To me any kind of armor is not worth it until they change it drastically. It slows you down and only becomes useful when you're in a losing battle.
I can see why this is in theory, but I really wish we could buy combat rated subsytems that were tougher, or that we fit plating that covers vulnerable spots.
But this is what I struggle with: its like driving a titanium car with glass wheels. Never have I tested my armour as the subsystems are so fragile it makes its existence pointless.
I agree it should work that way but doesn't.
If there was a additional module to give some protection to your modules, hull upgrades would gain importance![]()
Armour doesn't protect subsystems so it is worthless IMO. Shields go down get out asap.
How exactly is armor worthless, unless you're fighting a player who specifically targets a subsystem, you'll be dead long before one goes out. Even with the increased durability. I've been taken to 20% hull a few times, and the lowest system was still above 50%. I had 2 4D hulls on my clipper.
How exactly is armor worthless, unless you're fighting a player who specifically targets a subsystem
In a CZ, nearly everyone I know targets the power generator as once that goes 0% its game over. I recently did a test on an Anaconda and found that it was twice as fast to kill with direct susbsystem damage, and that most damage bypassed the hull points by a ratio of almost 2:1.
Yo dawg, I heard you like modules protecting your modules?
I've been fighting the Feds in Lugh and have tooled up my Asp with as much armour and shielding as I can fit. But from combat all I can conclude is that its pointless to fit hull 'boosters' and upgrade the armour on ships.
Perhaps this is down to the Asps flawed powerplant location (and that I play Ironman so I run when I get to 85% hull), but once a number of ships (Asp, Anaconda, Cobra etc) lose shields even with all the armour in the game they get destroyed in the same time as an unarmoured one does. Even with B components my modules get damaged really easily. The only ship I would feel safe in right now with no shields would be the Python as it takes an age to take out their reactor.
I'm tempted to remove all the hull boosters and just have reflective armour, and be a bit more agile. What do you guys think- does anyone use lots of armour or do you rely on shields?
I'm saying introduce armour piecing rounds, but balance subsystem and hull health/damage so that they are not the go-to choice for PvP - but they do add tactical variety to the game. AP rounds are better in some situations, normal rounds are better in others.
How exactly is armor worthless, unless you're fighting a player who specifically targets a subsystem, you'll be dead long before one goes out. Even with the increased durability. I've been taken to 20% hull a few times, and the lowest system was still above 50%. I had 2 4D hulls on a clipper.
Yes that's why I stated that with the exception of other players, and even then very few pvp encounters are fights to the death. They are over as soon as a persons shields go down, then it becomes a chase.
Armour only protects hull.
And modules are located where, exactly ? Outside the hull, perhaps ?
If (as I strongly suspect, lol) they are inside the hull then shouldn't hull armour protect modules too ?