Which high street do you live in? I can think of plenty that are not remotely safe in the real world, surprisingly many in the US. Visiting friends in one US city, I was told to keep the windows up to stop opportunisitic snatchers, not something I'd ever heard of before back home. OTOH, there are places in my own country where I wouldn't walk down certain roads at 2am, though the risk of actual death is zero compared to certain parts of the US or other countries (I'm tempted to make anologies to gun crime, but I won't as that'd kick of a whooole other flame war. ;D)
So your analogy to the real world fails. We have police forces, but they can't be everywhere, and people wouldn't like it if they were.
Ironic though that you then say you like to do exactly the sort of thing which in the real world is what makes some streets total hell holes. :}
It may be just a game to you, but tell that to a trader who's spent ages building up a ship, etc., only to have it wrecked by an apparently clean player with no bounty, just 'because they can' (done by the kind of perp who's cleared previous bounties via the current broken game mechanic). What you're doing is what's driving many away; I support the idea you should be able to try and do it (that's the whole idea of ED afterall), but there should be consequences for that choice, like having a wanted sign on your head that can't be gotten rid of just by paying someone a few creds (in the real world that'd be called bribing the cops) and a bounty that ends up so freakin' high that in no short order after so many killings you'd have every BH around after your butt. That's the way it should be.
Btw, what is the rationale behind the notion that being interdicted causes ship damage? I really don't get it...
Ian.