Newcomer / Intro Oh so this is "being Griefed"

Sounds like good advice to me so thanks - glad I'm fairly new to the game and only had a sidewinder with just the one upgrade :rolleyes:
 
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Don't get into a discussion with Charognard. He hasn't read your reasonable explanation of why you went back a second time. It wasn't your fault and yes some people are just holes.

Also as this is the newcomers section, specifically for asking basic questions this was the right place to ask.

Sounds like good advice :)
 
Sorry that happened. the guy was being a jerk. Picking on a player that has no bounty and no cargo that you clearly outmatch is being a jerk. There's no official, universal definition for griefing, but this sounds close enough. Hopefully you won't run into him again. if you do, you can block or report him. I am not in game right now, but I think one of the two makes it so that they don't show up in the instance of the game you are in. (all the open players at a certain system are not in the same 'instance'. Only up to a certain number can interact with each other, if more show up, they are put in a different instance. ).
It was not your fault, I disagree with Charognard. Posting questions on a forum is never a reason for you getting destroyed for no reason. That guy was not magically compelled to be a jerk because you asked some questions on the forums.

I would let it go, it's over and with any luck, you won't run into other players like that. if it happens again, I would get out of LHS3447 and neighboring systems, since I have heard that griefers sometimes hang out there to pick on people, but
 
If you put them in your ignore list you will never (or at least be highly unlikely) to ever see them in the same instance.
 
I don't think twice counts as griefing, and I think you've also proved that the switch to solo works very well as a way to avoid being griefed.

I recently read a paper on bullying, for that after all is what griefing really is at it's heart for me, and that paper said that bullying was most easily avoided in those situations where the bullied had some control over whether they were able to remove them self from the situation.

The temporary switch to solo to achieve this is actually quite a clever mechanic I reckon.
 
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If you put them in your ignore list you will never (or at least be highly unlikely) to ever see them in the same instance.

Does the ignore list work like that? Can you actually stop people from being put into your instance?

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Griefers exist in practically every form of online game.
And it is unfortunate, there really needs to be some kind of matchmaking solution, an automatic system that takes certain things into consideration. Like if for example, someone repeated kills other players where the skill/ship difference is very high, and for example, they do not even fight back or such, it is possible to do.

I hate to compare Elite to another game, but GTA online's system, is fairly good, in doing it, shading those that are potential aggressors redder and redder until full red, and if they keep going about it eventually they get downgraded from good player to bad and such, and are only matchmaked with other bad players. It allows people to be aggressive and such but only to a certain point.

Now granted it would need to be significantly different in Elite, since pirates would want to attack traders and such, and so on, but I'd like to think it should be fairly easy to track those that just jump in and destroy, without anything else?

Good idea but I dunno how they'd make it work.
I find the risk of coming across a pirate quite an exciting risk tbh....... indiscriminate bullies - not so much

Given that players get put into an instance when they jump into a system, or drop out of SC into a Nav point, I'm guessing that it wouldn't be massively difficult to set the instance up with ships of a similar player level. Or would it?
 
Does the ignore list work like that? Can you actually stop people from being put into your instance?

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I too would like to see confirmation of this, I'd always assumed the ignore list was a comms thing only.

Given that players get put into an instance when they jump into a system, or drop out of SC into a Nav point, I'm guessing that it wouldn't be massively difficult to set the instance up with ships of a similar player level. Or would it?

Possibly not but I don't think it would be a good idea, for starters it would mean you wouldn't be able to meet up with friends who were a higher level.
 
I too would like to see confirmation of this, I'd always assumed the ignore list was a comms thing only.



Possibly not but I don't think it would be a good idea, for starters it would mean you wouldn't be able to meet up with friends who were a higher level.

True and I like seeing all the different ships going about doing their thing. May be shunt all of the murderers in to one instance?
Then they'd all be happy murdering each other :p
 
Possibly not but I don't think it would be a good idea, for starters it would mean you wouldn't be able to meet up with friends who were a higher level.

You could certainly set it up so that you can "wing" into the same instance, also I would only put the ship limit on un-grouped CMDRs and leave NPC random as they are at the moment. I mean who doesn't like tagging onto a Fed v NPC Anaconda battle to grab the bounty :D
 
While it is perfectly fine and allowed to just shoot at other players (without comms or anything), it's really annoying. I wonder who those spoiled kids are. Last night i had a vulture attacking my trader anaconda without asking anything, immediatly. Of course i am no noob, so i got away, but what was the point? Showing me that the mighty vulture can overcome an anaconda outfitted for trading? Of course i am not fighting... maybe that's what he was after, i don't know. He could have asked, maybe i would have complied just for fun.
 
