Newcomer / Intro Oh so this is "being Griefed"

Been mostly playing solo to avoid hassle, but I agree: bounty for being a player killer should be extreme and you should get the feds (or equivalent) on your case any time you appear in a non-anarchic system - in other words, make being a pirate a challenge. There's no fun being a pirate if it's easy, and if you go after traders, you're talking fish in a barrel. With a decently equipped vulture I had no problem taking down the NPC in a clipper for the Imperial ranking mission. Now, a player might well be a better pilot but a dedicated fighter is always going to have the edge over a multi-role ship like the clipper, and will run rings around the big trade ships. So the act of hunting players is not going to be a challenge for long unless you're a masochist and do it in a sidey. If however you have to dodge the feds and such like it makes it worth the effort.

I used to play a lot of Uncharted Waters Online, which also has player pirates and PVP. In that game, if you were a pirate (defined by attacking and sinking someone of your nationallity - other nationalities made you privateer) then you had to pay a bribe to enter "normal" ports. There were some pirate bases you could dock at for free. In Elite, you could maybe dock at anarchy ports for free, but have to pay a bribe to enter non-anarchy stations, or get shot at.

I have come across a pirate before - he scanned me, demanded my cargo and I ran - he shot me up a bit so I gave it a go- twenty minutes later I was toast and he ran off with my (admittedly cheap) goods.
It was fun tbh. I almost got him. Pirating is all part of the fun if played in the spirit of it. next time I'll just let him have the cheap tat that I'm carrying:rolleyes:
The origin of this post was just murder....
But hey - luckily I'm all better now :cool:
 
I'm relatively new yet but I found it didnt take too long to be able to afford a Cobra. Keep having fun and you'll have one before you know it. I've never taken on a Vulture, but I'm hoping a Cobra has enough meat to make a getaway before a player killer as you describe can destroy me.

For the big trading ships, wouldnt it be cool if you could hire NPC wingmen to protect you as you do your trading runs? But then I suppose the player killers will want to hire their own wingmen.
 
Moebius Schmoebius.

Or...
you could just not hang around where the bullies are. Where they find victims to pick off. Your choice.
My experience in playing Open is basically Solo mode - with the added thrill that the occasional
(if any) CMDRs I run into might be a severe danger. As it stands, 120+LYs away from the busy hubs,
they are not. Have never been. Plus, I have the added possibility to go to - precisely - Eravate to have
a go at other players having a go at me, should I fancy that.
 
This /\

It's far too easy for these numpties to, literally, get away with murder over and over and over again with trivial consequences.

Make the penalty for murder in the tens/hundreds of thousands. Make the bounty non payable by the player and make system authority have hunt/destroy with extreme prejudice reactions (hell if 400CR makes you public enemy No.1... surely a bounty of 1M should have them swarming like bears round a honeypot).

In other words make a player killer play style have an element of extreme, non relenting risk.

Amen to that !
 
have you ever tried to use a fuel scoop? you can't use it on every star (rule of thumb, if your in supercruise and your heat is rising but the fuel scoop hasn't automatically activated then it's not a star you can scoop from)

Better rule of thumb, you can scoop any stars of type "KGB FOAM". Check the galaxy map to see the type that a star is- or indeed just filter it to show the scoopable ones, if you need to.

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so did your posting to me. i consider you a griefer now!


^^

You're ruining my immersion.
 
Better rule of thumb, you can scoop any stars of type "KGB FOAM". Check the galaxy map to see the type that a star is- or indeed just filter it to show the scoopable ones, if you need to.

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You're ruining my immersion.

Good info - thanks!

I've heard that the base-level scoop is not worth its weight in . . . er ...hydrogen - what's the minimum useful scoop?
 
Good info - thanks!

I've heard that the base-level scoop is not worth its weight in . . . er ...hydrogen - what's the minimum useful scoop?

I always use EDShipyard and try the different options- then choose based on the quoted time to fill.. I found that I'm comfortable with a setup that takes about 1m33s to fill, much slower than that, and I get nervous about getting jumped. Not very scientific, but it works for me. Faster than that is just a luxury :)
 
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For exploration, just get the biggest, baddest scoop you can afford and go with that.

