Modes The Solo vs Open vs Groups Thread [See new thread]

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I did - give people in Open a bonus. they already it do for trades, why not combat bonds and bounties? Call a "difficulty bonus". I'm totally okay with this - and this should help offset much of it.

second time i hear it. trade boni in open... quote?
 
Well, that's what all AI is. Good AI is just code which happens to be very efficient and good at what it does. Doesn't mean it has to be complicated. So, multiple ships acting as a group, yes, should effectively be acting as one in a miniature swarm. It also means they should be co-ordinating a lot better than a group of human pilots would be, because there's no lag in co-ordinating tactics.

Part of my academic interest is AI development. Scripts are not AI. The best we have are expert systems, like the ones used by weather services to write reports, or assist doctors with diagnoses. They can play chess or Jeopardy really well, but move one inch away from their field and they become as dumb as bricks.
We'll get there. But not yet, and not in a game.

Also, tactics is a complex issue. It requires not only communication, but also planning. Scripts can't plan.

Well, again, good for you, but I use the example of my friend, yet again. He's a good pilot - even played every single version of 'Elite, back when they first got released. Yet, the game repeatedly hurls decent and very aggressive 'Dangerous' AI at him. That's not a "fringe example". It's happening a lot. You can be a really great pilot, but if you're stuck in a Sidewinder/Hauler and you're suddenly set upon by a particularly aggressive NPC which has good armament, it won't count for much. Especially if they're in a Viper/Cobra - or even worse, something like a Python, Vulture, etcetera. Waiting for your FSD to spool up is great, but if your shields are getting shredded in just a few seconds, that tin-foil row-boat you're trying to cruise the stars with isn't going to last very long.

As I said, this is more of an issue with ship disparity that the skill of your friend. Give him money for a better ship if he's really that unlucky. I fly a Vulture, and I eat Elite Anacondas for breakfast - and I'm not that good of a pilot either. Don't even use FA off. They can't even drop my shields. Used to hunt the same in my Cobra even and relied on dual shield cells to facetank them. If I tried that with a player Anaconda...

And I would die like a dog if I tried that in a Sidewinder or an Eagle. NPCs are not difficult, getting burned by an Anaconda or a Python when you're in a Sidey is not indicative of NPC difficulty.

And once again, I'm not talking about solo vs open in general, but in the context of opposing game goals. Try going to a warzone in Lugh in Open, see how long it takes until a red player comes along (declare as Crimson, we're outnumbered! ;) ).
 
Would you consider getting paid for your efforts like everyone else, including bonuses, but not having your kills count for the goal score limiting your gameplay?

Like i said before in this thread: Yes, absolutely.
I didn't take part for the money, i could have made five times as much if i had invested the time in trading.
Look, taking part in such content is a vital thing for every player, even in solo play.
If you take away the minimal influence a pilot can make, what is left of the game?

I don't need credits at the moment, i have everything i need and a good ammount on top of that.
If i wanted, i could sell my ships, buy a Vulture and go to "open" on a killing spree without having to worry about insurance for months.
But i don't want to / i can't do it for RL reasons.
Still i want to play the game without feeling to be cut off from the evolving galaxy.

Repped. I'm an open mode player, but its very nice to see someone who appreciates the viewpoint of the "other side" of this debate and is willing to compromise. Calling people cheaters or demanding unrealistic concessions (given the userbase of the game) like completely cutting off solo players from community goals is not going to achieve anything.

Having solo/private group players be able to participate in the community goals and earn credits but not be counted towards the outcome (and there could be ways to make this less obvious to the casual player) is a perfectly acceptable compromise to me. I'd even be able to live with a system that tracks goals separately for solo/private group and open and then weights the outcome in such a way that if one side dominates open, they will win regardless of what happens in solo, but if open is close then what happens in solo could decide the outcome. I'm thinking a 70-30 weighting or something around that range.
 
Repped. I'm an open mode player, but its very nice to see someone who appreciates the viewpoint of the "other side" of this debate and is willing to compromise. Calling people cheaters or demanding unrealistic concessions (given the userbase of the game) like completely cutting off solo players from community goals is not going to achieve anything.

Having solo/private group players be able to participate in the community goals and earn credits but not be counted towards the outcome (and there could be ways to make this less obvious to the casual player) is a perfectly acceptable compromise to me. I'd even be able to live with a system that tracks goals separately for solo/private group and open and then weights the outcome in such a way that if one side dominates open, they will win regardless of what happens in solo, but if open is close then what happens in solo could decide the outcome. I'm thinking a 70-30 weighting or something around that range.

