Modes The Solo vs Open vs Groups Thread [See new thread]

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What's on the front page? Explosions and fighting.
Which is plastered all over most space sims front pages, regardless of them being single player or multiplayer. The only thing this tells you is that there is combat in the game.

What does it say? "Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." - sounds like multiplayer to me.
Similar to the pitch of most open ended space sims out there, including many that are single player only. Among the ones that could be described with a variation of that line are Wing Commander Privateer, Freelancer, the whole X series, the Elite series itself, and a fair number of other single player space sims I've played before (and even character-based RPGs, thinking about it; the whole of the Fallout and Elder Scroll series offer similar freedom).

HTML title tag? "Elite: Dangerous Official Game Site | Epic multiplayer space adventure" - that stuff is displayed right on search results, first thing people see even before they click the link.
Multiplayer can be co-op PvE, arena PvP, battleground PvP, consent-only open world PvP, non-consensual open world PvP, or even merely sharing the background sim (which is why even solo is considered multiplayer in ED). Reading multiplayer as equaling open world, non-consensual PvP is wishful thinking to the utmost degree, specially because this kind of PvP is kinda rare in games nowadays.

Showcased video? Isinona doing FA-off bounty hunting. Last I checked, not the PvE kind.
A showcased video will likely be the single most exciting video the devs can find, even if it doesn't represent what most of the gameplay is like. Similar to how MMOs love to use in their advertisements situations where lots of players are interacting, despite the fact most players actually avoid each other and go solo nearly all the time. Expecting what you see in a showcased video to be what you will be playing most of the time is a recipe for disappointment.

It's multiplayer. I'ts PvP. And you can go "lalalalala noitisn'tnoitisn'tnoitisn't" all you want.
Multiplayer, yes, even when playing solo thanks to the shared simulation (unfortunately, I particularly wanted a fully offline game). PvP, kinda; while PvP is supported, the game was made from the ground up as a game where PvP can always be avoided without preventing the player from doing any content or reaching any objective. Assuming that just because a game is multiplayer it must also be PvP focused is, at least, naive.

Insult? I said some of their design decisions are poor. Sorry, but I do not treat game developers as some infallible beings incapable of making a mistake. And criticism is not automatically an insult.
Poor from your point of view. I see allowing players to decide who they play with, allowing players to just vanish from the game of the most PvP-happy players when he doesn't want other players bothering him and return freely when he wants some PvP action, as perhaps the strongest part in this game's multiplayer element.

And, mind, I don't think the devs (and particularly Frontier's devs) infallible. I'm still angry at them over the removal of the offline mode, for starters, and see this game as something that should still be labeled "Beta" for at least a few more months. But allowing players to just ignore PvP whenever they want is, for me, one of the best things I could wish for, one of the best qualities of ED's multiplayer modes.
 
Really? That's your argument? Ok, yeah, ships flying around taunting each other while shooting during 90% of the footage are actually NPC traders. Come on. They even have one where someone is blown up right inside a station. If they wanted to attract explorer/miner/trader crowd, they should have used Titus' "Wonders of the Galaxy" series.

What's on the front page? Explosions and fighting.
What does it say? "Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." - sounds like multiplayer to me.
HTML title tag? "Elite: Dangerous Official Game Site | Epic multiplayer space adventure" - that stuff is displayed right on search results, first thing people see even before they click the link.
Showcased video? Isinona doing FA-off bounty hunting. Last I checked, not the PvE kind.

It's multiplayer. I'ts PvP. And you can go "lalalalala noitisn'tnoitisn'tnoitisn't" all you want.

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Insult? I said some of their design decisions are poor. Sorry, but I do not treat game developers as some infallible beings incapable of making a mistake. And criticism is not automatically an insult.
The PVP is why I don't play in open. I'm just not a fan of getting attacked by another player for no reason at all. It was the same in GTA Online. I tried playing GTA Online with others got attacked in in the first five minutes and so I decided to just start playing in private matches instead. I have never been a fan of PVP. I like playing with others if there is PvE and PVP is optional.

Which is plastered all over most space sims front pages, regardless of them being single player or multiplayer. The only thing this tells you is that there is combat in the game.


Similar to the pitch of most open ended space sims out there, including many that are single player only. Among the ones that could be described with a variation of that line are Wing Commander Privateer, Freelancer, the whole X series, the Elite series itself, and a fair number of other single player space sims I've played before (and even character-based RPGs, thinking about it; the whole of the Fallout and Elder Scroll series offer similar freedom).


Multiplayer can be co-op PvE, arena PvP, battleground PvP, consent-only open world PvP, non-consensual open world PvP, or even merely sharing the background sim (which is why even solo is considered multiplayer in ED). Reading multiplayer as equaling open world, non-consensual PvP is wishful thinking to the utmost degree, specially because this kind of PvP is kinda rare in games nowadays.