One thing to consider with scooping is the the route you have planned is based on you not scooping. You might occasionally find that if you scoop, you will sometimes have to replot your course, because your ship will then be heavier.

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Sure it would be but turn about is fair play. If he finds it so much fun to cause others such frustration and inconvenience then he shouldn't mind it too much should it be dealt to him.
Karma's a pain, isn't it?
 
I wonder if they even bother to checkout their targets loadout. I'd laugh if they went for someone that was armed to the teeth and knew what they were doing and ripped them a new one.

I can assure you that they don't bother with that. I'm not even sure if they bother at all to check what kind of ship they're interdicting. Last night I was interdicted in my Vulture by a player with a Python on my way back from a high intensity combat zone. I was immediately greeted by a macro text telling me to drop my cargo.

Now, I admire the dude's courage, but demanding cargo from a fully equipped and combat ready Vulture with 0 cargo space is just asking for an a*s whooping. It also shows how zombified (is that even a word?) some people are.
 
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I can assure you that they don't bother with that. I'm not even sure if they bother at all to check what kind of ship they're interdicting. Last night I was interdicted in my Vulture by a player with a Python on my way back from a high intensity combat zone. I was immediately greeted by a macro text telling me to drop my cargo.

Now, I admire the dude's courage, but demanding cargo from a fully equipped and combat ready Vulture with 0 cargo space is just asking for an a*s whooping. It also shows how zombified (is that even a word?) some people are.

I trust that when he fired on you for not complying with his demands that you atomized his ship :p
 
I can assure you that they don't bother with that. I'm not even sure if they bother at all to check what kind of ship they're interdicting. Last night I was interdicted in my Vulture by a player with a Python on my way back from a high intensity combat zone. I was immediately greeted by a macro text telling me to drop my cargo.

Now, I admire the dude's courage, but demanding cargo from a fully equipped and combat ready Vulture with 0 cargo space is just asking for an a*s whooping. It also shows how zombified (is that even a word?) some people are.

he / she doesn't sound too bright.

Zombified is a word - Verb (used with object) zombified - zombifying ; - to turn someone in to a zombie (According to my phones dictionary) :D
 
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I hear you. It's unfortunate that there is no mechanic to prevent griefing in the starting areas. It should be a ban-able offense to grief or PVP at all in the starting sectors, or at least it should carry a hefty bounty (1mil at least).

It is unfortunate that Frontier has made the move to support unrestrained PVP in a sim game with an economy and storyline, with no retribution feature, bounty, or ability to track bounties/murders by serial griefers. It's not even pirating!

Oh well, so we got DayZ in space.
 
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Well.

Some good news from yesterday's developer briefing post. Bounties will have a cooldown period of "a few days" before they can be paid off. So psychopaths can no longer kill, pay off fine, rinse, repeat.

So, all you bounty hunters in open - go get 'em! :)
 
I hear you. It's unfortunate that there is no mechanic to prevent griefing in the starting areas. It should be a ban-able offense to grief or PVP at all in the starting sectors, or at least it should carry a hefty bounty (1mil at least).

It is unfortunate that Frontier has made the move to support unrestrained PVP in a sim game with an economy and storyline, with no retribution feature, bounty, or ability to track bounties/murders by serial griefers. It's not even pirating!

Oh well, so we got DayZ in space.
It's always been that way. I'm not defending the people who engae in ganking, but part of the Elite mythos is that the universe is a hearltess, cold place. It would also mean that starter players couldn't engage in PvP, which they might actually want to do.

This is a welcome move, as it wil allow those interested in policing the starter systems to more easily identify gankers, pirates, etc., as opposed to people just passing through or legitimately trading and bounty-hunting.
 
I hear you. It's unfortunate that there is no mechanic to prevent griefing in the starting areas. It should be a ban-able offense to grief or PVP at all in the starting sectors, or at least it should carry a hefty bounty (1mil at least).

It is unfortunate that Frontier has made the move to support unrestrained PVP in a sim game with an economy and storyline, with no retribution feature, bounty, or ability to track bounties/murders by serial griefers. It's not even pirating!

Oh well, so we got DayZ in space.

Bounties are going to change (see last Dev update) and it helps to get people away from the core systems. Once you get out a bit you rarely get any hassle from other players.
 
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