70-30? you must be kidding!
what do i tell my imaginary children?
you are ripping me off!
i give you 52-48... and i'm losing on that.

let's barter *g*
 
I don't mind my kills being counted for less in a goal (maybe 2/3's less? It can be adjusted as necessary), but making them count for nothing is out of the question.
 
Because player pirates will, unlike NPCs, follow you. They won't dissappear if you manage to get away. They will know your name. They will scan your wake, and they will interdict you again, and again and again. They will single you out amongst a sea of NPC traders because chances are you're carrying much juicier cargo in much greater quantities. They will use teamwork, again unlike NPCs, they will plan and they will - most importantly - think.

That is how a trade run through a pirate infested system is much more difficult in Open than in solo. Don't believe me? Try it yourself. I hear Lave is a good place to start.

Interesting. I've already run a trade route through Lave. Multiple times. In Solo, and Open. I've sometimes been interdicted by players who killed me. I've sometimes been interdicted by players who I've then killed. I've also been interdicted by NPCs who then killed me, and also been interdicted by NPCs who I've then killed.

In other words, I've already done what I need to do in order to believe you - and still don't.

As such, my conclusion is you are simply 100%, absolutely, completely and totally WRONG.

EDIT: And it is interesting that you're moving the goalposts. You were originally saying that, even if NPCs and players were equally difficult, Open would still be harder because there are NPCs and players. You responded to me pointing out the fallacy of this by trying to argue that players are actually more difficult than NPCs.
 
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Interesting. I've already run a trade route through Lave. Multiple times. In Solo, and Open. I've sometimes been interdicted by players who killed me. I've sometimes been interdicted by players who I've then killed. I've also been interdicted by NPCs who then killed me, and also been interdicted by NPCs who I've then killed.

In other words, I've already done what I need to do in order to believe you - and still don't.

As such, my conclusion is you are simply 100%, absolutely, completely and totally WRONG.

Ya no sympathy for him on that one. I stick to open and the only time I've seen solo with a legitimate unfair advantage is grinding out combat bonds for the dueling community goals. That is a massive problem when considering it has the potential to ruin other peoples work.
 
I don't play open because I don't like killing other players and potentially upsetting their day. There are better games for pvp like war thunder where you get rewarded for skill and coop on a per hit, crit and kill and teamwork basis. And no one really loses anything. Even if you lose you get rewards you can spend too improve your planes and crews.

It's not about being afraid of challenge either because i play arcade with joystick which is exponentially harder than mouse aim with its 21st century fly by wire computer pilot that does most of the work for you.

A lot of people playing this game don't play for competition but for a mix of space sim and coop.

Only time i go into open is to play with my old war thunder joystick bar-stewards squadron members who play open exclusively and aren't members of the mobius group.

Lots of people out there play the same way i do and mostly ignore community play.
 
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Again, a fine example of

"Make everybody play the game my way and I don't give a damn about if or not they enjoy it too."


The likes of you refuse to understand that how somebody else plays the game has absolutely diddly squat to do with you, especially when they are playing in a way intended by the developers. I play a 100% open and yes I have issues with the system, but that is how the game works

I suggest that if you don't like it, then you need to change your play style, or you should leave. Not you be able to demand how another person plays a game in in away that they paid for.

And keep one other thing in mind matie. It is probably only Open mode that is stopping a lot of people from taking legal action against FD after they crowd funded the game on the understanding that there would be a totally off-line mode.
Now we all know that in today's gaming scene that is never the case, just about every game 'calles home' before letting you play, be it a MMO or a solo game. So I am suspecting that FD can keep a lid on legal actions by citing 'industry custom and practice' as a anti piracy/copyright protection tool. Take Open away, then they have possible broken a contract with people who crowdfunded them on the promise of a solo game.


I reckon you need to read someone's post in full before you go all gung ho on them, matie.

I'll just point out the last bit I wrote which pretty much shoots down all you've said against my comment: "but then again is it really fair to penalise those who just want to play alone? Yeah, some probably take advantage of the safety and jump into open when they want to PvP but i'd say a lot just want to play alone and be left alone entirely."
 
As I said, this is more of an issue with ship disparity that the skill of your friend. Give him money for a better ship if he's really that unlucky. I fly a Vulture, and I eat Elite Anacondas for breakfast - and I'm not that good of a pilot either. Don't even use FA off. They can't even drop my shields. Used to hunt the same in my Cobra even and relied on dual shield cells to facetank them. If I tried that with a player Anaconda...

