Modes The Solo vs Open vs Groups Thread [See new thread]

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You're including Private Group in that as well, yes?

Anyone not playing Open. Private PvE only groups are like solo, only with the added benefit of being able to form Wings. I imagine if someone formed a PvP only private group that things would be pretty much the same as in Open, but so far I haven't heard of such a thing.
 
I imagine if someone formed a PvP only private group that things would be pretty much the same as in Open, but so far I haven't heard of such a thing.

Well some PvE groups such as Mobius allow PvP in CZ's and there is a pretty large group called TEST where "anything goes", so yes they do exist as a few seconds of glancing at the Groups sub-forum would have told you. Do you consider that these groups "contribute" as much as Open?
 
Well some PvE groups such as Mobius allow PvP in CZ's and there is a pretty large group called TEST where "anything goes", so yes they do exist as a few seconds of glancing at the Groups sub-forum would have told you. Do you consider that these groups "contribute" as much as Open?

I do, if the rules of engagement are the same as in Open. If you get situations where enemy players leave each other alone because "it's our guys", then no, it's not the same. But likely a smaller issue than with pure PvE groups or solo players. I assume that sufficiently large groups with a healthy PvP element would be indistinguishable from Open.
 
It's also my understanding that it's only PvP that is restricted on Mobius. If somebody wanted to sit and just scan for illicit cargo to screw up a goal that uses black market items, they can.
 
That's the problem. You are only considering your impressions. I'm trying to asses the state of the game in general. And the general consensus right now is that:

A) PvE combat is too easy
B) PvP combat is too skewed in favor of defense (which is part of the reason why PvE combat is even easier)

Which is exactly what you found.

Interesting. You were saying that PvE combat is so easy, you're ratcheting through NPCs by the hundreds, but coming up against any players at all means you 'have to run with 27% hull left', to quote you exactly, and point to the threads on the forums to justify that your experience is 'the norm'. As soon as I actually examine the forums, and, basically, come to a different conclusion, going by the forums, the standard you specifically highlighted as justification to say this, suddenly, PvP combat is 'skewed in favor of defense' - which, if 'fixed', would actually mean you don't 'run with 27% hull left' when you come across any player whatsoever, but, instead, you simply get destroyed, making PvP even harder, despite the fact you're making out it's already so much harder than PvE combat, it's ludicrous. And I'm somehow wrong to assess the state of the game by using...erm...the game.

Just to be clear, I'll reiterate that my assessment is that PvP combat can be more difficult than PvE combat, but it can also be easier. It all depends on the player(s) you're fighting, and how their skill compares to yours. Which is the way it should be.
 
Interesting. You were saying that PvE combat is so easy, you're ratcheting through NPCs by the hundreds, but coming up against any players at all means you 'have to run with 27% hull left', to quote you exactly, and point to the threads on the forums to justify that your experience is 'the norm'. As soon as I actually examine the forums, and, basically, come to a different conclusion, going by the forums, the standard you specifically highlighted as justification to say this, suddenly, PvP combat is 'skewed in favor of defense' - which, if 'fixed', would actually mean you don't 'run with 27% hull left' when you come across any player whatsoever, but, instead, you simply get destroyed, making PvP even harder, despite the fact you're making out it's already so much harder than PvE combat, it's ludicrous. And I'm somehow wrong to assess the state of the game by using...erm...the game.

Just to be clear, I'll reiterate that my assessment is that PvP combat can be more difficult than PvE combat, but it can also be easier. It all depends on the player(s) you're fighting, and how their skill compares to yours. Which is the way it should be.

Of course, you again say that only due to your own experience. Yes, PvP combat is skewed in favor of defense right now. That also makes PvE combat much easier in general. PvP balance IS PvE balance, with the caveat that AI cannot match the potential of a real player and thus is easier in general. And yes, making PvP more dangerous would make PvE more dangerous as well, which is not the same as saying that it would even things out.

Not sure how you arrived at your conclusion from your examination of the forums, since you found pretty much exactly what I said you would.
 
Of course, you again say that only due to your own experience. Yes, PvP combat is skewed in favor of defense right now.

