I am honestly sick of hearing people complain about Piracy not yielding profits on par with other professions. Well guess what folks!?!?! That's Piracy in general for you...
There's just too many people playing ED that seem to think Piracy is some glamorous and fun venture that should be super easy and yield high profits per hour compared to other sources of income. Quite simply, Piracy should be a last resort. It's the kind of thing you resort to doing after you lose your life savings in a casino, or the kind of thing you do when you accidentally become wanted across the entire Milkyway galaxy.
A lot of the people complaining, come across as teenagers who've just inherited Daddy's money and want to go and do something exciting and dangerous: "Hey Giles, should we use my inheritance to buy a big ship and become pirates? That sounds like fun right?"... "Yaa that sounds like fun Tarquin... let's become pirates and like... have parrots and stuff yeah?". Think 'Made in Chelsea' in space.
Piracy IS and SHOULD be a hard existence... in fact, besides a few annoying game mechanics (Interdiction submission etc) it is currently way too easy to pirate traders out of their cargo with little consequence. There's literally NO drawbacks to piracy right now apart from the income, because if traders comply with your demands, you don't even get a bounty or any kind of negative reputation effect...
I hope FDev make Piracy as hard as it should be, let's see how much it hurts when you can't even enter systems without being shot at, because you're a renowned Pirate.
I'm sick and tired of hearing about people being sick and tired of hearing about of people being sick and tired about piracy being to hard.
To be serious though, I think both you and the people that complain about piracy being to hard are right. See, piracy is way to hard (impossible) to make a proper living from, even if you are a top-dog super duper fantastic swell flying ace of a pirate. It's still vastly inferior in terms of income compared to all other forms of income.
On the other hand: Consequences of piracy is practically non-existent. Bounties for outright murder of innocent ships are
ridiculously low. Not to mention that there is no consequence for the gentlemen pirates that only "take what they need" after they talk their victims into dropping cargo (which I sense is a seldom occasion).
So what do we need? To sum up the above I would suggest the following (these are just a few petit-fours of a much wider set of features that I am sure the wise heads at FD could cook up):
1. A much better basis for
very skilled pirates to actual earn serious cash (I typed "very skilled" in bold just to emphasize that you really need to be
very skilled to make pirating profitable.). That could be easier access to pirate bases to sell goods; access to certain pirate upgrade modules, for example a "cargo-preserver" module that sometimes preserves some cargo from blown up victims. Or perhaps special modules that prolong the time it takes for the victim to fire up it's FSD.
2. Much MUCH more serious consequences from pirating,
especially outright murder
3. Murdering ships with no cargo, or very low cargo (like below 5 tonnes), should mean doubling the bounty and rep penalty from the murder.
4. The lower the combat rating of the victim the higher the penalties for the pirate.
5. Pirating in medium and high sec systems should be very hard and a pirate should be subject to massive security pursuits. Lower sec systems should be conversely less dangerous; and in turn lower sec systems could have better trade yields to traders... see where I am getting at here?
6. etc etc