Newcomer / Intro T6 trading vs viper/vulture bounty hunting?

No just one with potential...my FSD is still stock as is the shield gen but it is still rather good at RES bounty hunting. Two pulse lasers and a few D-class upgrades and you have a reasonable fighting machine, just know to stay away from the pointy ends of your targets and run if the shields are getting thin! It will of course be getting the upgrades but it is a great machine to fly. With the new buffed payouts the earnings are at a level where you can earn upgrades while having fun (just avoid dying as the re-buy is quite high).

Lol took the words right out of my mouth - +1 rep to you good sir - But yes, I dont have much as far as upg (at least i didnt when i first bought it, now I do) - but the thing does just fine on its own merits as long as you do some minor upg. Just gotta get a good rng spawn at an RES that has pythons and condas and your good - ive been getting quite a few 135k -150k bounties very nice
 
My vulture is now a mix of a/b/c/d rated after 1 casual evening of bounty hunting.

I personally think that if you have the choice between a stock vulture and a pimped viper than the stock vulture wins all day long.

It's more maneuverable even on e thrusters, the only thing it looses on is speed.
 
As per the title I am looking for some advice.

I used a viper to grind enough money to buy and fit a t6 for trading and am now running a profitable route that works out at 14500cr/t/h or 1.45m cr an hour.

My dillema is that I am a much better combat pilot than a trader and the recent buff to bounty hunting is making me think about either buying a viper again or saving a bit more to Buy a basic fit vulture. I currently have 5m in the bank and my t6 is worth about 2.5ish.

I hear tales of people making anything up to 3m an hour bounty hunting with a little luck from the RNG gods. Should I sell up or stay the course?


I'm a bounty hunter and was about to get an ASP for trading to be able to afford other ships in the near future. But with the 1.2 update bounty hunting makes a good living now and you can get 1 Mio. + per hour easily. I sold my Viper yesterday and got a Vulture and it's pretty well equiped.

It's a blast. Bounty hunting with the Vulture is sooooooo much fun! If you're a good pilot and bounty hunter, that should be your next step.
 
Question: Does anyone know what class and rating shield cell bank would be good enough for the vulture? I think im running the b shields...but those banks are soooo power hungry, and I just want something I can activate in a hurry so my shields dont collapse, dont need anything super powerful, but I also dont want something that gives me like 10% shields back or something
On the Vulture, I'd recommend SCBs for the Brave Sir Robin impressions, then surprising everyone by turning around. The power overheads on a decent SCB make it pretty much a non-starter unless it's switched to priority 2 and is deactivated in combat.

You should be able to fit two D class shield boosters to the utility mounts. Those will give you an extra 16% shield, which should take a 5C shield into 5A territory with only a 1MW increase in output from the power plant. Be warned that it means your shields take longer to come back up if they collapse.

If you're really worried about power usage, something I experimented and had good success with (before the price adjustment and refund) was buying an A-grade life support and setting it to priority 2. When the hardpoints are deployed, you switch to emergency oxygen, but that gives you 25 minutes of air - easily enough for over an hour in a RES if you remember to stow your weapons between engagements. It frees up that little bit of extra power (3%? I can't remember right now, but it's enough) to allow you to run burst lasers or a c grade KWS, for example.

You can experiment in the ED Shipyard site by unchecking the checkboxes next to each module; doing so simulates the module being switched off, which makes calculating power usage much easier.
 
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I will link my current setup tonight, I got everything powered including shield cell banks, chaff, point defence turrets etc.

It's not fully a rated (running D Shields and D thrusters) but I can make 1mil in 30 minutes on a good run
 
I will link my current setup tonight, I got everything powered including shield cell banks, chaff, point defence turrets etc.

It's not fully a rated (running D Shields and D thrusters) but I can make 1mil in 30 minutes on a good run
The D shields are the key to that. Frankly, I think you can do without the PDT and possible even the chaff launcher and put shield boosters in their place. Explosive ordnance such as missiles do minimal damage to shields, and I guess chaff is only much use if you're taking a pounding from a Clipper or other big ship woth lots of turrets.
 
Very interested in this thread too. Have a fairly well-equipped Viper for BH, and about 4M CR at the moment and am wondering what the next ship should be. Wondering if a Cobra enough of a step forward, or should I go for a Vulture (worried about only having 2 hardpoints).

At the moment I can take down almost anything in a 1-v-1 battle (did my first solo kill of an Anaconda, which was easy but took sooooooo long and was so boring - I kept just on the edge of its 3Km range of its lasers and fired like crazy. If it came at me (or my weapons reloaded) I backed out of range, then back in and keep firing away. For the last 5 minutes I was plugging away with just a pair of (overheating) Pulse lasers. It'd be nice to take them down faster and without having to be such a chicken!

It is nice having a Viper though, knowing you can outrun just about anything if you need to.
 
The Cobra is not a progression in the fighter class really - it's an all-rounder that can trade, run the full gamut of missions, bounty-hunt and explore. Personally, I find it a less effective fighter than the Viper due to its horrible wingtip hardpoint placements.

The next steup up from the Viper in the fighter class is the Vulture.

WRT the Viper, put kinetic weapons in the medium slots and lasers in the small.
 
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The D shields are the key to that. Frankly, I think you can do without the PDT and possible even the chaff launcher and put shield boosters in their place. Explosive ordnance such as missiles do minimal damage to shields, and I guess chaff is only much use if you're taking a pounding from a Clipper or other big ship woth lots of turrets.

It's immersive as hell and I recommend pdt to anyone, if you put them in the bottom two slots you can see them to the left and right of the cockpit.