Wow. The thing that you seem to miss about PvP is that you are one of the 'P's. This means that, if you nerf defenses, you are easier to destroy, so, instead of 'running away at 27% hull', which is what you were saying happens to you any time you fight players, your defenses will be nerfed, so you simply get destroyed. So, even though you are making out that all PvE combat is ridiculously easy, and all PvP combat is ridiculously hard, you are actually advocating making PvP combat harder in the very area you are saying makes it so hard.

That also makes PvE combat much easier in general. PvP balance IS PvE balance, with the caveat that AI cannot match the potential of a real player and thus is easier in general.

As I said, the best players are better than the best NPCs, but the worst players are worse than the worst NPCs. So whether any player matches or exceeds the AI depends on that player.

And yes, making PvP more dangerous would make PvE more dangerous as well, which is not the same as saying that it would even things out.

You are already saying, in essence, PvP is already ludicrously hard, whereas PvE is ridiculously easy. As such, if you're right, changes should not be made that simply makes all combat harder, but, instead, changes should be made to close that gap. But that's not actually what you're saying.

Not sure how you arrived at your conclusion from your examination of the forums, since you found pretty much exactly what I said you would.

I'm not sure how you so monumentally missed the point, especially as I stated it so clearly. You were saying that, due to there being 'close to zero' threads complaining about PvE combat being too hard, that MUST mean it's too easy. I actually examined this claim and pointed out there's also 'close to zero' threads complaining about PvP being too hard, so, going by your own logic, that MUST mean PvP combat is also too easy, even though you are making out that, in fact, it's ludicrously difficult, and you have to 'run away with 27% hull' any time you come up against any players. Incidentally, from what I've seen, there's also 'close to zero' threads complaining about PvE or PvP combat being too easy, so the conclusion I'm actually coming to is that, in fact, your metric for measuring this is seriously flawed.
 
Actually Mobius group accept PvP only in war zones or by concensus between players it has some rules on that.

Now yes i consider any player who is in open and likes to hunt down other players just for the fun of the hunt is a psycopath, now being fair we all have a little bit of psycopaths in ourselfs, but those who hunt just for the fun of it are psycopaths.

Now again efficency, i insist i doubt a player in solo mode will win a war by itself,really thats just crazy and really basically the efficency is really more focus on how well are you prepared for any task, doesnt matter if you have the numbers or tech or you work like crazy towards your goal, if you dont have a good plan all will go to waste.

Now to really know how much solo or groups modes affect towards a community goal you need the exact number of how many people is playing in each mode.

in which parts of the universe are those player and how many are of each mode are doing the community goals.

Thats the only way, you can know, if you dont have the numbers and you are only based by opinions in the forums, those are not facts those are just opinions if you dont have the numbers you cant make a valid point why solo is more efficient towards x o y goal or thing.

And war is always unfair no matter what you think your are doing the results are never going to be what you want have you consider the diferrent instances created when the player count get to high?

So you have those numbers to backup what are you saying?
 
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Anyone not playing Open. Private PvE only groups are like solo, only with the added benefit of being able to form Wings. I imagine if someone formed a PvP only private group that things would be pretty much the same as in Open, but so far I haven't heard of such a thing.

Errm solo means one,single,alone,1 less than 2, 1 more than 0. So a pve group of more than 1 player cannot mean solo. If you mean being in a group, but no other member of your group is in the same area then you are effectively alone but still in a group. Pretty similar to the PVP player in open being in an area but on their own. So by your explanation the PVP player is also a solo player. If you are going to argue against solo V open in this tired old ancient thread that has long ago got dressed and ran screaming out of the door then please ensure your so called facts are not biased to your opinion, as they are then only opinions and not facts.
As others have reiterated this is the game the game makers wanted to make, and they also stated clearly they are making it a certain way and anyone who doesn't like the way it's made should go and make their own game. It is also the way the backers/kickstarters wanted the game as well and that is what FD has given us. It won't be changed no matter how often others coming in to play the game call for it to do so. It will only follow the ideas and dreams of it's makers.
 
Errm solo means one,single,alone,1 less than 2, 1 more than 0. So a pve group of more than 1 player cannot mean solo.

