Lugh Event a failure - Taking over systems doesnt work

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It's fairly obvious the faction system is having issues with the intercession of the community goals. The only faction that has risen is Silver group. Why? Their NPC's reside within an area no one has interfered with. They are in our mining rings. As no one has messed with them, they have been able to slide up the polls. Looks like the Miner folks might win the faction war! Who knew! What it looks like from my point of view is that the factions that are fighting, are decreasing as no one is running missions, and the background sim is recording the outcomes of the killing. 2 coppers dropped!

We at Lugh are hoping everyone is having fun, making killer profits, and supporting us! For everyone playing within the system, your participation has been wonderful! Play hard, kill hard, have fun!

With the trading mission complete I will put a heavy focus on the Fighting and Smuggling. Besides, the T9 boosters and engines need some rest and a tune up. I pushed her hard and heavy. I think my final total was around 24k Tons contributed. Hoping to match that effort in combat and smuggling.

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What are the current control %'s across factions? For me CSG and Lugh For Equality were at really low %'s, which was a bit surprising. I thought they were fighting for control over the system. It seemed to me that some completely uninvolved faction held control over Lugh. Is that actually the case or is the information passed from the server to my game bugged/wrong?

That does seem to be the case. Both Lugh for Equality and Crimson State Group showed 1% last night with Silver LTD holding the most control over the system. Somewhere in the 90 percentiles.
 
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The war in Lugh is great and the only thing not working are the influence numbers.
 
That's a shame, hopefully they will fix this. :(

If civil war was triggered three times why was there no obvious difference or change in "action"?
Perhaps it is at that point it broke?
When can we expect this to be fixed and working?
Why wasn't this tested in the alpha or beta?

There were other things needing done which were more important at the time?
 
UPDATE 03/16/2015
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The war in Lugh is great and the only thing not working are the influence numbers.
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The revolution of Lugh appears to be over.

After doing progress for half a week, on the weekend, with the goal in sight, it all came to a screeching halt.

Here is what I learned:
Nothing

1. Triggering a big enough influence change to start an election or a civil war does not seem to implemented.
2. The influence system is neither documented nor is it in any way obvious what works and what doesnt.
- we dont know how trading works on influence
- we dont know to what extent missions change influence. We have seen so many little blue influence arrows in the last weeks, we could fill a small town with traffic signs. But we werent able to push the Crimson State Group above 50%.
- we have no idea whether or not bounty hunting or killing enemy faction's ships has any effect on influence
- we dont know whether influence is dependent on the stations (as in: you have to take over the biggest station because there are the most people). This does not seem to be the case.
- we dont know how and to what extent FD pulled the strings in the background, reducing the amount of influence gained from missions and other activities
- we dont know whether there were concerted efforts by players to stop the Crimson Revolution from happening. Talking to other players in Open appeared to show way more of CSG supporters than Federation supporters.

You can look at this thread for the results of the last 2 weeks. https://forums.frontier.co.uk/showthread.php?t=71699&page=54

So we dont know anything more about influence than 1.5 weeks ago. The background simulation does not appear to be fully working. We can move around the percentages a bit, and there is a response in the tone of the missions. But there isnt a trigger of election or civil war events. It appears that it all needs to be done by hand by the developers.

This is a very disappointing outcome. Nevertheless I'd like to thank all the people that were missioning like crazy over the last week. Personally, i cannot pretend anymore to know what to do and how to do it, when I dont.

If anyone has different insights about influencing systems and achieved results, I'd rellay like to hear them.

TL;DR: The background simulation doesnt work. Players cannot take over systems or trigger a civil war or election event as of now.

Well actually I'm so glad to hear that; I was always aware from all the comments DB has made that 'System control', let alone 'Empire building' would not be possible in this game. As well as his references to 'this game is not Eve'...etc.

But I suppose there may be a disconnect between Michael Brooks and David Braben on this; since Michael appears to be favorable to all you 'Conquering CMDRS'...
 
I have been one of the faithful, and I must agree with Flinn. Once you hit the wall of "civil war critical" at just under 50 percent, everything just stopped. In the past 24 hours, I have noticed a sharp decrease in the number of players in system, and I really can't blame them. I have been allied with CSG for several days now, and I see very little difference in the quality/payout of missions as well. Seems like once you hit friendly, there was no real progression of mission quality after that.

