AFK Capital ship camping for free money

This is the result of players complaining that NPC's kept sealing our kills, we brought this on ourselves.

I never complained about NPC kill stealing and I was opposed to the changes that "fixed" it.

Anyway, that isn't even the prime issue behind this exploit.

Can we move on to legitimate exploits like nav lock teleporting? Cross vast distances in an instance and refill your shields every single time in under 6 seconds. That can and does break Pvp combat, yet no one discusses it because again, apparently afk farming the brain dead npcs is so much worse than mindlessly farming them currently.

All exploits should all be addressed. This thread is about the taking advantage of how conflict zones currently function, not nav lock teleporting. While the latter is certainly an issue, it's not this issue.

Did you skip everything else of my post?

Even if you prevent AFK farming, the Capital ship still provides a massive advantage when fighting for combat bonds

Did you skip everything else of my logic?

The capital ship should provide an immense benefit in combat, but this does not imply it needs to skew the community goals.

Crimson NPCs should not be attacking the capital ship at all, not unless they have overwhelming numbers. If they never achieve overwhelming numbers, they should never come within weapons range of the vessel, and most certainly not in groups of three that can be defeated piecemeal.

Leave everything exactly the same as it is now, but make the AI use some vaguely sound strategy and tactics, everyone has to work equally hard for their goal.

If ED was a strategy game I was playing, I would not throw three fighter waves at twenty fighters and a capital ship. I would collect them, 20km away, untill I had sixty of them, then I'd wipe CZ clean of feds in one move. The counter would be for the Feds to send out sorties to find my fighters and deal with them before their numbers became too great.

Conversely, all the Crimson ships could just disengage when a capital ship showed up. They are fighting a guerrilla war, and throwing ships away in futile assaults is just wasteful...attack the enemy where they are weakest, not strongest. The Feds can't collect bonds if no one fights them.
 
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You crybabies apparently got your wish, because - again - I am not getting combat bonds for any of the kills I am racking up in this conflict zone. Zero.
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Oh well. Back to grinding a trade route. So much for a break from the monotony....
 
You crybabies apparently got your wish, because - again - I am not getting combat bonds for any of the kills I am racking up in this conflict zone. Zero.
.
Oh well. Back to grinding a trade route. So much for a break from the monotony....

Looks like you dont need it if you dont know how to get it.

Go back to your trading route.
 
Do new spawns of ships appear on a timer, or simply as soon as some of the ships are destroyed - in other words; can you increase the rate of spawn by destroying ships faster, or do they cap out at a certain spawn rate?
 
Looks like you dont need it if you dont know how to get it.

Go back to your trading route.

Good job being a helpful member of the community. /sarcasm. Thanks to your lack of help/intelligence, I had to rely on reddit.
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Not that I'd expect anything different from you, the guy who seems to think this could be done in a Sidewinder, and that you only have to shoot an enemy once and you get the combat bond no matter what - neither of which is the case.
 
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Can anyone tell me how long this COmmunity Goal is still active?

I want to join in. Not for the easy money but for the action!
 
Good job being a helpful member of the community. /sarcasm
Thanks, i am saving you from exploids, that can be found there. You can go back to CZ when Devs fix this issue.

Can anyone tell me how long this COmmunity Goal is still active?

I want to join in. Not for the easy money but for the action!

You can have action without Community Goal, if you join to it, you will need to grind.
 
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Thanks, i am saving you from exploids, that can be found there. You can go back to CZ when Devs fix this issue.
You need to stop with the sensationalism. Since you don't know what I mean by that: stop using the word "exploit". Technically, you could say that anyone who profits on a trade route is "exploiting" - because "to exploit" is simply "to make full use of", though yes, it does usually carry a negative connotation. But guess what? When you use the word for every little problem you have, it loses its meaning, so when a real exploit comes around, no one cares when you cry "Exploit! Evil! HSSSS!".
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This does not qualify as an exploit, because there is no bug involved. So stop it.
 
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You crybabies apparently got your wish, because - again - I am not getting combat bonds for any of the kills I am racking up in this conflict zone. Zero.
.
Oh well. Back to grinding a trade route. So much for a break from the monotony....

