The Wings discussion thread

Wings: Should ED now support groups with in game mechanics

  • Yes, support groups/clans/organisations with some in game mechanics.

    Votes: 20 60.6%
  • No, nothing, leave it as it is.

    Votes: 13 39.4%

  • Total voters
    33
  • Poll closed .
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Wings Ship to Ship Cargo Transfer?

I saw in the patch notes that they were enabling Ship to Ship transfer within a wing. Does anyone know how to do this?

Squishy
 
That is not "ship to ship", that is "ship to space to ship" - which you can do all ready, and have been able to since way back.

"Ship to ship" is from one hold to another hold - without scooping or the vacuum of space being involved.
 
I think I ran into a similar situation. And ran away fast. First time on 1.2. Followed (I think) a 'Strong signal source' thinking "haven't seen this before." Found a number of cargo canisters floating around. Then 'friends' jumped in. My shields went down far faster than I'd ever previously experienced. I legged it and got out with only minor hull damage.
 
Help Needed - Wings

Hi all, I need a bit of help. Me and a friend are wanting to play together and the new wings update is letting us, join wings in private group play, but we can never find each other, even when we're in the same location. We've just managed to meet up in open play but it still doesn' shows us on the scanner and such all the time. Is this a problem that Frontier knows about, and is wings only availible for open play? Or are we just doing something wrong? Please help

(Update - We managed to fix it)
 
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Combat Rankings affected by Wings?

Hi guys, I was wondering if sharing kills with your friends in wings slows your progress to "Elite" in combat. Thanks for the input!
 
A few things that need tweaking now Wings is here with reps and bounties

So I had my first play with Wings last night as me and a friend went Bounty Hunting. The actual comms bit, getting into a Wing and finding each other works great, however a few things for me that need tweaking are:

- If you are hostile with a faction or getting attacked surely if you are attacked those targets should go as WANTED or HOSTILE to Wingmen so they can defend you. I have a Cobra attacking me but he was clean and my Wingman was unable to help me so had to leave the instance and rejoin.

- Bounty Hunting rep still needs sorting, why do you or Wingmen lose rep shooting and killing CRIMINALS. Surely if a pilot is WANTED they have committed an offense, WANTED people should not decreased rep. Regardless or faction or rep a CRIMINAL has broken the law the only exception should be if they are a pirate or member of an anarchy faction.

- Bounty for accidentally hitting friendlies or CLEAN is worse now than ever, because the likely hood of hitting an NPC who isn't wanted with 4 of you shooting and flying around is massive. You should get a warning then a bounty if you hit them again within a certain number of seconds.

I have a question as well, how do you get WING missions or quests? I understand how the shared bounty and trading dividends work but how do 2 people or more get on the same mission, do I just take a mission and my WINGMEN follow me?
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commander steve_muzz!

You've raised some interesting issues, so I thought I'd clarify a couple of points.

Who's in control of a system is a big thing in Elite: Dangerous. There are usually several minor factions vying for control, but outside the immediate local space around their starports and outposts, only one can claim to be "in control" of a system. This is displayed in the system view when you've no stellar body selected.

Normally it's the faction with the highest influence in the system, excepting special situations like civil war.

This is important for criminal law, because each faction only cares about crimes committed in its own jurisdiction. It doesn't matter if you are an infamous pirate according to say, the "Bangwa Freedom Party", if you are in the jurisdiction of the "Bagwa Independents" and you've committed no crimes against them, you are an innocent pilot.

In addition, most ships are aligned with a minor faction (you can see which one by performing a basic scan).

So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you've just destroyed an innocent citizen of theirs.

Of course, you should gain reputation with the faction that you hand the bounty in to - they wanted the ship destroyed which is why they issued a bounty against it!

With regards to wings: if a ship is attacking you, they will be doing so either legally (you are wanted, possibly for attacking them without cause!), or illegally (if they're attacking you for piratical reasons for example). If they are attacking you illegally they will show up as "wanted" when scanned.

Therefore, in the case where the attack is illegal, as long as *someone* has scanned them to detect their wanted status, all wingmen can legally defend you with no legal repercussions (because scan results are shared among a wing).

On the other hand, if they are attacking you legally, that makes you the bad guy in the jurisdiction, and anyone helping you will also become a bad guy. This is why we display ships that are hostile to a wingman as purple - it lets individual Commanders decide whether they want to break the law to help their buddy.

The only times when no reputation loss should occur during bounty hunting is when the target is wanted in both the current jurisdiction and the jurisdiction of the minor faction it is aligned with (which can be the same thing but is not always).

With regards to shooting "innocent parties": ships that are not wanted in the current jurisdiction - you should be able to get away with a shot or two without triggering an offence, but if you rake such a vessel with sustained fire, hit it with large, high power weapons, or do damage to its hull, then you will have committed a crime.

I hope this helps explain how the crime system works a little. Of course, if the game at any point does not look like it's following these rules then a ticket should be created.
 
Who's in control of a system is a big thing in Elite: Dangerous. There are usually several minor factions vying for control, but outside the immediate local space around their starports and outposts, only one can claim to be "in control" of a system. This is displayed in the system view when you've no stellar body selected.
Does this mean that if faction A controls a system, and you have a wanted status in faction B's territory, you will be fair game if you approach a faction B station within a faction A system? Does the station jurisdiction override the system jurisdiction?
 
Therefore, in the case where the attack is illegal, as long as *someone* has scanned them to detect their wanted status, all wingmen can legally defend you with no legal repercussions (because scan results are shared among a wing).

Hello Commander Sandro!

Out of interest, should Kill Warrant Scans and Cargo Scans also be shared?

Cheers, Eid
 

Sandro Sammarco

Lead Designer
Frontier
Hello Commanders!

All scan data should be shared, as long as the wingmen are at the same location.

Hello Commander noodle!


Yes, if you are wanted by a faction, then anytime you are at a location where they have jurisdictional control you will be fair game, even if the system is actually under the control of a different minor faction that has no beef with you.

There is a fairly large caveat - most starports don't like folk fighting around them, so pilots attacking you might be breaking starport laws if you are close enough to the structure, regardless of your wanted status (of course, when the authority vessels get involved, or you fight back, your wanted status will be revealed to the authorities and they're likely to batter you themselves!

The safest thing to do is to pay attention to your left info panel, which displays the current jurisdiction that you're in, and your own wanted status!
 
Does this mean that if faction A controls a system, and you have a wanted status in faction B's territory, you will be fair game if you approach a faction B station within a faction A system? Does the station jurisdiction override the system jurisdiction?

Yes, seems so. I had that with illicit cargo (Hurray for the notification!). It was illegal in the system, but not at one of the stations. So I had the "illicit" cargo notice the whole time in SC. When I dropped out at the station though it went away. I was even scanned and nothing happened.

I'm going guess that wanted works the same way.

- - - - - Additional Content Posted / Auto Merge - - - - -

The safest thing to do is to pay attention to your left info panel, which displays the current jurisdiction that you're in, and your own wanted status!

I thought wanted status was on the right :p
 
So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you've just destroyed an innocent citizen of theirs.

Hi Sandro!

That's great background and makes good sense. The issue I guess I have then is the above quoted bit. Makes complete sense - but as far as I know, the player has no way of knowing whether the ship they are bounty hunting has a "domestic" bounty (for want of a better term). So if you want to play it completely safe and not attack anyone who will cause you a rep loss (especially as rep is far easier to lose than to gain), you actually don't have the tools/info at your disposal. It's almost a crapshoot.

Have I got that right or is there some UI element I'm not using?
 
This is important for criminal law, because each faction only cares about crimes committed in its own jurisdiction. It doesn't matter if you are an infamous pirate according to say, the "Bangwa Freedom Party", if you are in the jurisdiction of the "Bagwa Independents" and you've committed no crimes against them, you are an innocent pilot.

In addition, most ships are aligned with a minor faction (you can see which one by performing a basic scan).

So if a ship is wanted in the current jurisdiction, but is aligned with a different minor faction for which it has no criminal record, then destroying it will cause you to lose reputation with the faction it is aligned with; in their opinion, you've just destroyed an innocent citizen of theirs.

May I suggest an addition to the HUD then, where in the target panel it shows the target's faction since 1.2 (great feature btw, kudos), that if the target is wanted, it should also show behind the name of its own faction if they have put a bounty on that pilot, too. Of course you might need a KWS to retrieve such information, but it would be highly useful in determining whether to attack or let the ship pass by.

For example, old UI, we have a pirate who is member of the independent faction "Defence Party Of Lave", in the Lave system, wanted by the system authority (i.e. Lave Station etc.), but also by their own faction:
Code:
Cobra
Peter Badguy
WANTED
Defence Party Of Lave
Scanning the ship with the KWS reveals (in the contacts panel, through eyeball comparison of the value pre-scan and post-scan) that they have some extra bounty on them. It could be Imperial, it could be Alliance, it could be both, their own faction, or pretty much anyone else. We don't know and cannot attack this ship if we prefer not to become hated by the Defence Party Of Lave, so we have to let this guy live (a gameplay effect which I like to call "Magical Reputation Armour").

And the new UI, initially resolved:
Code:
Cobra
Peter Badguy
WANTED
Defence Party Of Lave

Then, after applying the Kill Warrant Scanner:
Code:
Cobra
Peter Badguy
WANTED
Defence Party Of Lave (WANTED)

Problem solved, we now know that we can safely put this guy to justice without incurring the wrath of his bosses because the bosses also consider him a criminal. And it would integrate nicely into the KWS mechanic. :)

This would also be incredibly useful when hunting in Anarchies, where since 1.2 you also lose reputation if their own faction haven't put a bounty on them, and you only know whether they have a bounty at all through the KWS.
 
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May I suggest an addition to the HUD then, where in the target panel it shows the target's faction since 1.2 (great feature btw, kudos), that if the target is wanted, it should also show behind the name of its own faction if they have put a bounty on that pilot, too. Of course you might need a KWS to retrieve such information, but it would be highly useful in determining whether to attack or let the ship pass by.

[snip]

This is fantastic, hope Sandro's still watching the thread. Repped!
 
The only times when no reputation loss should occur during bounty hunting is when the target is wanted in both the current jurisdiction and the jurisdiction of the minor faction it is aligned with (which can be the same thing but is not always).

Sandro, can you elaborate on how this works with major factions? Is wanted status always shared among all minor factions under the same major faction?

Say my target is a member of Patron's Principles, an Empire-aligned faction. Local space is controlled by Citizens of Tradition, another Empire faction.

If my target shows as wanted on basic scan, is it safe to attack without fear of rep loss (since the bounty will be issued at the Empire level, and presumably every Empire faction wants this guy dead)? Or could he be wanted by C.o.T. but not by P.P.?
 
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