There is no doubt that bounty and criminal activity system need to changes. So decided to write little about how I would like it to work.
I would like to have system where we would have something like criminal reputation. That reputation would increase from unpaid fines and criminal activity. Also important thing is that criminal reputation would increase exponentially. That would mean from small accidental friendly fires you would only get little of criminal rep. But bigger crimes and more you have committed them would equal much bigger criminal rep. Bounties would be depend from your criminal rep. Bigger rep = bigger bounty.
This criminal rep would decrease while time goes if you are not spotted in jurisdiction where you have that criminal rep. If you are spotted you would get some of that criminal reputation back. We would also need ways to make that decrease faster by doing missions or hunting other criminals. But it won't be decreased by death. You could't just get yourself killed and be clean again. In my eyes that is most important. That would make sure that there isn't magic button to get rid of bad rep. Only hard work and time would do that.
In practice this is how I imagine it should work:
- You are in federation space and commit murder which gives you x amount of criminal rep.
- If you commit another murder you get 2x amount criminal rep more so 2 murder would equal something like 3x total criminal rep. So every new offence add something like double amount of previous rep to your total criminal rep.
- That criminal rep takes time y to decrease to zero. Now you have choice, stay in federation space and take risk of being spotted which increase that time. Or run to space under different faction and maybe hunt some federation criminals which decrease that time.
- After some time you criminal rep has decreased to zero and you can safely return to federation space.
I would like to have system where we would have something like criminal reputation. That reputation would increase from unpaid fines and criminal activity. Also important thing is that criminal reputation would increase exponentially. That would mean from small accidental friendly fires you would only get little of criminal rep. But bigger crimes and more you have committed them would equal much bigger criminal rep. Bounties would be depend from your criminal rep. Bigger rep = bigger bounty.
This criminal rep would decrease while time goes if you are not spotted in jurisdiction where you have that criminal rep. If you are spotted you would get some of that criminal reputation back. We would also need ways to make that decrease faster by doing missions or hunting other criminals. But it won't be decreased by death. You could't just get yourself killed and be clean again. In my eyes that is most important. That would make sure that there isn't magic button to get rid of bad rep. Only hard work and time would do that.
In practice this is how I imagine it should work:
- You are in federation space and commit murder which gives you x amount of criminal rep.
- If you commit another murder you get 2x amount criminal rep more so 2 murder would equal something like 3x total criminal rep. So every new offence add something like double amount of previous rep to your total criminal rep.
- That criminal rep takes time y to decrease to zero. Now you have choice, stay in federation space and take risk of being spotted which increase that time. Or run to space under different faction and maybe hunt some federation criminals which decrease that time.
- After some time you criminal rep has decreased to zero and you can safely return to federation space.