A showcased video will likely be the single most exciting video the devs can find, even if it doesn't represent what most of the gameplay is like. Similar to how MMOs love to use in their advertisements situations where lots of players are interacting, despite the fact most players actually avoid each other and go solo nearly all the time. Expecting what you see in a showcased video to be what you will be playing most of the time is a recipe for disappointment.


Multiplayer, yes, even when playing solo thanks to the shared simulation (unfortunately, I particularly wanted a fully offline game). PvP, kinda; while PvP is supported, the game was made from the ground up as a game where PvP can always be avoided without preventing the player from doing any content or reaching any objective. Assuming that just because a game is multiplayer it must also be PvP focused is, at least, naive.


Poor from your point of view. I see allowing players to decide who they play with, allowing players to just vanish from the game of the most PvP-happy players when he doesn't want other players bothering him and return freely when he wants some PvP action, as perhaps the strongest part in this game's multiplayer element.

And, mind, I don't think the devs (and particularly Frontier's devs) infallible. I'm still angry at them over the removal of the offline mode, for starters, and see this game as something that should still be labeled "Beta" for at least a few more months. But allowing players to just ignore PvP whenever they want is, for me, one of the best things I could wish for, one of the best qualities of ED's multiplayer modes.
I agree. I was a bit irked when I saw that the offline mode was removed but the solo mode is what sold me on the game.
 
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Really? That's your argument? Ok, yeah, ships flying around taunting each other while shooting during 90% of the footage are actually NPC traders. Come on. They even have one where someone is blown up right inside a station. If they wanted to attract explorer/miner/trader crowd, they should have used Titus' "Wonders of the Galaxy" series.

What's on the front page? Explosions and fighting.
What does it say? "Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." - sounds like multiplayer to me.
HTML title tag? "Elite: Dangerous Official Game Site | Epic multiplayer space adventure" - that stuff is displayed right on search results, first thing people see even before they click the link.
Showcased video? Isinona doing FA-off bounty hunting. Last I checked, not the PvE kind.

It's multiplayer. I'ts PvP. And you can go "lalalalala noitisn'tnoitisn'tnoitisn't" all you want.

Soooooo. Not going to answer the questions I put then:

Where are you getting your data that the game is no longer attracting 'this kind of audience'. Where in the marketing of the game does it say that Ed is a PvP game? Where on the , admittedly dramatized, trailers does it show definite PvP action? (And I don't just mean 'oh you can tell by this that and the other'. I mean actual FD trailers with CMDR names or hollow shapes on the radar... you know, the ONLY definite ways of showing Players rather than NPCs)

Yes, there are explosions and fighting on the front page but nowhere does it indicate that this is PvP combat.
Yes it says "Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero..." and it may say multiplayer TO YOU. But how come you are suddenly saying 'multiplayer' when your original statements were all about PvP?
Yes, the HTML title tag says Epic Multiplayer, not Epic PvP. Multiplayer does not automatically mean PVP, take the blinkers off.
And the 'Showcased Video' is player made, not an FD trailer (like you insisted on in your other post and that I emphasised above)

Sorry, it isn't me doing the lalalala thing. It's you. I know it, Everyone reading this knows it... and deep down, you know it too.
 
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Honestly... I switch to Open as a trader when I have enough cash to cover my losses. As a trader everything you have is usually in your cargo hold. If someone blows you up with all that cargo you're going to feel it. If I have enough saved to cover my insurance and enough to fill my hold I don't really mind going up against players who try to take advantage of traders as it's another part of the game and an experience. I just go in solo if i'm very low on cash and losing a ship is going to set me back considerably. If not open is more fun and feels a lot more of a "complete" game.

So, for someone like me... I think a good kind of counter to people who just trade 24/7 in solo is to cap their profits after they reach a certain amount of Credit balance. It would push towards Open play and shouldn't be too much of a penalty to players who want to trade and make Credits... but then again is it really fair to penalise those who just want to play alone? Yeah, some probably take advantage of the safety and jump into open when they want to PvP but i'd say a lot just want to play alone and be left alone entirely.

Again, a fine example of

"Make everybody play the game my way and I don't give a damn about if or not they enjoy it too."


The likes of you refuse to understand that how somebody else plays the game has absolutely diddly squat to do with you, especially when they are playing in a way intended by the developers. I play a 100% open and yes I have issues with the system, but that is how the game works

I suggest that if you don't like it, then you need to change your play style, or you should leave. Not you be able to demand how another person plays a game in in away that they paid for.