I wonder if they even bother to checkout their targets loadout. I'd laugh if they went for someone that was armed to the teeth and knew what they were doing and ripped them a new one.
 
The guy didn't scan me, just opened fire... I don't quite understand the motivation behind that sort of thing in a game like this. If you want to just go around shooting people up and laughing to yourself surely there are games tailored specifically to that. Ah well lets hope that what comes around, goes around.
 
The guy didn't scan me, just opened fire... I don't quite understand the motivation behind that sort of thing in a game like this. If you want to just go around shooting people up and laughing to yourself surely there are games tailored specifically to that. Ah well lets hope that what comes around, goes around.

I feel the same way, i never understand why players just do that type of thing, without a reason, i mean i have been attacked by players out of the blue before, but all they did was take out my cargo bays and take the cargo and they left...that is fine, but when they just attack you for no reason at all, it just doesn't make any rational sense, it happens in world of warcraft, where players delibrately get you flagged and then 1-shot you....and laugh.

There will always be players like that, that is the sad fact of humanity and our inherent violent natures.
 
I'm a fan of the Mobius group. I even joined one of the subgroups within mobius. On their forums theres a Wing Commanders section which is just starting to get a few groups forming. Basically set their own tasks similar to Galnet and like minded people join the group thread and befriend one another so they can complete said tasks and hook up in wings.

Works out quite well. I don't see that many players outside of my group within mobius though.
 
I m sorry OP, but it s your fault, and you have many tools in your pocket to avoid it...

1 - Why the hell are you asking for buying a ship like an Adder on the forum ??? It must be sold in 10000 stations evrey where into the galaxy... someone lead you in Eravate, begginer system know in the entire galaxy as a pirate and murderer place...
2 - A murderer have kill you, you respawn, why are you coming back ??? I can't understand... I have millions, big ships, but, if i m alone and find someone killing me in a sector, i come back if i want fight again for revenge, if i can't, i move away !
3 - when i m playing murderer role, i m killing all guys i can, and if they re coming back, i think they re just liking dying and are masochist.

Conclusion :
1 - The solo/ group way, is really counter productive in my perspective
2 - Stop asking think basic like :where to buy X ship, where to buy Y module... You can find all in thousand systems, and you ll not lead into risky places...


Counter productive to WHO...only you it would seem since you are the only one losing anything....a lowbie target in other words.

To the OP...go solo or join up on the Mobius private group. That way avoid the CMDR Buttheads of the game.

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The guy didn't scan me, just opened fire... I don't quite understand the motivation behind that sort of thing in a game like this. If you want to just go around shooting people up and laughing to yourself surely there are games tailored specifically to that. Ah well lets hope that what comes around, goes around.

The motivation is not really motivation all at...it's an utter lack of social skills and a total disregard of other peoples enjoyment. Everything is okay if CMDR Butthead is having fun even at the expense and frustration of everyone else.

Form a wing and go find CMDR Butthead and blast him till he can't afford to outfit a Sidey. See how he responds to that level of frustration.
 
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Been mostly playing solo to avoid hassle, but I agree: bounty for being a player killer should be extreme and you should get the feds (or equivalent) on your case any time you appear in a non-anarchic system - in other words, make being a pirate a challenge. There's no fun being a pirate if it's easy, and if you go after traders, you're talking fish in a barrel. With a decently equipped vulture I had no problem taking down the NPC in a clipper for the Imperial ranking mission. Now, a player might well be a better pilot but a dedicated fighter is always going to have the edge over a multi-role ship like the clipper, and will run rings around the big trade ships. So the act of hunting players is not going to be a challenge for long unless you're a masochist and do it in a sidey. If however you have to dodge the feds and such like it makes it worth the effort.

I used to play a lot of Uncharted Waters Online, which also has player pirates and PVP. In that game, if you were a pirate (defined by attacking and sinking someone of your nationallity - other nationalities made you privateer) then you had to pay a bribe to enter "normal" ports. There were some pirate bases you could dock at for free. In Elite, you could maybe dock at anarchy ports for free, but have to pay a bribe to enter non-anarchy stations, or get shot at.
 
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