Coaster Crazy New Rollercoaster Game: question to staff.

Well that was a great answer! Thank you to whoever got that insider information...a new engine is exactly what the new roller coaster game needs...and if this is true...then whatever Frontier is planning for this project its gonna be big...I can feel it
 
LOL none of that "inside information" is secret.

It has been mentioned in here already that it is not related to Atari if you read the entire thread.

M Brookes already said this.


Secondly it is only logical that they have to use a new engine as the last one is:

Old as hell, not optimized for modern hardware, and also probably joint funded by Atari meaning they couldn't use it anyway. The old engine i do not think used CPU cores properly either. Equally the RCT3 engine was horrifically poor performance.

If they didn't use a new engine the game would fail from the start. Most games will have a new engine as standard or at least an improved one from their previous releases.
 
Question:

Should we be keeping our eyes open for GamesCom or is it too soon for something to be revealed at the event ? :)
 
Last edited:
Is Frontier even at Comic Con?

Michael Brookes said their wont be anything announced at Gamescom...so I would imagine that would include both Comic Con and Gamescom
 
Firstly Michael and David, thank you guys very much for this. As a park builder of historical theme parks hopefully it will give me the tools I need.

As for accuracy, I cannot stress enough to research it, research it,and research it! Accuracy is especially important as well as park building tools. As you may or may not know, more than 75% percent actually at the 85% mark were mainly the old RCT community wanting to build custom parks. Midsized parks will not do. People will build small and mid sized parks but they also want Disneyworld and Disneyland which in Anaheim averages 45,000 plus visitors per day and that is not including California Adventure either.The main things we want are easier ways to drop in, stretch and lengthen waterfalls for example same with paths. Interconnecting smaller park areas to make up a collective that allows a large park with the small interconnected ones to act as a single large park.

Ride names and accuracy. I again cannot stress that an Eyerly Octopus is an Eyerly Octopus, not an SDC Polyp! Very important to include older historical rides as well including rare ones like the Strat-O-Liner, a fixed rigid arm-swing ship with high G's. Only 5 were made, none exist but historically they do and they would fit easily into modern themed parks too. Diving Bells, why didn't Soaked get that? Okay fair enough, but we have a need for many rides. Maybe a system to custom import rides plus theming mods.

Many newer games as of late have welcomed mods which have made them so attractive, your game should be no different. Welcome Themed scenery by the community. Instead of selling your own theme packs, let the community rise to the call of creating and supplying rides and scenery you guys supply the basics. Millions of custom rides and scenery would thus propel your product to the top for a very long time.

Plug-in enhancements. Want an enhanced building generator drop the ebg plugin into the plugin folder and away we go.

Quick extra note. I did locate a very rare video of the Stantzel Strat-O-Liner flying slower than normal for a very rare old Lawrence Welk flick. It had been on youtube but the video exists. Though it must be noted this was not the normal high speed of the ride. They evidently throttled it down so it would be more appealing to visitors where they were also pushing the amusement park POP. Jeffrey Stanton has a photo of the ride and ironically when the closed pier burned down, that ride stood alone, for what it is worth. All as I stress research.

pop-mrdolphin.jpg


Before above around 1963 below is 1974. What a great shame!

venice3.jpg
 
Last edited:
Michael, how about some early screen shots? I mean I know that such corporate things should be hush, hush, but since the game has been announced officially, and everyone seems to know about it, some basic screenies would go a long way to showing us what is here.

The reason I post this request is that the game is no longer a secret and in addition to that, I think most folks will know what this looks like or have an idea. Perhaps an improved graphic or two, but you can only look at a ride so long to see an Octopus, a Roller Coaster etc. So I think on a good will basis this would go a long way to showing us an advanced sneak peak even though it wouldn't per-se, be advanced ;)

PS eventually when you sell the game if you are publishing it, can you please not add copy protection to it like securerom. Because it seems that pirates crack it fast leaving legitimate paying customers with the CP hassles. In that case, the pirate bad guys get it free and clear of CP hassles while the paying customers like myself get stiffed with a handicapped product. The other issue is the need for a CD. A straight to HD install would be great. I have heard the horror stories of past RCT3'ers whom lost their CD or it got broken and they were in big trouble unable to use the game. Thanks again, please consider these for your future paying customers.
 