...you might get exactly the same experience, find it harder, or even find it easier. This is the point you keep missing. Repeatedly. You seem to be saying that the absolute worst, most incapable, most incompetent player pilot that has ever had the misfortune of (virtually) clambering into the cockpit of a Sidewinder is better than the best NPC pilot in the most kitted-out and powerful ship in the game. And that is simply not true.
 
I might be able to do 65-35. Let me go check with my manager. :p

Now that's a way to come closer...
Seriously, there are things that are not debatable in my opinion... but this special case doesn't count to them.

But it's not in our hands to make a deal, it's the decision of the developers.
And so, i'm afraid, it will continue as a war of "who is shouting louder". :(
 
Entity? It's a bunch of scripts, it cannot think nor perceive and therefore calling it an "entity" is a bit of a stretch.

I find these appeals on difficulty of game AI to be ludicrous, to put it mildly. And all I see are fringe examples, of players so bad or new at the game that a script can beat them, or of these mythical super NPCs that can compare with ace players. Even if there were such NPCs, by the lack of whining and crying on the forums I'd say they're exceedingly rare.

More likely it is the disparity between ships. Sidewinders getting fried by Elite Anacondas is not an example of how difficult NPCs can get.

To illustrate this fallacy;

Zmidponk said:



Because player pirates will, unlike NPCs, follow you. They won't dissappear if you manage to get away. They will know your name. They will scan your wake, and they will interdict you again, and again and again. They will single you out amongst a sea of NPC traders because chances are you're carrying much juicier cargo in much greater quantities. They will use teamwork, again unlike NPCs, they will plan and they will - most importantly - think.

That is how a trade run through a pirate infested system is much more difficult in Open than in solo. Don't believe me? Try it yourself. I hear Lave is a good place to start.



What ya say we forget about the NPC vs Real Person Player thing just for a bit.

Coming from, "EvE" personally, i would like to say in my opinion that CCP did a complete disservice to MMO.s everywhere. I understand that you like that way of doing things, but you have to try, (not being condensing, I'm asking you to actually make an effort) to understand the Frontier's desire to make is possible for everyone to choose how they like to play, and enjoy them selves in a way they like. Not in a way you like.

I simply choose not to be stalked by you, or players like you. !0+ years of EvE, well I'm kinda burned out on all that, I can see your not though. It's kinda sad you can't find something you really like about this really cool game.

But if you really feel the need to change things, try to focus on things that aren't associated with the mode switching, as that, in my opinion, will never change. Focus on giving positive feed back to the DEV's and not just insulting them over and over again. Good luck to ya!

PS, out of a world full of art work, why you're choosing to hold on to that damned EvE avatar! Set yourself free my son, get a really cool pict. Before you get all offended, try to remember were all friends here, and this is just some friendly feed back.
 
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What ya say we forget about the NPC vs Real Person Player thing just for a bit.

Coming from, "EvE" personally, i would like to say in my opinion that CCP did a complete disservice to MMO.s everywhere. I understand that you like that way of doing things, but you have to try, (not being condensing, I'm asking you to actually make an effort) to understand the Frontier's desire to make is possible for everyone to choose how they like to play, and enjoy them selves in a way they like. Not in a way you like.

I simply choose not to be stalked by you, or players like you. !0+ years of EvE, well I'm kinda burned out on all that, I can see your not though. It's kinda sad you can't find something you really like about this really cool game.

But if you really feel the need to change things, try to focus on things that aren't associated with the mode switching, as that, in my opinion, will never change. Focus on giving positive feed back to the DEV's and not just insulting them over and over again. Good luck to ya!

PS, out of a world full of art work, why you're choosing to hold on to that damned EvE avatar! Set yourself free my son, get a really cool pict. Before you get all offended, try to remember were all friends here, and this is just some friendly feed back.

Yeah, well if you knew anything about me I might actually consider your feedback. As it is, you are feedbacking on nothing but your own imagination.

You know my total player kill count since Premium Beta in this game? Two.

Yeah, two ships. Both in warzones. Oooh, what a bloodthirsty killer I am, totally hooked on blowing up players left and right and bathing in their tears of rage. I actually spend most of my time either hunting for good deals in the market or hunting fat NPC bounties. Might have tried hunting for player pirates, but with most of those listed on the boards being in solo, not much point to that.

