And I almost didn't against the NPC. Good thing I did, as I'm not a financial masochist. 
Which is plastered all over most space sims front pages, regardless of them being single player or multiplayer. The only thing this tells you is that there is combat in the game.What's on the front page? Explosions and fighting.
Similar to the pitch of most open ended space sims out there, including many that are single player only. Among the ones that could be described with a variation of that line are Wing Commander Privateer, Freelancer, the whole X series, the Elite series itself, and a fair number of other single player space sims I've played before (and even character-based RPGs, thinking about it; the whole of the Fallout and Elder Scroll series offer similar freedom).What does it say? "Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." - sounds like multiplayer to me.
Multiplayer can be co-op PvE, arena PvP, battleground PvP, consent-only open world PvP, non-consensual open world PvP, or even merely sharing the background sim (which is why even solo is considered multiplayer in ED). Reading multiplayer as equaling open world, non-consensual PvP is wishful thinking to the utmost degree, specially because this kind of PvP is kinda rare in games nowadays.HTML title tag? "Elite: Dangerous Official Game Site | Epic multiplayer space adventure" - that stuff is displayed right on search results, first thing people see even before they click the link.
A showcased video will likely be the single most exciting video the devs can find, even if it doesn't represent what most of the gameplay is like. Similar to how MMOs love to use in their advertisements situations where lots of players are interacting, despite the fact most players actually avoid each other and go solo nearly all the time. Expecting what you see in a showcased video to be what you will be playing most of the time is a recipe for disappointment.Showcased video? Isinona doing FA-off bounty hunting. Last I checked, not the PvE kind.
Multiplayer, yes, even when playing solo thanks to the shared simulation (unfortunately, I particularly wanted a fully offline game). PvP, kinda; while PvP is supported, the game was made from the ground up as a game where PvP can always be avoided without preventing the player from doing any content or reaching any objective. Assuming that just because a game is multiplayer it must also be PvP focused is, at least, naive.It's multiplayer. I'ts PvP. And you can go "lalalalala noitisn'tnoitisn'tnoitisn't" all you want.
Poor from your point of view. I see allowing players to decide who they play with, allowing players to just vanish from the game of the most PvP-happy players when he doesn't want other players bothering him and return freely when he wants some PvP action, as perhaps the strongest part in this game's multiplayer element.Insult? I said some of their design decisions are poor. Sorry, but I do not treat game developers as some infallible beings incapable of making a mistake. And criticism is not automatically an insult.
The PVP is why I don't play in open. I'm just not a fan of getting attacked by another player for no reason at all. It was the same in GTA Online. I tried playing GTA Online with others got attacked in in the first five minutes and so I decided to just start playing in private matches instead. I have never been a fan of PVP. I like playing with others if there is PvE and PVP is optional.Really? That's your argument? Ok, yeah, ships flying around taunting each other while shooting during 90% of the footage are actually NPC traders. Come on. They even have one where someone is blown up right inside a station. If they wanted to attract explorer/miner/trader crowd, they should have used Titus' "Wonders of the Galaxy" series.
What's on the front page? Explosions and fighting.
What does it say? "Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." - sounds like multiplayer to me.
HTML title tag? "Elite: Dangerous Official Game Site | Epic multiplayer space adventure" - that stuff is displayed right on search results, first thing people see even before they click the link.
Showcased video? Isinona doing FA-off bounty hunting. Last I checked, not the PvE kind.
It's multiplayer. I'ts PvP. And you can go "lalalalala noitisn'tnoitisn'tnoitisn't" all you want.
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Insult? I said some of their design decisions are poor. Sorry, but I do not treat game developers as some infallible beings incapable of making a mistake. And criticism is not automatically an insult.
I agree. I was a bit irked when I saw that the offline mode was removed but the solo mode is what sold me on the game.Which is plastered all over most space sims front pages, regardless of them being single player or multiplayer. The only thing this tells you is that there is combat in the game.