And keep one other thing in mind matie. It is probably only Open mode that is stopping a lot of people from taking legal action against FD after they crowd funded the game on the understanding that there would be a totally off-line mode.
Now we all know that in today's gaming scene that is never the case, just about every game 'calles home' before letting you play, be it a MMO or a solo game. So I am suspecting that FD can keep a lid on legal actions by citing 'industry custom and practice' as a anti piracy/copyright protection tool. Take Open away, then they have possible broken a contract with people who crowdfunded them on the promise of a solo game.
 
legal combat logging?

Hi people.

First of all sorry for my bad english. Im spanish and its hard to me to write in this language.

Well, my question is: is combat logging through the game menu a legal action? I explain myself:

1.- I always trade in solo mode. The reason is obvious to me: i dislike the inferiority i have in my t9, being impossible to survive to another player who wants to kill me, even with shield boosters and all hardpoints and utilities. So to avoid psycho pirates, i trade in solo.

2.- I love open, but the punishment for dying in this game is too hard to me, losing around 3 or 4 hours of game.

3.- Yesterday, i bought a cheap asp to go to lugh and see how is live there in open mode. I wanted to see other cmdrs and what is happening, i saw earths like planets, etc. Awesome.

4.- I went back to my system home, without any problems, interdictions, etc.

5.- Once in my home, i switched to my t9 and started my last trip of the day, with (my terrible) mistake: i forgot to switch to solo again.

6.- In sc, i was interdected by another player (no words in comms panel so it was another player). I thought what a silly i am, but ok, he is a pirate, so im going to give him my cargo and go home with less profit, no problem here. So i intended to submit. The game didnt permit this, forcing me to exit sc before submitting.

7.- My surprise was he was a psycho pirate. No demands, no words. Only a cargo scan and started to fire. My shields exploded, and my hull were going down too quickly. Even though my hardpints (turreted) and my chaff launcher couldnt defend me.

8.- So... I decided to log out through the game menu, waiting the 15 secs timer, to avoid the punishment the game puts me for dying against a psycho player (who is killing me simply for his fun). Around 50% hull left.

So my question is simple: can i be banned (or ghost banned) for this? I know, many mistakes, but didnt want to loose hours of game progression for the other player fun.

Thank you all and again, sorry for my very bad english.
 
...So my question is simple: can i be banned (or ghost banned) for this? I know, many mistakes, but didnt want to loose hours of game progression for the other player fun...

Not at the moment but FD are likely to impose a penalty of some sort for those who combat log. Although I fully understand your reasons for doing so combat logging is not the solution.
 

BOA

B
Hi people.

First of all sorry for my bad english. Im spanish and its hard to me to write in this language.

Well, my question is: is combat logging through the game menu a legal action? I explain myself:

1.- I always trade in solo mode. The reason is obvious to me: i dislike the inferiority i have in my t9, being impossible to survive to another player who wants to kill me, even with shield boosters and all hardpoints and utilities. So to avoid psycho pirates, i trade in solo.

2.- I love open, but the punishment for dying in this game is too hard to me, losing around 3 or 4 hours of game.

3.- Yesterday, i bought a cheap asp to go to lugh and see how is live there in open mode. I wanted to see other cmdrs and what is happening, i saw earths like planets, etc. Awesome.

4.- I went back to my system home, without any problems, interdictions, etc.

5.- Once in my home, i switched to my t9 and started my last trip of the day, with (my terrible) mistake: i forgot to switch to solo again.

6.- In sc, i was interdected by another player (no words in comms panel so it was another player). I thought what a silly i am, but ok, he is a pirate, so im going to give him my cargo and go home with less profit, no problem here. So i intended to submit. The game didnt permit this, forcing me to exit sc before submitting.

7.- My surprise was he was a psycho pirate. No demands, no words. Only a cargo scan and started to fire. My shields exploded, and my hull were going down too quickly. Even though my hardpints (turreted) and my chaff launcher couldnt defend me.

8.- So... I decided to log out through the game menu, waiting the 15 secs timer, to avoid the punishment the game puts me for dying against a psycho player (who is killing me simply for his fun). Around 50% hull left.

So my question is simple: can i be banned (or ghost banned) for this? I know, many mistakes, but didnt want to loose hours of game progression for the other player fun.

Thank you all and again, sorry for my very bad english.

Everyone, who logs manually off is a cheater and has to be banned !
 
Everyone, who logs manually off is a cheater and has to be banned !

The problem, of course, being how do you tell the difference between some who logs off deliberately, either by quitting or just pulling the plug, from someone who has been disconnected?
 
NPCs won't put you in any danger, even if you're in an unshielded hauler. Plus they're easy to avoid and no greater in number on the popular trade routes than anywhere else.

