The Wings discussion thread

Wings: Should ED now support groups with in game mechanics

  • Yes, support groups/clans/organisations with some in game mechanics.

    Votes: 20 60.6%
  • No, nothing, leave it as it is.

    Votes: 13 39.4%

  • Total voters
    33
  • Poll closed .
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Hi Sandro!


That's great background and makes good sense. The issue I guess I have then is the above quoted bit. Makes complete sense - but as far as I know, the player has no way of knowing whether the ship they are bounty hunting has a "domestic" bounty (for want of a better term). So if you want to play it completely safe and not attack anyone who will cause you a rep loss (especially as rep is far easier to lose than to gain), you actually don't have the tools/info at your disposal. It's almost a crapshoot.


Have I got that right or is there some UI element I'm not using?
Agree completely. As it stands now I just have to ignore all wanted ships that belong to factions I want to keep my reputation with because I have no way of knowing who put the bounty out on them and whether or not attacking them will damage my rep.


Also, wouldn't it make sense that these factions sharing a star system would communicate and cooperate with each other? Let's say Official Bureau is Alliance, and Major Industry is Independent.


> "Major Industry this is Official Bureau Security. We've got a Major Industry ship, pilot ID Death Dealer, causing all kinds of ruckus over at our RES. Current bounty level 34,597 credits and climbing. We've got an allied bounty hunter in the area, CMDR Bane Six Echo, and we've authorized lethal response. Awaiting confirmation."


> "Official Bureau Security this is Major Industry. Pilot ID confirmed, known rogue agent. Bounty level confirmed. Bounty hunter ID confirmed, known ally. Major Industry confirms lethal response authorization. Thank you Official Bureau, and good luck to the hunter."

I mean, unless these factions are actively at war with each other or they're of a different major power I'd think it would make sense for them to cooperate in these situations.
 
Sandro, can you elaborate on how this works with major factions? Is wanted status always shared among all minor factions under the same major faction?

Say my target is a member of Patron's Principles, an Empire-aligned faction. Local space is controlled by Citizens of Tradition, another Empire faction.

If my target shows as wanted on basic scan, is it safe to attack without fear of rep loss (since the bounty will be issued at the Empire level, and presumably every Empire faction wants this guy dead)? Or could he be wanted by C.o.T. but not by P.P.?

They are one and the same. There are no Patron's Principles bounties at all, they are always Empire bounties. THis is why the best systems to hunt pirates in are therefore those with low security and where every faction belongs either to the controlling faction, or a criminal ("unfettered") gang.
 

Hi Sandro,

a few days ago I tried the strong SS, and I was attacked by a wing of 6 vultures. Two of them were wanted, 4 were clean. They remained clean even though I was clean and I had report crimes enabled. Is this intended? Shouldn't the whole pirate wing be a wanted pirate wing?
 
It would probably be handy if Sandro's explanation was stickied somewhere at the top of the forum - it would probably help to point at it every time someone says "I shot a wanted guy and lost reputation - FIX IT FRONTIER!", before we get into whether things are broken or not (not that anyone actually pays attention to anything other than the 'Wanted' status - I certainly don't go around worrying too much about minor factions feelings...) As Mephane suggests, perhaps further information on jurisdiction is required? e.g. 'Wanted (this jurisdiction), Clean (own jurisdiction)' etc.
 
Hi Sandro,

a few days ago I tried the strong SS, and I was attacked by a wing of 6 vultures. Two of them were wanted, 4 were clean. They remained clean even though I was clean and I had report crimes enabled. Is this intended? Shouldn't the whole pirate wing be a wanted pirate wing?

If you are hostile to said enemies you will not make them wanted as you are an enemy. Makes sense. This happened to me.
 
I'm honored to have a Lead Dev reply :-D thank you.... so in theory if bounty hunting then, you should really try to only take out targets in factions you do not wish to gain rep with.
 
who needs wings...

to be this stupid.

to be fair I'd really enjoy to get flying in some wings to get a group experience, but I'm normally flying solo. With the invent of the strong signal source I've started jumping into them and picking fights I'm not so sure I can win. haha its been a blast. I'm in a pretty decent vulture, but flying into a 5 ship wing comprised of an anaconda, vulture, cobra, cobra, eagle and letting loose and watching the furball ensue has been a ball.

It has a strategy as to who to pick off first, how to extend the fight, manage power, and keep your ship in the air (or lack thereof). When every ship wants you dead it turns even npc battles into a hell of a lot of fun. So far its been some anacondas with 4 or 5 support attack craft, and a couple 3 ship anaconda wings. I finally had to cut and run after I saw that gold setup (floating gold and when you get near you get jumped) and 8 vultures popped out guns blazing. I've had a couple near misses where I lost canopy right as I was finishing off the last ship, or would have thrusters temp shutdown during the middle of the fight while taking damage.

It just adds to the experience when I have a rebuy of a couple million and a couple million of un-cashed in bounties in the hold. Its been a great way to turn the npc battles back into something exciting. So far I've survived every encounter but there have been some close calls and white knuckle experiences along the way. I suggest giving it a try.

Would be fun to take on those really big super groups but think I might need wing help to put down that many. Until then I'll keep walking up to the biggest group I can find and punching one of them square in the face just to see what happens next.
 
Good for you :)

But, i would recommend claiming your bounties before deciding to jump into strong signal sources for fun. No point losing them on top of your insurance excess ;).
 
So they attack a clean target in a non-anarchy system and that's not a crime? That makes sense to you?

This makes sense to me. That it makes no sense for an enemy to attack a clean ship and it not be a crime. If I see someone who is my enemy on the streets, I can walk up and start slapping and clawing him simply because he is my enemy when he has broken no laws? Try that sometime; and make sure you have real good lawyers.
 
This makes sense to me. That it makes no sense for an enemy to attack a clean ship and it not be a crime. If I see someone who is my enemy on the streets, I can walk up and start slapping and clawing him simply because he is my enemy when he has broken no laws? Try that sometime; and make sure you have real good lawyers.

Exactly. The logic of Dominico that it should be legal to murder someone as long as you dislike him enough it something I'd really like to see in the game, applied to PVP.
 
As PVE players is it possible to benefit frequently from Wings without access to a social group and following their schedule? It looks great in theory.
 
As PVE players is it possible to benefit frequently from Wings without access to a social group and following their schedule? It looks great in theory.

Do you mean NPC Wingmates?
As present there is no option for this

Also the last post in this thread was nearly 12 months ago so is a little stale
This thread and the introduction of Wings could have been the start of the end of Open
Who would have guessed a social grouping tool would become THE gankers favourite model of overpowered PVP on Traders and lone CMDR's

Wish they would release stats of Open population since wings was introduced - bet it was a sharp and steady decline towards Mobius and Solo due to all the unwanted interactions
 
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