giving you bigger profit, the bigger your notoriety is.

This would keep low level "poorly" paid, but the more you do it, the better payouts and easier to keep up with more expensive ships.
 
You have a large benefit from having a bigger ship in trading. for other roles, you don't. That's the difference. When you needlessly bounty hunt in an anaconda, then it's your own personal decision. I do bounty hunting in my multi-role Cobra - it works pretty well.



Except that it isn't spellbooks but something you don't need as a mage - e.g. grinding to built a bigger house.

It's kind of strange, I encounter that attitude irl pretty often: People don't want to do what brings them most money, but then they complain that when doing only what they would like to - that they don't have as much as others.


you're absolutely right! every body who doesn't trade should be PERFECTLY happy getting to that mid tier ship and never being able to afford anything bigger or prettyer.. there's NO reason they should expect to have any logical progression in the game. that sort of thing is only for you traders and everybody else should be happy with what they have.
 
You have a large benefit from having a bigger ship in trading. for other roles, you don't. That's the difference. When you needlessly bounty hunt in an anaconda, then it's your own personal decision. I do bounty hunting in my multi-role Cobra - it works pretty well.



Except that it isn't spellbooks but something you don't need as a mage - e.g. grinding to built a bigger house.

It's kind of strange, I encounter that attitude irl pretty often: People don't want to do what brings them most money, but then they complain that when doing only what they would like to - that they don't have as much as others.

It's different when it's a game, this isn't real life. This is being marketed as a space combat game and people are willing to "grind" the combat part because it's fun. Noone's saying make every eagle kill a 1mil bounty people are saying they need options for their career to progress so they feel like they're progressing.

Sticking with the skyrim analogy you're pretty much saying people should stick with flames and not try any of the other spells because you don't need them. If this is the case in elite why do they even have huge hardpoints and guns on the big ships if combat players aren't going to use them? If it's only the traders getting the "bigger houses" then remove all hardpoints from the big ships and only add bigger shields and counter measures as that's all the trading careers require.
 
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you're absolutely right! every body who doesn't trade should be PERFECTLY happy getting to that mid tier ship and never being able to afford anything bigger or prettyer.. there's NO reason they should expect to have any logical progression in the game. that sort of thing is only for you traders and everybody else should be happy with what they have.

Great, now I need a new sarcasm-detector...
 
I'd like to see a link between warzones and combat profit. Here's how i would do it.

First, your bonus scales with your rank in a chosen faction. 5-50% bonus depending on rank. No bonus if you aren't ranked.

Second, you get an additional 25% per kill in high intensity zones.

Third, you get another 10% bonus for fighting against an enemy capital ship. No bonus if you aren't ranked.

Fourth, you get a 5% bonus for fighting alongside your own factions capital ship. No bonus if you aren't ranked.

Fifth, you get a 1-10% bonus for your pilot rank.

Finally, you get 10% bonus for every wingman you bring along.
 
Agreed. The gap is anormal and I can't see it not be fixed at some spoint.

The harmless in anacondas don't have any idea what you're talking about though. :)
 
Here's how it breaks down for me: I've put in a couple hundred hours since Gamma, so that's about 3 months. I've killed over 2500 NPCs, my combat rank is Dangerous and I've made about 25 million. If speculation turns out to be correct and the Vulture is 20 million then I can't even buy one and equip it for combat right now.

If that's the case then I'm stuck in a Cobra and Viper (the ships I've had since the first week of Gamma) for another month or two until I can finally progress. I cannot fathom how anyone could think that this is remotely ok. Combat is one of the main pillars of this game and progression is measured in months. Months.

I don't care about getting rich and equipping an Anaconda for war. It'd be nice to buy a Fer-de-Lance before Christmas though.
 
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This topic has been debated over and over and over .... again. Would be nice if a Dev would shed some light if they plan to make the combat professions viable in bigger ships or they are happy of how the things are now. I'd really like to know where FD stands on this topic, would help me a bit with my decisional process.
 
FD,
please do not balance profitability in all careers. Trading is all about money so it should stay the most profitable. I also think that statistically speaking, trading is the most boring profession (excet for mining) for many cmdrs... The more boring the career the more profitable it should be. Otherwise many people would drop trading...
I do not trade much. I explore the most of my time. I do not want exploration to be as much profitable as trading... because I would really stop trading between my jourenys...
 
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And that's the problem.

Why is that a problem. Would you like to grind for exploring, bounty hunting, etc. as long as for trading to be able to be on top of the profession?

you're absolutely right! every body who doesn't trade should be PERFECTLY happy getting to that mid tier ship and never being able to afford anything bigger or prettyer.. there's NO reason they should expect to have any logical progression in the game. that sort of thing is only for you traders and everybody else should be happy with what they have.

BTW, the goal of the game is not (necessarily) having the biggest ship or the most money in the bank.

If you choose it as your personal goal and then choose the most ineffective way to achieve it, then it's up to you.

It's different when it's a game, this isn't real life. This is being marketed as a space combat game and people are willing to "grind" the combat part because it's fun. Noone's saying make every eagle kill a 1mil bounty people are saying they need options for their career to progress so they feel like they're progressing.

E:D has never been a "space combat game". Combat was always one of the options to spend time in it, but you could avoid it almost all together and be perfectly happy.

Sticking with the skyrim analogy you're pretty much saying people should stick with flames and not try any of the other spells because you don't need them. If this is the case in elite why do they even have huge hardpoints and guns on the big ships if combat players aren't going to use them? If it's only the traders getting the "bigger houses" then remove all hardpoints from the big ships and only add bigger shields and counter measures as that's all the trading careers require.

If you don't need the other spells in your career path, then it's fine. If you want to have all the expensive stuff, you have to do something in return, rather than just expect the game to provide you with enough money while doing everything else.

On my T7, you won't find any weapons mounted on the hardpoints. Personally, I haven't seen the advantage of big ships in combat (yet?). I can win almost all fights in my Cobra, and an Anaconda or Python would have huge repair costs if something goes wrong.
 
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FD,
please do not balance profitability in all careers. Trading is all about money so it should stay the most profitable. I also think that statistically speaking, trading is the most boring profession (excet for mining) for many cmdrs... The more boring the career the more profitable it should be. Otherwise many people would drop trading...
I do not trade much. I explore the most of my time. I do not want exploration to be as much profitable as trading... because I would really stop trading between my jourenys...

What gives you the impression that boosting other careers progression curves would need to make trading no longer the fastest career for making money?
 
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I'm in 110% agreement with everything in the OP. The gap between trading and the other professions is entirely too large. There's plenty of risk accompanied with exploration and combat, but very little reward and the fact that they can be considered "hobby professions" is just disgusting. Elite: Dangerous is all about giving you a big open galaxy and letting you make your own way in it. The "professions" that aren't trading shouldn't be considered hobbies, they should be considered viable career choices in-game.
 
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