Only yesterday me and a cobra were duking it out nose to nose, his multicannon fire pattering away at my Shields, my pulse lasers stripping his. All of a sudden he fires a cannon shell, my point defence turret takes it out meters from my cockpit as my pulse lasers finish the job.

Pretty cool stuff.

And I second the vulture over the viper. The stock vulture is better at killing stuff then a pimped viper. The two hard points are large hard points and suffer no penalty when shooting at larger ships. They do suffer a bit with tracking on smaller ships but not enough to worry about.

You have to remember that the vulture is a 5 million credit ship and as such should out perform a 100k ship.
 
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The Cobra is not a progression in the fighter class really - it's an all-rounder that can trade, run the full gamut of missions, bounty-hunt and explore. Personally, I find it a less effective fighter than the Viper due to its horrible wingtip hardpoint placements.

The next steup up from the Viper in the fighter class is the Vulture.

WRT the Viper, put kinetiuc weapons in the medium closts and lasers in the small.

Thanks. I actually have the weapons the other way around (lasers in the medium underneath hardpoints, multi-cannon in the small) and they work ok, though the lasers can't fire when the target is slightly above me.

About the Viper/Vulture.. this is kind of the thing that worries me about this game. I'd love to try lots and lots of different ships in the game, but it seems the Viper - the very first ship I bought in the game - is one of the best dogfighters in the game. If I buy the Vulture, then it sounds like I might have the best(?) dogfighter. For me, it's far too soon in the game to already have the best figher. If I'm not saving up to buy a much better ship, then there isn't much else in the game to aim for.

Yes, I'd like to try trading too, and maybe a little exploration. And I want to have an Anaconda for the bragging rights, but a fast, nimble and dangerous dogfighter is what it's all about for me.
 
i can kill a conda with my MC sporting viper in about 4K rounds, that's kiting out to 2KM, so probably landing more hits than out at 3KM. my vulture on the other hand just rides the conda's back pounding at the power plant :)

i do need to give the viper another shot at getting into the melee with a conda mind you, i've learnt a few tricks since then

as for 2 hardpoints, it's really not an issue. sure a small ship might take longer to kill, but the penetration of those large guns on a big ship more than make up for it. when you fight a conda in your viper your class 1 guns only do 33% dmg to it, and the class 2's do 66% dmg. the vultures class 3's however do 100% of their damage.

if combat is your thing, keep the viper because it's just awesome, but save up and get a vulture too
 
i can kill a conda with my MC sporting viper in about 4K rounds, that's kiting out to 2KM, so probably landing more hits than out at 3KM. my vulture on the other hand just rides the conda's back pounding at the power plant :)

i do need to give the viper another shot at getting into the melee with a conda mind you, i've learnt a few tricks since then

as for 2 hardpoints, it's really not an issue. sure a small ship might take longer to kill, but the penetration of those large guns on a big ship more than make up for it. when you fight a conda in your viper your class 1 guns only do 33% dmg to it, and the class 2's do 66% dmg. the vultures class 3's however do 100% of their damage.

if combat is your thing, keep the viper because it's just awesome, but save up and get a vulture too

I ran out of ammo trying to kill the Anaconda, but I only had 1.5K ammo starting off. That's why I'd like a dogfighter with a bit more business-end oomph.

It just occurred to me, I'd love if they added "Mk II" etc versions of all craft. So, a much more expensive Mk II Eagle with better shields. Or a very expensive Mk IV Viper with better power/heat handling. Or an expensive Cobra Mk IV that's more manoeuvrable and/or has its hardpoint locations fixed. For instance I skipped the Mk I Eagle because I thought it was too fragile, but after the Viper, I could upgrade to the Eagle Mk II for a really nimble, solid dogfighter.

And it'd be really easy for Frontier to do, they wouldn't have to re-do the models much if at all, just upgrade the crafts' stats. An easy win.
 
i can kill a conda with my MC sporting viper in about 4K rounds, that's kiting out to 2KM, so probably landing more hits than out at 3KM. my vulture on the other hand just rides the conda's back pounding at the power plant :)

<snip>

if combat is your thing, keep the viper because it's just awesome, but save up and get a vulture too

couldn't agree more Alex

Keep the Viper for RES hunting (any monkey can pop harmless to novice ranked NPC's in a RES spot) and get a nice Vulture to do Conflict zones with it's more demanding targets


<snip>

And it'd be really easy for Frontier to do, they wouldn't have to re-do the models much if at all, just upgrade the crafts' stats. An easy win.

seen some threads on here about a Imperial version of the Eagle (that may or may not come in the future)... but can't vouch for it's source coming from Frontier


It definitely shot what looked like a cannon shell

here you go

http://elite-dangerous.wikia.com/wiki/Point_Defence_Turret

my bet is your foe deployed some proximity mines... that are unannounced... unlike incoming missiles
 
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Update!

Made my first 3million in an hour this afternoon (well, 3.4 million to be precise). It was an intense and disciplined hour with 1 loo break.

Getting rid of the t6 was the best decision I ever made.

Final loadout is mostly A rated internals, D Shields, D thrusters, 2x gimballed pulse lasers, chaff launcher, point defence turret, shield booster, kill warrant scanner.

Cargo hatch set to prio 2 and I'm golden.
 
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Update!

Made my first 3million in an hour this afternoon (well, 3.4 million to be precise). It was an intense and disciplined hour with 1 loo break.

Getting rid of the t6 was the best decision I ever made.

Final loadout is mostly A rated internals, D Shields, D thrusters, 2x gimballed pulse lasers, chaff launcher, point defence turret, shield booster, kill warrant scanner.

Cargo hatch set to prio 2 and I'm golden.
great work commander!
 
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