Last edited:

Michael Brookes

Game Director
We 're not due to be releasing anything on this game at Comicon or Gamesconn, as previously mentioned we're having to fit this round other projects we're working on.

As for Octopuses and ployp rides, an Octopus ride is an Octopus ride if based on a ride of the same name here in the UK :)

Michael
 
We 're not due to be releasing anything on this game at Comicon or Gamesconn, as previously mentioned we're having to fit this round other projects we're working on.

As for Octopuses and ployp rides, an Octopus ride is an Octopus ride if based on a ride of the same name here in the UK :)

Michael

Please don't forget the success of RCT3 should not be forgotten that if the project is not fully focussed on (due to juggling other games) you might not get the success that RCT3 achieved, which means you might miss out! RCT is one of the biggest sellers in USA no idea how well it did in Europe though.

I always have a fear when a game isn't focussed on strongly - I don't want the game to be half the game of RCT - it would be a missed oppotunity.
 
There seems to be some mixed emotions about RCT3...I liked some aspects of it like the Coaster Cam and the ability to add more track pieces like the Large Overbank Turn and what not...but what I didnt like were the massive amount of lag as your park got bigger...it will be interesting to see how Frontier goes about fixing this because they probably need a much bigger engine to run the game on
 
There seems to be some mixed emotions about RCT3...I liked some aspects of it like the Coaster Cam and the ability to add more track pieces like the Large Overbank Turn and what not...but what I didnt like were the massive amount of lag as your park got bigger...it will be interesting to see how Frontier goes about fixing this because they probably need a much bigger engine to run the game on

True but if you take into account:

Theres no 3D theme park game before RCT3 for them to really know the "do and do not" other than Theme Park World, but that entire game was a DO NOT cos it was utter useless. Equally for its time it was extremely ambitious hense the bugs - but technology now has probably made alot of things alot easier with premade functions so bugs are v.less likely. Of course it won't be bug free no matter how much money goes into it..

So i think RCT3 was an amazing technical achievement for its time.
 
No they wont be any screenshots released until they have an official announcement on the game

They have announced the game with this thread.

We 're not due to be releasing anything on this game at Comicon or Gamesconn, as previously mentioned we're having to fit this round other projects we're working on.

As for Octopuses and ployp rides, an Octopus ride is an Octopus ride if based on a ride of the same name here in the UK :)

Michael

Well while any ride can be called any ride, the truth is best when there is the original ride being called by its original name. There is only one Octopus ride and that is by the former "Eyerly Aircraft Corporation." By the way, three British companies licensed that original ride. SDC's ride is called Polyp. We must be clear on that as well. While there are themed rides and many Polyps have custom themes, some with an Octopus head as well, it is still a Polyp.

Now let us take a long historical look at Polyp rides versus Spiders versus Monster rides versus Octopus.

First off Michael all are consider sub groups of the term "Spider" ride as a category. The first rides were as mentioned the Eyerly Octopus and its variant dual tub. Eyerly licensed the name originally to several other manufacturers with the first actually in the UK, then a few other manufacturers. The original Octopus is denoted with a long straight arm and a straight edged tub. A later variant added a forked toe and dual tubs at the end of each armature with the tubs offset.

The next ride to follow was engineered in 1963 to offset load times as the Octopus loaded one tub at a time. This was the "Eyerly Monster." whereby the Octopus initially had 8 tubs at 16 passengers per ride circuit and loaded one tub at a time. The Monster had six arms with a subhub that contained four tubs. Each two passenger tub (Based on an older teen to adult or 3 kids) could be loaded simultaneously which meant a total of 48 people on average loading at the same time per circuit. This cut down significantly the load times which meant bigger profits per ride circuit or on an hourly basis versus the Octopus and even it's dual tub update. Also, The Monster ride is manufactured by other manufacturers but Eyerly was the first.

