The turret management was always only half the implementation I originally designed. However we're aiming to get a change so that you have more fire modes to play with. Basically the new fire modes will be the same as before accept they're manual modes so that the turrets only fire when you press the trigger they're assigned too. In addition I think only automatically firing turrets that are in the current fire group for the other modes is a good idea and should give enough options for those that want to manage they're turrets more efficiently. Again though, not sure if and when we can get this in but I suspect it'll be part of what ever update we do to fix the turrets.
Thanks Mike.
I think turrets only firing when their fire button is pressed, sounds appealing, but might be problematic:-
- You only have two fire buttons.
- If you do want to quickly switch a turret between forward firing and regular firing (any target/current target), you have to use the single setting tucked away in the system panel.
Being able to define per turret, per firegroup, if a turret is:-
- Not active
- Assigned to a fire button, so firing forwards.
- Firing at All Targets
- Firing at Current Target
...would mean turrets behave exactly as they do now, except each turret's behaviour is simply controlled by its setting in the current firegroup. In short you can achieve any setting you want and flick between them quickly. This also means the current option buried away in the system panel for turrets is redundent (
be nice to lose some options from it 
).
eg: So if I have 2 beam turrets and 2 cannon turrets I could simply define them as follows:-
Code:
Fire group 1 2 3 4
========== = = = =
Beam Turret 1 T A
Beam Turret 1 T A
Cannon Turret T A
Cannon Turret T A
So firegroup:-
1 - Manually fire forwards with beams
(fire button 1).
2 - Turret with beams only at current target
(attack against shields).
3 - Turret with cannons only at current target
(attack against hull).
4 - Fire everything at anything!
(Panic mode
).
Note: A little symbol on the HUD should show when a turret is not active, or what mode it's in (eg: Fire Forward, Fire At Will or At Target).
From -
https://forums.frontier.co.uk/showthread.php?t=123484
Thanks...