I am too am very disappointed.

At this point I would really appreciate some DEV input. I am not asking for them to reveal the mechanics of the game, or let us in on the top secret formula to achieve what we wanted to achieve, but I would like to see someone chime in with some real feedback. DEVs, including Micheal have responded to what we were doing, and dropped us a breadcrumb every now and again. Until I hear some kind of official word, or see some sort of documentation in the form of a manual, I will remain a disappointed player. A lot of hype was put into the players being able to shape the galaxy, and sadly that is not the case, given the information and results we have at this time.

I certainly hope the DEVs get their ball rolling better. The skeleton of this game is really great, and has a LOT of potential. However, without any real guidance, we cannot help but be pessimistic at this time.

Thank you very much Flinn, this has been an enjoyable ( yet slightly bitter) experience.

Interesting...I remember no hype about the players being able to shape the galaxy; other then the normal expansion of explored space. I think you folks just took it in your own minds, this game would be like Eve...
 
Interesting...I remember no hype about the players being able to shape the galaxy; other then the normal expansion of explored space. I think you folks just took it in your own minds, this game would be like Eve...

Let me help you.

https://www.kickstarter.com/projects/1461411552/elite-dangerous


Whether you want to trade for profit between systems, take part in multiplayer co-op mission alliances,free-for-all group battles and team raids to bring down planetary economies, even tip the balance of power in the galaxy (for your own advantage, of course..), or simply explore the wonders of the galaxy (and who knows what you’ll find out there..) is up to you
 
Well actually I'm so glad to hear that; I was always aware from all the comments DB has made that 'System control', let alone 'Empire building' would not be possible in this game. As well as his references to 'this game is not Eve'...etc.

But I suppose there may be a disconnect between Michael Brooks and David Braben on this; since Michael appears to be favorable to all you 'Conquering CMDRS'...

But this is not system control. This is faction influence. You can't directly manage faction. You can influence it and spread it's popularity. That's what envisioned since beginning, during Kickstarter. And it is not like EVE, but idea is interesting to those looking for emergent gameplay of player groups.

Well done, this could be best of both worlds. We will see how this turns out (and what Powerplay will bring in).
 
This necromantic thread has nothing at all to do with the current Lugh event.

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The war in Lugh is great and the only thing not working are the influence numbers.

I have to agree with you Flin!

Who resurected this thing?
 
Yeah, who did it? FD already put a community goal there so tests can be invalidated!?

Tests are already invalidated due of constant code change regarding factions. It will change - again - with 1.3, and it might be less volatile afterwards.

As Lugh has been center of player activity trying to change faction control, it sounds ideal goal for testing opposite community goals. I hope it improves from there, and there's real chance to get lesser rewards, or failure to reach goal at all, if opposite CM succeeds in sabotaging project.
 
Interesting, I wonder what the devs will have to say on the subject.

I'm going to go ahead and take a wild guess that they'll have nothing to say.

If there's one thing we have learnt it is that the dev's do not listen to the players, nor do they communicate with the players. More recently we can probably add that they do not understand high school level economics, physics, or science either. I would love to see a sim game consult experts in the field, given most sim games HAVE experts as players who would willingly provide their decades of insight in their respective fields. But instead they refer to the expertise of the reckoning of millennials and the yes-man sycophantic fan boy crowd.

It's heart breaking the state of gaming lately. It's even more so when you see a franchise you have loved since its first launch take a nosedive because of bad guidance close to it's owner and a lack of insight from the community, or from experts in each area. Hell, look at the new changes to interdiction where a tiny 5t vessel can pull a 1,000t vessel out of warp effortlessly but the inverse cannot even though mass would imply a complete reversal of their new changes, or even rudimentary issues like traffic control at stations being the inverse of historical and contemporary aeronautic, astronautic, nautical laws universally and instead abiding by ... US road rules?

It's not just that though, it's thousands of little idiotic things that you see people raise then get shot down by toxic little fanboys that have contributed to error after error in judgment and what could have been a Star Citizen quality achievement turn into Battlestar Galactica Online mk ii.
 

Ian Phillips

Volunteer Moderator
If you wish to express concersn cerns about the current state of the game - do that in a current thread and don't resurrect one that died 8 months ago.

Consigning this back to it's well deserved rest.
 
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