AFK Capital ship camping for free money

This problem was caused by all the people who complained that NPC's were stealing there kills, I am more then happy if things went back to the way it used to be, last shot on target got the bounty. But that isn't going to happen because I am guessing the majority of people don't want that so suck it up and accept that having a battleship in a location means WIN for everyone.

Except when the battleship is Imperial, manned by graduates of Imperial Stormtrooper Markmanship Academy!
 
Even if capital ships were removed from the game the issue would still be here, instead of camping caps they'll camp npc anacondas or whatever, the problem isn't capital ships it's the mentality of a minority.
You could remove every ship except sidewinders and make it fixed weapons only and people would still camp there, they'd find a way to make the weapon fire automatically through macros or whatever and go afk, sure they would only kill like one sidewinder per hour but they'd still do it.
These people aren't here to play a game they're here to measure their e-wallets.
Maximum reward, minimum effort, there's always going to be players like that in every game.
I'm surprised no one has made an anti-multiboxing thread yet, one person could get 4 accounts and get 4 times the reward for the same amount of effort.
 
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Really.

This is an issue?

There will always be easy ways to make money. There will always be easy exploits. And there will always be people willing to take the easy way out.

So what. The only experience that counts is yours. If you don't like this part of the game then don't do it. Go fight in another conflict zone. Or explore. Or whatever.

But seriously, don't screw up a fun part of the game for the rest of us because you don't find it acceptable.
 
There will always be easy exploits.

And the easy exploits should be fixed as they come up. Just like gamma rare trading and seeking luxuries.

Edit: Not to mention that this exploit directly hurts players fighting for the other side, since they don't get a capital ship to exploit.
 
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It seems to me that people are constantly trying to make this game as hard for everyone as possible. Something good? nerf it. Something good? nerf it. We'll get to the point where people get bored earning a max 200k/trip trading to get to an Anaconda thats priced at 1 billion credits. Its a big galaxy. If everyone ends up with an anaconda, so what? thats the 'end game' isn't it? its not like we're playing BF4 on small maps and you're the only one with a sniper rifle.
 
Really.

This is an issue?

There will always be easy ways to make money. There will always be easy exploits. And there will always be people willing to take the easy way out.

So what. The only experience that counts is yours. If you don't like this part of the game then don't do it. Go fight in another conflict zone. Or explore. Or whatever.

But seriously, don't screw up a fun part of the game for the rest of us because you don't find it acceptable.

Hey, if this is an ordinary CZ nobody is going to complain, knock yourself out.

The problem is this CZ is part of a curated, multi-stage Community Goals that (apparently) has been started by player effort for months. Propping up one side with capships virtually ensure that Federation is going to win no matter what effort the opposing side put into it. If it's just going to be like that, why bother putting opposite goals?
 
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All of those who think they exist in a vacuum where the actions of other CMDRs don't have any effect upon themselves are dead wrong. Large portions of the game's economy and political structure apply to everyone. Solo, group, open, all share these things, and players can influence them.

Having a broken economy and wildly skewed community goals hurts us all. Anyone who thinks otherwise is either clueless as to how the game works, or too narrow minded to grasp the potential implications of these exploitative acts.
 
this is a way for combat to be able to compete with trading in income.... you guys can never be pleased. in my opinion, this cap ship is weak as toilet paper!!!

with all of it's weapons firing at a single viper, it taks a solid 10 seconds to kill. i hope that this cap ship is using the lower tier of weapons so it's doesn't one shot things, i get it. but this maybe a grindy way to get combat cash. but it's giving combat a bit more income..... sigh.... what next.... when we're able to walk in hangers, people will complain that they can't walk through every door?
 
this is a way for combat to be able to compete with trading in income.... you guys can never be pleased. in my opinion, this cap ship is weak as toilet paper!!!

with all of it's weapons firing at a single viper, it taks a solid 10 seconds to kill. i hope that this cap ship is using the lower tier of weapons so it's doesn't one shot things, i get it. but this maybe a grindy way to get combat cash. but it's giving combat a bit more income..... sigh.... what next.... when we're able to walk in hangers, people will complain that they can't walk through every door?

So the solution is making combat doable by AFK. Just ask FD for free ships and modules next time.
 
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The thing is, the people that are actually able to go AFK, already have serious big boy ships, and builds. Even flying in circles around the cap ship, letting it finish all your tagged kills, is still slower than running high volumes of cargo.

Honestly, if these CMDR's are gutsy enough to walk away from their controls for extended periods of time, at the risk of losing more in insurance than is gained via combat bonds, then I say screw it, let 'em do it.
 
I'm sure that our tame AI programmer will turn her attention to this kind of thing, once the various docking-related behavioural bugs are splattered. Enjoy it while it lasts....
 
So the solution is making combat doable by AFK. Just ask FD for free ships and modules next time.

how about you design something that FD can use that is 100% unexploitable and still fair all across the board? see how easy it is to get it right the first time.

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You can sit AFK at the Lugh capital ship and rack up 15 million+ in a couple hours. I wouldn't mind if there wasn't a community goal opposing the federation but right now there is literally no way the crimson state will win.

Is this sort of behavior intended? Is it Frontier's way of railroading the storyline?

lets you common knowledge of logistics..... hmmmmmm..... galaxy wide government with funding and control over hundreds on thousands of systems.....vs....... 1 system with a hand full of stations and minable rocks.... that's like me trying to declare war on USA. just send a tank to roll over my car, and 1 soldier to butt me in the nose with his rifle..... i don't see how you think the fight shouldn't logically be one sided.
 
how about you design something that FD can use that is 100% unexploitable and still fair all across the board? see how easy it is to get it right the first time.

Here's one from the top of my head. Must contribute greater than 50% damage to the target with the target reaching 0 HP (start of death animation) within 5 sec. from the last hit.
 
Some people trying to use real world analogies as a strawmen arguments for an in-game exploit clearly have an even weaker grasp of reality than they do of this game.
 
Some people trying to use real world analogies as a strawmen arguments for an in-game exploit clearly have an even weaker grasp of reality than they do of this game.

exploits u say? is the same thing some ppl do on res hitting on target that authority vessels hit... so they r exploiters too?
 
exploits u say? is the same thing some ppl do on res hitting on target that authority vessels hit... so they r exploiters too?

Yup, I'm pretty sure that's exactly what he's saying. I also think he's saying that he takes himself far too seriously. :p
 
This is a really tricky subject.
if FD made it to where only the people who did the most damage to the target would get kill rights no one would out damage the cap ship. At the same time this is extremely exploitive doing nothing or even very little and getting all the credit is not right. That said has anyone here actually used turrets purposely for combat? They are terrible! Using a capital ship for backup is the only way they are worth anything!
That said the mechanic itself is broken even if you aren't using turrets in a Capitol ship combat zone eventually it will become an ever increasing blob of green. You will see everyone honorable combat purists and turret miners alike camping that kill magnet cap ship.
If they balanced the conflict zones and made the Capitol ship not the only goal of the opposite side while moving it to one side of the conflict this would be half of the issue. The other half is turrets themselves. If turrets weren't completely useless they would not need to exploit the cap ship for backup. They could just kill the enemy themselves. Turrets fire slower, do less damage and often don't hit anything while costing millions of credits.
Fixing turrets so that players can use them as weapons and moving the cap ship out of the profit zone as a secondary target for npc's while buffing the opposing side to balance the cap ship's damage output is the only solution imho.
 
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