You can make money by bounty hunting

Never checked before or after, if he's wanted I shoot. If the system vessels immediately turn on me I just assume they are naughty mob enforcers in thrall to a pirate and kill him anyway (and them sometimes after the bounty versus fine calculation).

I prefer to role play it as an extra challenge rather than rage about something that might or might not be a bug.

I'm not raging, just avoiding an area of the game that I find to be somewhat illogical and immersion-breaking. I didn't see higher bounties or more targets in Anarchies; if that changed I'd go back.
 
I'm not raging, just avoiding an area of the game that I find to be somewhat illogical and immersion-breaking. I didn't see higher bounties or more targets in Anarchies; if that changed I'd go back.

I wasn't accusing you of raging I was describing my reaction to that particular game mechanic.
 
Only time money really rolls in when I'm bounty hunting is when I'm in a res node that's spawning Cobras or Anacondas. Nav point beacons are slow as heck and only get interesting when something bigger rolls in like a Federal Dropship, Clipper, or Anaconda comes in. Even then, the money for an Anaconda is better in a res node and you get help on top of it.

But, I don't mind it too much. I think my complaint is more that the money inflow in inconsistent. Whereas I can more or less predict how much money I'll have in about an hour or two after running my 400 Ltyr trade route.
 
I tend to RES hop, I'm in a Three planets-w/doublering 2RES per planet system. When one stops being lucrative? I jump to the next RES on the same planet, when that one falls of - jump to the next planet. Within 1 hour +/- 10-15 minutes I'm generally heading back to station +200K. Farm an hour, downtime for 20 minutes, usually number crunching, trying to come up with a new approach to squeeze in another ~50k into that. And it's good practice. I don't think I've taken any hull damage. And I rarely loose first layer of shields.... Unless I ram that one cobra that just seems to skip right out of firing arc.

(Also: 10h download for 1.2, holy cow.. 0.10mbs. Must be because of server stress? I downloaded a 1gb file it took me less than 15 minutes. am I missing something here? 1.2 well over 10gb?)
 
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Yes but hunting at nav and res sites is mindbending boring and i will never play elite again until they update the bb missions with good content
 
Yes but hunting at nav and res sites is mindbending boring and i will never play elite again until they update the bb missions with good content

Then...don't? Take some of the assassination missions or 'we pay you for kills' missions 'go nuke 5 pirates' and the like - or get really crazy and find 5 traders out in LHS 3447. There's plenty to do.
 
Then...don't? Take some of the assassination missions or 'we pay you for kills' missions 'go nuke 5 pirates' and the like - or get really crazy and find 5 traders out in LHS 3447. There's plenty to do.

Since the 1.2 update I'm finding BH even more fun than before, going solo into a strong signal source is either payday or run like hell.
 
I must be doing something wrong then. I'm currently hunting at a res that, 95% of the time, spawns pirate cobras and I usually get about 10-15K per kill (with the occasional 20K bounty, but thats kinda rare). With the downtime inbetween fights taken into account, as the targets tend to spawn all over the res site) I usually end up somewhere in the 150-250k Cred per hour range.

This has been my experience. I usually tab out and watch a movie waiting for new contacts to show up so I can scan them and see if they have a bounty, very slow going.

Combat Zones there is plenty to hit, so you are constantly fighting, but the payout is so low that using ammo isn't practical (would always be running back to the station to resupply ammo and/or cost a fortune rather than make a profit). So, while bounty hunting may be a lot slower it seems to make me a whole lot more money than combat zones. Both I am sure make almost nothing compared to a trader...
 
I'm a massive glutton for punishment ^_^ The combat is good, and hey - 4 pulse lasers to the face tends to shred ships fast enough that I'm not too worried about the operating costs Energy = Inf. ammo. Rare is the ship that beats my shields down and actually causes hull damage. Gald you guys are having fun in 1.2. xP I'm still stuck in .11mbps land.
 

Jex =TE=

Banned
The most standard Cobra loadout: 2xC1 Beams and 2xC2 MCs. All gimballed. I've played with other weapons. Fixed Rail Guns did my head in. Great against big ships, but useless against small ships, and the ammo is poor too. Going back to reload when you're having fun just isn't, errrr, fun. The MCs just go on forever. And ever.

The Eagle has the advantage of tiny size and speed, not to mention just about zero costs for damage or the dreaded insurance. With A-class Thrusters it's untouchable, and A-class Shields/Power/Power Distributor make it a hard kill for most other ships. To give you an idea of the possible downside of bigger/more expensive ships, a Dropship rammed me in combat earlier today. My hull went to 65%. His went to 1%. His bounty was 22,000Cr. My repair costs were 42,000Cr. I'm almost tempted to switch to a Viper, but I've been in my Cobra for about 6 weeks now, and am so used to being able to star-hop or rares trade at the same time as bounty hunting that I'd be sad to sell her. I don't have enough cash for both. But I'm not in a Make More Money playstyle just now.

I put fixed beam lasers on my Eagle, something about the gimballed ones just put me off - aiming myself is more fun and I do more damage I think? I'll upgrade to A class in time with it but I'm not really playing that much right now. Should I stick with the one MC and 2 beams?
 

Jex =TE=

Banned
The OP has thousands of bounty claims. Methodically farming the same NPC ships thousands of times is every bit as tedious -- and far more time-consuming -- than trading.

Bounty hunting is in a completely stupid spot right now, anyway. Profits from bounty hunting should be significantly higher than they currently are, but they should simultaneously be much more difficult and uncommon. Fighting a worthy adversary every once in a while would be far, far more entertaining than mindlessly holding down the LMB while watching some generic Cobra's health go down, and it'd be more realistic -- there shouldn't be dozens of "pirates" trolling around in a resource extraction site with a life expectancy of ~2 minutes after spawning. It's completely ridiculous. Life has a hilariously trivial value in this game, and it feels arcade-ish and cheesy as a result.

This is what happens when you use "random" and think it's a good gameplay element. Braben has done it in all his games - he puts in the content and makes it randomly generate with a few variations and thinks that's enough. It worked better in Frontier tbh - in ED is painfully obvious you're just in a huge RNG
 

Jex =TE=

Banned
There's a legitimate difference between "not pleasing everyone" and pleasing a minority of players that don't find the game's shockingly superficial content to be tedious. Let's cut to the chaff -- it just isn't very much fun, generally speaking, to farm bounties. It gets old, and it gets old fast. Sidewinders; Cobras; the occasional Anaconda. Lather. Rinse. Repeat. There's a well-established imbalance between what little there is to do in this game, contrary to the Frontier's direct assertion that balance was / is their intent.

As far as playing another game, that's precisely what I've been doing for over two months, now. I'm almost never here, although I'll occasionally check in to see what's changed.

I just started BH. I was trading before and literally could not stand another trip. Jump Jump Jump Dock sell, Jump Jump dock buy, jump.... ugh. Now after about 50 kills, the once fun combat vs the AI is becoming stale already. I tried exploring on my way to Sol and that's just another exercise in tedium and there's no way I'm going to mine in the state it's in.

I'm not really bothered about what ship I'm in. Pretty much pointless since the HUDS all look the same and there's absolutely nothing you can do to personalise your ship in the game except giving FD more money. What's a slightly different cockpit design over another - you're stuck in the same seat all the time so I don't feel like I'm in a ship at all - right now I'm just a flying cockpit. At least they have the 3rd person camera so you can now see your ship at least but where's the Han Solo connection you have with your ship or the Kirk or Picard one? With nothing to do with customisation other than buying modules, you can't repair your ship. You can't be clever and make adjustments here or do things there. You can't even give it a name afaik.

If you could interact with your ship on a more personal level it would mean a lot more to you. It would also give you a sense of loss if you lost it - the brand new insurance rebuy just wouldn't be it and you would have to give her a new name, etc. These ships we fly are the only thing keeping us alive in deep, cold, cruel space - there's no way us Pilots would care so little for them, just like seafarers in the past, we should be almost superstitious about ours.

Nothing in this game connects you to anything personally. I suppose that the result when you make everything in the game random and "procedurally generated" which is just another word for "random" which in the end is meaningless.
 

Jex =TE=

Banned
You don't have a "financial stake" in the game you are a paying customer like the rest of us you don't have stock options you have a choice play or not to play.

The three ship list in the OP are the ones that I fly not the ones I target (I'll edit it)

That's the only thing in his reply you could find to pick a hole in?

srcstc.gif


well done!
 

Jex =TE=

Banned
Its the only thing I could be bothered with, how many childish, time wasting, whining, game haters regularly spam the forums with pointless complaining about a game they don't have to play ?.

Do something else, nobody is forcing you.

So I see after repeated attempts to explain this rather simple concept to you, you still refuse to understand it. Good view from that horse up there, is it? ;)
 
Ninteen mil eh?

That's cute.

Let us know when you've made those 100+ mil you need for a Fer-de-lance.

Or better yet, when you've made enough for a fully kitted out Fer-de-lance.

Nobody claimed you can't make money as a bounty hunter.
You just can't make the sums needed to get to the more expensive ships (hell, your little "treasure" there won't even let you buy a Vulture)

Point isn't that you can't make money as a Bounty Hunter. The point is that Trading is so vastly superior in income and pretty much without risk.
And the ship pricing seems to be geared after the Trading income, not the other professions.
 
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If bounty hunting or piracy were anywhere near as profitable as trading hardly anyone would trade.

Trade is there to create conflict and coop play. BH and piracy just needs to be fun and it is except the targets are a bit sparse. People don't make it easy on themselves with their strange ethical codes/consensual PvP stuff either.

Things are better at RES so I hear. I don't think you should be able to kill your way to an FDL. Trade has to be involved somewhere, everyone should play the target at somepoint.
 
Ninteen mil eh?

That's cute.

Let us know when you've made those 100+ mil you need for a Fer-de-lance.

Or better yet, when you've made enough for a fully kitted out Fer-de-lance.

Nobody claimed you can't make money as a bounty hunter.
You just can't make the sums needed to get to the more expensive ships (hell, your little "treasure" there won't even let you buy a Vulture)

Point isn't that you can't make money as a Bounty Hunter. The point is that Trading is so vastly superior in income and pretty much without risk.
And the ship pricing seems to be geared after the Trading income, not the other professions.

263000 credits in a fifteen minute nav point hunt, that's about a million an hour if you take landing for reloads into account. My cute little vulture is paying for itself.
 
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