Similar to the pitch of most open ended space sims out there, including many that are single player only. Among the ones that could be described with a variation of that line are Wing Commander Privateer, Freelancer, the whole X series, the Elite series itself, and a fair number of other single player space sims I've played before (and even character-based RPGs, thinking about it; the whole of the Fallout and Elder Scroll series offer similar freedom).
Multiplayer can be co-op PvE, arena PvP, battleground PvP, consent-only open world PvP, non-consensual open world PvP, or even merely sharing the background sim (which is why even solo is considered multiplayer in ED). Reading multiplayer as equaling open world, non-consensual PvP is wishful thinking to the utmost degree, specially because this kind of PvP is kinda rare in games nowadays.
A showcased video will likely be the single most exciting video the devs can find, even if it doesn't represent what most of the gameplay is like. Similar to how MMOs love to use in their advertisements situations where lots of players are interacting, despite the fact most players actually avoid each other and go solo nearly all the time. Expecting what you see in a showcased video to be what you will be playing most of the time is a recipe for disappointment.
Multiplayer, yes, even when playing solo thanks to the shared simulation (unfortunately, I particularly wanted a fully offline game). PvP, kinda; while PvP is supported, the game was made from the ground up as a game where PvP can always be avoided without preventing the player from doing any content or reaching any objective. Assuming that just because a game is multiplayer it must also be PvP focused is, at least, naive.
Poor from your point of view. I see allowing players to decide who they play with, allowing players to just vanish from the game of the most PvP-happy players when he doesn't want other players bothering him and return freely when he wants some PvP action, as perhaps the strongest part in this game's multiplayer element.
And, mind, I don't think the devs (and particularly Frontier's devs) infallible. I'm still angry at them over the removal of the offline mode, for starters, and see this game as something that should still be labeled "Beta" for at least a few more months. But allowing players to just ignore PvP whenever they want is, for me, one of the best things I could wish for, one of the best qualities of ED's multiplayer modes.
Really? That's your argument? Ok, yeah, ships flying around taunting each other while shooting during 90% of the footage are actually NPC traders. Come on. They even have one where someone is blown up right inside a station. If they wanted to attract explorer/miner/trader crowd, they should have used Titus' "Wonders of the Galaxy" series.
What's on the front page? Explosions and fighting.
What does it say? "Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." - sounds like multiplayer to me.
HTML title tag? "Elite: Dangerous Official Game Site | Epic multiplayer space adventure" - that stuff is displayed right on search results, first thing people see even before they click the link.
Showcased video? Isinona doing FA-off bounty hunting. Last I checked, not the PvE kind.
It's multiplayer. I'ts PvP. And you can go "lalalalala noitisn'tnoitisn'tnoitisn't" all you want.
Honestly... I switch to Open as a trader when I have enough cash to cover my losses. As a trader everything you have is usually in your cargo hold. If someone blows you up with all that cargo you're going to feel it. If I have enough saved to cover my insurance and enough to fill my hold I don't really mind going up against players who try to take advantage of traders as it's another part of the game and an experience. I just go in solo if i'm very low on cash and losing a ship is going to set me back considerably. If not open is more fun and feels a lot more of a "complete" game.
So, for someone like me... I think a good kind of counter to people who just trade 24/7 in solo is to cap their profits after they reach a certain amount of Credit balance. It would push towards Open play and shouldn't be too much of a penalty to players who want to trade and make Credits... but then again is it really fair to penalise those who just want to play alone? Yeah, some probably take advantage of the safety and jump into open when they want to PvP but i'd say a lot just want to play alone and be left alone entirely.
...So my question is simple: can i be banned (or ghost banned) for this? I know, many mistakes, but didnt want to loose hours of game progression for the other player fun...
Hi people.
First of all sorry for my bad english. Im spanish and its hard to me to write in this language.