Absolute rubbish, with the advent of wings, the NPC AI has definitely been improved, the other day I got interdicted, dropped out of hyperspace in my T7, full thrust but before my FSD could recharge, all my shields were gone and ship destroyed. 212t of Palladium, an A class fitted T7 all gone. Fortunately I had insurance, but a lot of time and effort lost.
 
Everyone, who logs manually off is a cheater and has to be banned !

Ok, but why does the game permit combat logging?

Should i be banned for my unique combat logging, which was a mistake (i know, my mistake), but i think the punish should be proportional to the crime, and the psyco player doesnt win anything if he kills me, and doesnt loose nothing if i log out. Only my cargo and insurance.

And i cant understand why should i be banned by doing something that actually the game permits?

Of course, if i know im going to be banned, i dont log off, and in four months of game, i've never been ¿forced? to combat logging. And ive lost many millions for loosing against other players (im ver y bad un PvP, but i still enjoy it, when i want to PvP).

And again, with a "legal" pirate i simply do what he wants, but against a player killer, simply for his fun...

And should i be banned for this, or is it better an advice first by e-mail?
 

BOA

B
The games's name is Elite dangerous, and not elite soft, so you can meet pirates and psychos...
Love it or leave it...

imho, maybe some guys should play angry birds instead of ED...
 
Ok, but why does the game permit combat logging?

Should i be banned for my unique combat logging, which was a mistake (i know, my mistake), but i think the punish should be proportional to the crime, and the psyco player doesnt win anything if he kills me, and doesnt loose nothing if i log out. Only my cargo and insurance.

And i cant understand why should i be banned by doing something that actually the game permits?

Of course, if i know im going to be banned, i dont log off, and in four months of game, i've never been ¿forced? to combat logging. And ive lost many millions for loosing against other players (im ver y bad un PvP, but i still enjoy it, when i want to PvP).

And again, with a "legal" pirate i simply do what he wants, but against a player killer, simply for his fun...

And should i be banned for this, or is it better an advice first by e-mail?

FD have not yet said what, if any, penalties will be applied. They are still collecting data on the problem. Like I said before, imo their main problem is how to tell if someone is combat logging or just suffering from bad connection.

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The games's name is Elite dangerous, and not elite soft, so you can meet pirates and psychos...
Love it or leave it...

imho, maybe some guys should play angry birds instead of ED...

BOA, you are still not addressing the problem of deliberate logging v crappy connection. Oh and just for your information, the 'Dangerous' in the game's name has nothing to do with perceived peril. It is talking about the rank.
 
As soon as FD implement Cargo Insurance, then you might find more Solo players moving to Open. It's often the loss of cargo that hurts more than the ship.
 
FD have not yet said what, if any, penalties will be applied. They are still collecting data on the problem. Like I said before, imo their main problem is how to tell if someone is combat logging or just suffering from bad connection.

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BOA, you are still not addressing the problem of deliberate logging v crappy connection. Oh and just for your information, the 'Dangerous' in the game's name has nothing to do with perceived peril. It is talking about the rank.

Well, my problem wasnt by connecton issues. I know i made the bad choice, and will never do it again because my brain hurts for this. If i would be able to choose again (since a retrospective vision) i wouldnt log out, simply would wait to the death and accept the punish the game force me for my mistake.

But i cant do that right now, and i dont wanna be banned in case FD decides tomorrow to ban all of these people (including me).

I am worried for this, and i have learn the lesson: i prefer to pay the insurance and the cargo loss to all this debate (being banned or not and the incognity i have for this now).

But... I must say it: angry birds is not my game lol xd.
 

BOA

B
Joe Spivey said:
BOA, you are still not addressing the problem of deliberate logging v crappy connection. Oh and just for your information, the 'Dangerous' in the game's name has nothing to do with perceived peril. It is talking about the rank.

Sorry, but who plays an online game, when he/she/it has a crappy connection ? :mad:
Remember my post.

Play angry birds!
 

BOA

B
Such elitism will never​ bring anything good.

What elitism....?
I make many decisions every day. And if i make the decision to play open in ED, i know about the consequences, which could include psychos!

Or I play angry birds...
 

BOA

B
FD have not yet said what, if any, penalties will be applied. They are still collecting data on the problem. Like I said before, imo their main problem is how to tell if someone is combat logging or just suffering from bad connection.

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BOA, you are still not addressing the problem of deliberate logging v crappy connection. Oh and just for your information, the 'Dangerous' in the game's name has nothing to do with perceived peril. It is talking about the rank.


I think, you are wrong.

Elite is a rank, too....

It's just a name for a game...
no more, no less
 
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