The I don't know how X works, so I blame everyone else for my incompetence post
 
all ppl denying that there is a problem, are the ppl currently farming kills for the feds it seems.
reasonable arguments will not work in this case :-(
 
The I don't know how X works, so I blame everyone else for my incompetence post

More like the, "I asked for help and didn't get any, so I insulted (sort of - I try to restrain myself on public forums) the schmucks who responded but offered no assistance" post.


Unintended consequences (which may well constitute a "bug") of certain game mechanisms are being exploited.

Did they say the results were unintended, or is that your assumption? I haven't seen an official response on the topic.
 
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More like the, "I asked for help and didn't get any, so I insulted the schmucks who responded but offered no assistance" post.




Did they say the results were unintended, or is that your assumption?

15 min. on a message board & you decide nobody will help you? Really? This is a message board not instant messaging...
 
all ppl denying that there is a problem, are the ppl currently farming kills for the feds it seems.
reasonable arguments will not work in this case :-(

My CMDR has been fighting for the feds.

That said, I don't like bugged features no matter who they benefit. These sort of things are bad for the game, a game which I enjoy and wish to see succeed.

I have exploited this situation, but only for the purposes of demonstration (I'm uploading an ~80 minute video where I did nothing but sit on the cap ship, collect bonds, and occasionally chat while I ate breakfast then took a shower), and will gladly volunteer to have all profits thereof removed from my balance and my community goal progression.
 
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It seems to me that people are constantly trying to make this game as hard for everyone as possible. Something good? nerf it. Something good? nerf it. We'll get to the point where people get bored earning a max 200k/trip trading to get to an Anaconda thats priced at 1 billion credits. Its a big galaxy. If everyone ends up with an anaconda, so what? thats the 'end game' isn't it? its not like we're playing BF4 on small maps and you're the only one with a sniper rifle.

Its not about the money - its about the lopsided situation it represents. The CMDR's farming the capship are contributing to the end goal with little or no risk, not only bolstering wallets. Thats the problem.
 
Did you skip everything else of my logic?

The capital ship should provide an immense benefit in combat, but this does not imply it needs to skew the community goals.

Crimson NPCs should not be attacking the capital ship at all, not unless they have overwhelming numbers. If they never achieve overwhelming numbers, they should never come within weapons range of the vessel, and most certainly not in groups of three that can be defeated piecemeal.

Leave everything exactly the same as it is now, but make the AI use some vaguely sound strategy and tactics, everyone has to work equally hard for their goal.

If ED was a strategy game I was playing, I would not throw three fighter waves at twenty fighters and a capital ship. I would collect them, 20km away, untill I had sixty of them, then I'd wipe CZ clean of feds in one move. The counter would be for the Feds to send out sorties to find my fighters and deal with them before their numbers became too great.

Conversely, all the Crimson ships could just disengage when a capital ship showed up. They are fighting a guerrilla war, and throwing ships away in futile assaults is just wasteful...attack the enemy where they are weakest, not strongest. The Feds can't collect bonds if no one fights them.


So a high intensity conflict zone with a capital ship should be completely void of any NPC ships of the opposing faction? :/

That makes sense, but that's not how the game works right now.
 
My CMDR has been fighting for the feds.

That said, I don't like bugged features no matter who they benefit. These sort of things are bad for the game, a game which I enjoy and wish to see succeed.

I have exploited this situation, but only for the purposes of demonstration (I'm uploading an ~80 minute video where I did nothing but sit on the cap ship, collect bonds, and occasionally chat while I ate breakfast then took a shower), and will gladly volunteer to have all profits thereof removed from my balance and my community goal progression.

Yesterday I collected 400k on basic sidewinder for 20 minutes without fighting with a single ship... i decide thats enough. It should be fixed.
 
Do new spawns of ships appear on a timer, or simply as soon as some of the ships are destroyed - in other words; can you increase the rate of spawn by destroying ships faster, or do they cap out at a certain spawn rate?
It's apparently a set respawn time. You can run out of ships to fight.
 
So a high intensity conflict zone with a capital ship should be completely void of any NPC ships of the opposing faction? :/

Well, no, but the attack should not commence unless there are forces sufficient to justify it, and when they are wiped, they should not just trickle in to feed the opposition. Each wave should present real risk if they are going to be present at all.

That makes sense, but that's not how the game works right now.

I am acutely aware of this.

I just think giving each side sensible strategies based on the resources they could reasonably be expected to devote is a better fix than making each side identical.
 
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