In 1967 the "Blackwidow" spider ride was released to replace the aging and outdated look of the Octopus. It featured at first release 6 arms and a tub at the end. I argued this with the owner of Oregon rides and provided proof as they now own the Eyerly logo. Once they saw the photo they acknowledged I was correct. Soon after this, Eyerly added a dual finger to the armature end which meant instead of 12 passengers per ride circuit they doubled that to 24 capacity but still loading two tubs at a time. Essentially the Spider was a more flashy variant of the Octopus with curved arms and newer flashier lighting. The mechanic's under the hood were basically the same type of mechanism.

Enter a Monster replacement that originated in Europe and welcome "The Polyp"... The Polyp is a cheaper flashier variant of the Monster ride. It has a tighter circumference and is a bit taller. Polyps also in general have 5 arms as where a true Monster ride has 6. Polyps have many themed variants and the mechanical way they work is differing then the Monster rides too.

Quick note: Schwarzkopf calls their Polyp ride a "Monster II" but this ride has only 5 arms instead of 6 and is a Polyp which is explained below.

Not every Polyp is created equal. For the most part, the Polyp rides have spinning tubs, though there is one cheap dark horse in the bunch and that is the SDC Polyp. This ride has fixed tubs that never spin. Essentially the wild part of the ride has been neutralized by this making it follow a predictable wobbly pattern not unlike the Eli Scrambler or Twist ride.

Basically this is what exists today except one newer ride a flying Polyp ride ;) which is brand new. Think of it as a 3D spider type ride.

That Michael is a lesson in this post that should be learned, so names of rides should reflect real history and real life. It makes for accuracy which I cannot stress as vitally important. Then again, it's your game, Good :rolleyes: Luck!
 
Last edited:
I don't think the names are too important cos we can rename the rides in the game like we could in RCT games. I'd rather time spent on important things than researching the history of rides.

I'm all for general users to help provide the research to save time and money for Frontier so they can focus on the game mechanics how ever. Which Sebar would be best for + some of his friends who also know alot.
 
What im saying is an official announcement as yet to be made...and what I mean by that is the announcement comes with a release date, screenshots, and trailers
 
Uh Michael here is what is being asked good sir. You have this thread, Atari has theirs. Is this a poll thread, nope. It is official, fine, secret's out. Now to build excitement, how about a screenshot or two so we can all gawk, and talk about it. Officially we know you guys are making this, what the community is asking is okay, it's official, now a screen to get it going. Not much, just another little tidbit for the community which incidentally silences any critics as well and generates instant excitement. That is a win-win situation the corporate mentality cannot deal with with :S
 
Uh Michael here is what is being asked good sir. You have this thread, Atari has theirs. Is this a poll thread, nope. It is official, fine, secret's out. Now to build excitement, how about a screenshot or two so we can all gawk, and talk about it. Officially we know you guys are making this, what the community is asking is okay, it's official, now a screen to get it going. Not much, just another little tidbit for the community which incidentally silences any critics as well and generates instant excitement. That is a win-win situation the corporate mentality cannot deal with with :S

My guess is they are still on the game design documentation. Graphics is usually what you do after you build an engine and engine construction takes the longest part because its the most technical. Specially given its unlikely they will use an already made open source engine because Frontier are commercial.

Equally buying commercial engines are mega expensive so I hope a long debate on which one to buy if they don't make their own is not skipped over lightly.
 
Uh Michael here is what is being asked good sir. You have this thread, Atari has theirs. Is this a poll thread, nope. It is official, fine, secret's out. Now to build excitement, how about a screenshot or two so we can all gawk, and talk about it. Officially we know you guys are making this, what the community is asking is okay, it's official, now a screen to get it going. Not much, just another little tidbit for the community which incidentally silences any critics as well and generates instant excitement. That is a win-win situation the corporate mentality cannot deal with with :S

Be patient. We know they are working on a new game. There is no need for them to rush to show a screen shot and get the game released. I would much prefer that they take their time and make the game right, free from bugs and lag, even if that delays the release of the game a bit.
 
Gamescom is August 17th...which is just 3 weeks away...and Frontier said they have no plans to announce it then...so hopefully within the next month or two we will hear something
 
Back
Top Bottom