Well, my question is: is combat logging through the game menu a legal action? I explain myself:
1.- I always trade in solo mode. The reason is obvious to me: i dislike the inferiority i have in my t9, being impossible to survive to another player who wants to kill me, even with shield boosters and all hardpoints and utilities. So to avoid psycho pirates, i trade in solo.
2.- I love open, but the punishment for dying in this game is too hard to me, losing around 3 or 4 hours of game.
3.- Yesterday, i bought a cheap asp to go to lugh and see how is live there in open mode. I wanted to see other cmdrs and what is happening, i saw earths like planets, etc. Awesome.
4.- I went back to my system home, without any problems, interdictions, etc.
5.- Once in my home, i switched to my t9 and started my last trip of the day, with (my terrible) mistake: i forgot to switch to solo again.
6.- In sc, i was interdected by another player (no words in comms panel so it was another player). I thought what a silly i am, but ok, he is a pirate, so im going to give him my cargo and go home with less profit, no problem here. So i intended to submit. The game didnt permit this, forcing me to exit sc before submitting.
7.- My surprise was he was a psycho pirate. No demands, no words. Only a cargo scan and started to fire. My shields exploded, and my hull were going down too quickly. Even though my hardpints (turreted) and my chaff launcher couldnt defend me.
8.- So... I decided to log out through the game menu, waiting the 15 secs timer, to avoid the punishment the game puts me for dying against a psycho player (who is killing me simply for his fun). Around 50% hull left.
So my question is simple: can i be banned (or ghost banned) for this? I know, many mistakes, but didnt want to loose hours of game progression for the other player fun.
Thank you all and again, sorry for my very bad english.
Everyone, who logs manually off is a cheater and has to be banned !
NPCs won't put you in any danger, even if you're in an unshielded hauler. Plus they're easy to avoid and no greater in number on the popular trade routes than anywhere else.
Everyone, who logs manually off is a cheater and has to be banned !
Ok, but why does the game permit combat logging?
Should i be banned for my unique combat logging, which was a mistake (i know, my mistake), but i think the punish should be proportional to the crime, and the psyco player doesnt win anything if he kills me, and doesnt loose nothing if i log out. Only my cargo and insurance.
And i cant understand why should i be banned by doing something that actually the game permits?
Of course, if i know im going to be banned, i dont log off, and in four months of game, i've never been ¿forced? to combat logging. And ive lost many millions for loosing against other players (im ver y bad un PvP, but i still enjoy it, when i want to PvP).
And again, with a "legal" pirate i simply do what he wants, but against a player killer, simply for his fun...
And should i be banned for this, or is it better an advice first by e-mail?
The games's name is Elite dangerous, and not elite soft, so you can meet pirates and psychos...
Love it or leave it...
imho, maybe some guys should play angry birds instead of ED...
The games's name is Elite dangerous, and not elite soft, so you can meet pirates and psychos...
Love it or leave it...
imho, maybe some guys should play angry birds instead of ED...
The games's name is Elite dangerous, and not elite soft, so you can meet pirates and psychos...
Love it or leave it...
imho, maybe some guys should play angry birds instead of ED...
FD have not yet said what, if any, penalties will be applied. They are still collecting data on the problem. Like I said before, imo their main problem is how to tell if someone is combat logging or just suffering from bad connection.
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BOA, you are still not addressing the problem of deliberate logging v crappy connection. Oh and just for your information, the 'Dangerous' in the game's name has nothing to do with perceived peril. It is talking about the rank.
Joe Spivey said:BOA, you are still not addressing the problem of deliberate logging v crappy connection. Oh and just for your information, the 'Dangerous' in the game's name has nothing to do with perceived peril. It is talking about the rank.
Such elitism will never bring anything good.
FD have not yet said what, if any, penalties will be applied. They are still collecting data on the problem. Like I said before, imo their main problem is how to tell if someone is combat logging or just suffering from bad connection.
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BOA, you are still not addressing the problem of deliberate logging v crappy connection. Oh and just for your information, the 'Dangerous' in the game's name has nothing to do with perceived peril. It is talking about the rank.