Hello !!! I am new here and i have a few questions!

It was said that you'll have the full galaxy simulation, just without other players and the changes effected by them.

That is exactly what i am looking for here, i don't want the changes that other players will make i want the changes to be just by me and the npc that is all, if that is the case i am happy.
 

Michael Brookes

Game Director
That is exactly what i am looking for here, i don't want the changes that other players will make i want the changes to be just by me and the npc that is all, if that is the case i am happy.

So you would get the galaxy, but it wouldn't change apart from things you control directly, like discovering new systems. You wouldn't get any of the background simulation or injected events as they come from the server.

Michael
 
So you would get the galaxy, but it wouldn't change apart from things you control directly, like discovering new systems. You wouldn't get any of the background simulation or injected events as they come from the server.

Michael
Less than we thought. Online it is then.
 
So you would get the galaxy, but it wouldn't change apart from things you control directly, like discovering new systems. You wouldn't get any of the background simulation or injected events as they come from the server.

Michael

No factional wars or new systems being exploited?
 
So you would get the galaxy, but it wouldn't change apart from things you control directly, like discovering new systems. You wouldn't get any of the background simulation or injected events as they come from the server.

Michael

So offline mode won't get any it's own background simulation at all? Like prices changing, skirmishes happening, etc.
 
So you would get the galaxy, but it wouldn't change apart from things you control directly, like discovering new systems. You wouldn't get any of the background simulation or injected events as they come from the server.

Michael

The injected events proposal says otherwise.

Injected Events can only be added to online players games. Offline players will still have changes applied by the background simulation, but will not get the broad influences of Injected Events.

I think you made a mistake here, can you clarify this?
 
So you would get the galaxy, but it wouldn't change apart from things you control directly, like discovering new systems. You wouldn't get any of the background simulation or injected events as they come from the server.

Michael

Does this mean the singleplayer galaxy will be completely static besides stuff what the players themselves actually do? I was under the impression that the galaxy injected events and of course the actions of other players were multiplayer online, but the rest would also work in singleplayer.
 
Some elements of the background sim may be replicated in single player, but primarily it is run from the server. The exact breakdown is yet to be determined.

Michael

Hmm...could it be that the background simulation we are talking about here is simply too complex to even run on a single computer in the first place? That even if we took out all the player driven events from the equation a desktop PC wouldn't be able to drive the simulation, no matter what hardware you had. Maybe the only way to run it properly is to use the combined processing power of a whole cluster of computers in a serverfarm?

If that's the case then I'm getting really excited!! :cool:
 
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Michael Brookes

Game Director
It's the evolving galaxy that is run by the server and the background simulation is part of that. Some local effects will be available in offline single player, so you have trade runs, exploration and all of the basic gameplay. Some political changes can happen through missions, but not those driven by injected events or the background simulation. We were quite clear that online is the best way to play the game, it'll still be fun offline, but not as rich.

Michael
 
I think that I am not going to make the unanimity, but it seems to me that if a person wants to play in an alive galaxy, in movement and constantly evolving, it is normal that it takes place in multi-players mode. It is as in the real life. It is necessary to accept the advantages and the inconveniences
 

Michael Brookes

Game Director
I think that I am not going to make the unanimity, but it seems to me that if a person wants to play in an alive galaxy, in movement and constantly evolving, it is normal that it takes place in multi-players mode. It is as in the real life. It is necessary to accept the advantages and the inconveniences

Just to be clear, you don't have to be in multiplayer, you just need to be online for the evolving galaxy, so it is available in single player and your actions still contribute to the evolution of the galaxy.

Michael
 
I think that I am not going to make the unanimity, but it seems to me that if a person wants to play in an alive galaxy, in movement and constantly evolving, it is normal that it takes place in multi-players mode. It is as in the real life. It is necessary to accept the advantages and the inconveniences

I also understood the background simulation to be local to our machines. However, at the time of reading the proposal I was having doubts about just how much processing was required for this AND be running the player controlled part of the game. So I guess its in line with my expectations, even though I had misunderstood the original concept.

But thankfully online does not necesarily mean multiplay (unless indirectly via others affecting the universe at large).

Edit: Ninja'd :p
 
We were quite clear that online is the best way to play the game, it'll still be fun offline, but not as rich.

Yes, and I remember very well that David Braben said that Frontier would do everything to get people to play the game in multiplayer mode. Because it is the backbone of modern and contemporary version of the Elite series.
 
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Just to be clear, you don't have to be in multiplayer, you just need to be online for the evolving galaxy, so it is available in single player and your actions still contribute to the evolution of the galaxy.

Michael

Ah well, even better. Is essential is to be online. And it seems to me that a developer said that a solo-player mode in online, would be more solicited by the NPC, that the players in multiplayer mode. This is normal
 
I also understood the background simulation to be local to our machines. However, at the time of reading the proposal I was having doubts about just how much processing was required for this AND be running the player controlled part of the game. So I guess its in line with my expectations, even though I had misunderstood the original concept.

But thankfully online does not necesarily mean multiplay (unless indirectly via others affecting the universe at large).

Edit: Ninja'd :p

So let me get this straight if at some point in development someone from the team said that background simulation to be local to our machines, but that is now is changed and i have to be online because that is just how it was decided a while ago ???

I don't get it, if background simulation can be local on my pc aka events that can still happen at random intervals at time, than why i must go online? i said i care nothing about players changing the galaxy i want the galaxy to change locally from my pc i want the npc and me changing the galaxy, are you telling me that i will be at disadvantage and i wont get the full experience of the game if i am not online even tho as ive read some posts the background simulation can still function on my pc but is not allowed?
 
So let me get this straight if at some point in development someone from the team said that background simulation to be local to our machines, but that is now is changed and i have to be online because that is just how it was decided a while ago ???

I don't get it, if background simulation can be local on my pc aka events that can still happen at random intervals at time, than why i must go online? i said i care nothing about players changing the galaxy i want the galaxy to change locally from my pc i want the npc and me changing the galaxy, are you telling me that i will be at disadvantage and i wont get the full experience of the game if i am not online even tho as ive read some posts the background simulation can still function on my pc but is not allowed?
Your cup is still full. You can influence the galaxy (your own private galaxy) offline, but the development and richness that will happen because of the background simulation, the influence of the actions of many players and injected events will of course not be available. But I would consider these as extras not as losses if I were planning to play single play offline.
 

Robert Maynard

Volunteer Moderator
i said i care nothing about players changing the galaxy i want the galaxy to change locally from my pc i want the npc and me changing the galaxy, are you telling me that i will be at disadvantage and i wont get the full experience of the game if i am not online even tho as ive read some posts the background simulation can still function on my pc but is not allowed?

Even if the full background simulation was running (which it sounds like it won't), the changes that a single player can make on a 100 billion star galaxy will be almost immeasurably small.
 
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