To all those people who are encouraging open play: +1 to you!
I have watched to open/pvp closed/pve debate with mild interest and have generally played closed games. Why? Because I have more than done my share of pvp over the years and... well... as the years have gone by I have seen more and more cheating and griefing... and the attitude of such players is positively offensive.
[For the avoidance of doubt I know for a fact that people did not used to cheat because the only multiplayer stuff was at LAN parties and you could literally look at their monitors over their shoulders - Yes, I am that old. But I digress...]
My point is that I now have enough cash under my belt so it is not a catastrophe if I die and I will be playing more in open... But beware, I will frequently be in a wing and you pull one of us you pull us all![]()
One issue is they can see if you're in a wing, so you can't even bait griefers
But yes, the prevalence of hacks and cheaters in modern gaming is rather depressing, I miss the good old days with UT LAN parties and the like. Going with P2P and not bundling any form of anti-cheat (or incorporating it into the client) was kind of asking for trouble on FD's part though, from what I've seen modifying certain things like shield strength and damage isn't even difficult and there seems to be no detection for it going on at all.
As for swapping to open, I hope you have fun! But personally I'm starting to find it a little boring already, I greatly prefer it when I have something to fight for rather than fighting for the sake of fighting.
- - - - - Additional Content Posted / Auto Merge - - - - -
Personally I find games boring without any risk, which is how it stands at the moment both for pirates and traders alike.Making money in solo mode is no easier or different to open... unless you are saying that player pirates make a difference. The former means that solo players are doing no harm. The latter means you are trying to impose PVP game play whether people want it or not. Either way, live and let live; let them choose what they want to do because it does not impact on you.
Traders can horde their credits in solo and switch to open for consensual PvP, pirates can do whatever they want and insurance renders ship losses meaningless for them. Given the game design it seems to me ED are going for a sandbox style game, but have failed to incorporate some of the core concepts (or in some instances incorporated them poorly).
Given the current state of the game players will reach "end game" levels of currency in very short amounts of time, and then run out of things to do.
Last edited: