Agree completely. As it stands now I just have to ignore all wanted ships that belong to factions I want to keep my reputation with because I have no way of knowing who put the bounty out on them and whether or not attacking them will damage my rep.Hi Sandro!
That's great background and makes good sense. The issue I guess I have then is the above quoted bit. Makes complete sense - but as far as I know, the player has no way of knowing whether the ship they are bounty hunting has a "domestic" bounty (for want of a better term). So if you want to play it completely safe and not attack anyone who will cause you a rep loss (especially as rep is far easier to lose than to gain), you actually don't have the tools/info at your disposal. It's almost a crapshoot.
Have I got that right or is there some UI element I'm not using?
Also, wouldn't it make sense that these factions sharing a star system would communicate and cooperate with each other? Let's say Official Bureau is Alliance, and Major Industry is Independent.
> "Major Industry this is Official Bureau Security. We've got a Major Industry ship, pilot ID Death Dealer, causing all kinds of ruckus over at our RES. Current bounty level 34,597 credits and climbing. We've got an allied bounty hunter in the area, CMDR Bane Six Echo, and we've authorized lethal response. Awaiting confirmation."
> "Official Bureau Security this is Major Industry. Pilot ID confirmed, known rogue agent. Bounty level confirmed. Bounty hunter ID confirmed, known ally. Major Industry confirms lethal response authorization. Thank you Official Bureau, and good luck to the hunter."
I mean, unless these factions are actively at war with each other or they're of a different major power I'd think it would make sense for them to cooperate in these situations.