Sorry if I struck a nerve, but I didn't think I'd need to preface every single post I put up with 'In my opinion...'.
Of course I can only speak for myself and I realise that many people find Elite: Dangerous fun to play in its current form.
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I'm not focused on skillsets that can be measured against others. I play in solo, I could care less about others.
What I do care about is a game that sets out challenging situations for a solo player (I suspect, but it's just my opinion, that there are many solo players out there) to overcome and not expect the solo player to have to invent challenges for themselves.
I believe that was pretty much the sentiment of the post you extracted that quote from.
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When it comes to skill I just feel (another opinion, not fact) that a game is better if it encourages a player to improve their abilities to overcome an obstacle not just take longer to get there.
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The skills needed to run a Sidewinder on 4ton trading runs is no different to running a T-6 on 100ton trading. It's just a matter of time.
I think that is your problem right there bud. Solo is like training wheels and I think you are missing out on an awful lot by not playing in Open.