Solo kill counts in EvE? One. And that's in five-six years I've played the game. Most success I had in the game was amassing billions doing station trading. That's PvP with lots of spreadsheets and a calculator involved.

My avatar is a relic of good times I had roleplaying a freedom fighter in EvE. That's why I keep it. Plus, looks badass. :D

As I said to others, I am not interested in your fears, or reasons you play solo, nor your ideas as to why I say what I say. Play solo all you want. I don't care. But do not mess with my game. Stay in solo and mind your own business.
What we want out of Open, is a fair game. We do not want to deal with mode hoppers, with ghosters or combat loggers. And if FD wants to have competing community goals, they should at least make an effort that it is a fair contest.
 
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Interesting. I've already run a trade route through Lave. Multiple times. In Solo, and Open. I've sometimes been interdicted by players who killed me. I've sometimes been interdicted by players who I've then killed. I've also been interdicted by NPCs who then killed me, and also been interdicted by NPCs who I've then killed.

In other words, I've already done what I need to do in order to believe you - and still don't.

As such, my conclusion is you are simply 100%, absolutely, completely and totally WRONG.

EDIT: And it is interesting that you're moving the goalposts. You were originally saying that, even if NPCs and players were equally difficult, Open would still be harder because there are NPCs and players. You responded to me pointing out the fallacy of this by trying to argue that players are actually more difficult than NPCs.

Not moving the goal posts as being forced into the debate if NPCs are as difficult as players are. It is a ridiculous debate, but I have to do it, since it is used as a counter argument to my original one.

Dunno. Maybe I am really that good, a god of war in disguise, unaware of his own incredible skill. I mean, I kill Elite Anacondas without having my shields broken in a Vulture, and that's without cells. It surely can't be that you all who keep dying to NPCs do so because you fly crappy ships and I fly a pimped out killing machine. It must be all down to skill. I understand now. All this time NPCs were dying to me, I have literally never died to an NPC and I thought that's because they're a pushover.

Only one thing bothering me... in warzones, I kill and kill and kill NPCs for hours on end. Everything from an Eagle to Anaconda gets vaporized without even scratching me.

Then a couple of players show up and instead of blowing them apart like the 500 NPCs before them, I have to run with 27% hull left. Weird. If I'm a god of war, what are they? :eek:
 
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Play solo all you want. I don't care. But do not mess with my game. Stay in solo and mind your own business.
What we want out of Open, is a fair game. We do not want to deal with mode hoppers, with ghosters or combat loggers. And if FD wants to have competing community goals, they should at least make an effort that it is a fair contest.

Please, please, learn how instancing works. Learn to recognise the limits of a P2P networking model, where clients are first instance arbitrators. Learn the limits of internet connections, work out why UDP is used and not TCP, and factor in varying linerates and individual connection favourability.

It's not an easy task - and what you would like the game to be is simply not what the game is - due to the above factors, and many, many more. FD did what they could, but without an absolutely massive server-based infrastructure (very expensive), what you want simply cannot happen. I cannot stress that enough.
 
What we want out of Open, is a fair game. We do not want to deal with mode hoppers, with ghosters or combat loggers. And if FD wants to have competing community goals, they should at least make an effort that it is a fair contest.

when open special ppl start pay more than the solo/private ppl would have the point to whine about the fair chances...
 
Please, please, learn how instancing works. Learn to recognise the limits of a P2P networking model, where clients are first instance arbitrators. Learn the limits of internet connections, work out why UDP is used and not TCP, and factor in varying linerates and individual connection favourability.

It's not an easy task - and what you would like the game to be is simply not what the game is - due to the above factors, and many, many more. FD did what they could, but without an absolutely massive server-based infrastructure (very expensive), what you want simply cannot happen. I cannot stress that enough.

No need to stress that to me, I am fully aware of the limitations of the P2P model and why combat logging is here to stay, despite FD "working on it".

But mode hopping doesn't have to stay. That has nothing to do with P2P networking.

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when open special ppl start pay more than the solo/private ppl would have the point to whine about the fair chances...

Precisely because we all paid the same for this game do we deserve equal rights. If anyone has a special treatment, its solo players.
 
No need to stress that to me, I am fully aware of the limitations of the P2P model and why combat logging is here to stay, despite FD "working on it".

But mode hopping doesn't have to stay. That has nothing to do with P2P networking.

it has to stay because it's a core element of the game design.
as much as you dislike it, it is there to stay.
 
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