And you should try actually reading what had been written in the last 10 pages before you come here with your comments that have absolutely no connection with the discussion.

I am not arguing against solo mode. I am arguing, exclusively, against allowing solo or PvE only groups to have the same impact on opposing community goals progression as Open. That's it. And that's why a PvE group is the same as solo mode. Both share the same chief characteristic - lack of player interference - which means both are more efficient at achieving community goals progression than Open play is.

I call this what it is, a balance and design issue.
 
Wow. The thing that you seem to miss about PvP is that you are one of the 'P's. This means that, if you nerf defenses, you are easier to destroy, so, instead of 'running away at 27% hull', which is what you were saying happens to you any time you fight players, your defenses will be nerfed, so you simply get destroyed. So, even though you are making out that all PvE combat is ridiculously easy, and all PvP combat is ridiculously hard, you are actually advocating making PvP combat harder in the very area you are saying makes it so hard.

So? I like things to be difficult. What has that got to do with anything?

I also like things to be fair, and not to be pushed to play solo if I want to see my side win.

As I said, the best players are better than the best NPCs, but the worst players are worse than the worst NPCs. So whether any player matches or exceeds the AI depends on that player.

No. MOST players are better than the best NPCs. VERY FEW players are worse than the worst NPC. See the difference?

You are already saying, in essence, PvP is already ludicrously hard, whereas PvE is ridiculously easy. As such, if you're right, changes should not be made that simply makes all combat harder, but, instead, changes should be made to close that gap. But that's not actually what you're saying.

First of all, I am not saying PvP is ludicrously hard, I am saying right now defenses can get too strong and the offense/defense balance is a bit off. And actually, what I am saying is that balancing offense/defense is just the first step in making PvE difficulty even begin to approach PvP.

However, I do not think, even if they could, that FD will make PvE ever as difficult as PvP. Simply because that would make their game quite unwelcoming for new players.

I'm not sure how you so monumentally missed the point, especially as I stated it so clearly. You were saying that, due to there being 'close to zero' threads complaining about PvE combat being too hard, that MUST mean it's too easy. I actually examined this claim and pointed out there's also 'close to zero' threads complaining about PvP being too hard, so, going by your own logic, that MUST mean PvP combat is also too easy, even though you are making out that, in fact, it's ludicrously difficult, and you have to 'run away with 27% hull' any time you come up against any players. Incidentally, from what I've seen, there's also 'close to zero' threads complaining about PvE or PvP combat being too easy, so the conclusion I'm actually coming to is that, in fact, your metric for measuring this is seriously flawed.

Let me draw it for you:

PvP difficulty: **************************************
PvE difficulty: *************

Now let's increase PvP difficulty by lowering the strength of available defences - this will automatically have an impact on PvE difficulty as well:

PvP difficulty: *****************************************************
PvE difficulty: ****************************

Would you look at that, PvE is still easier than PvP.
 
according to you ofc ;)

Simple fact that the average human being is endowed with skills and cognitive capacities far beyond a piece of code, coupled with another fact that the game AI is designed to use the same ships and equipment players do, is proof enough that my claim is solid.

Not opinion. Fact.
 
Simple fact that the average human being is endowed with skills and cognitive capacities far beyond a piece of code, coupled with another fact that the game AI is designed to use the same ships and equipment players do, is proof enough that my claim is solid.

Not opinion. Fact.

and pve ppl work harder to get what they want and the pvpers get them whineing on devs.... gj then :)
 
Is more is more complaining than anything else, then youll say is very unfair people can move in the same galaxy space in different instances because you cant interfiere against players of other factions.

and i dont think there is any issue in the game to say the true they give the option to everyone to decide the way they want to play and no matter what you choose you can experience the whole content. Something not every game desingner do.

So fi we put it like it is being solo the easy difficulty, group mode (coop mostly) medium difficulty and open game the hard difficulty.

Well congratulations you just discover the hard difficulty actually affects all aspects of the game and make everything more difficult and affects efficency, income and every aspect of the game.

And to say the True, just because you decide to make your life more difficult doesnt mean you deserve a bigger reward.

So i think the issue is more in your choice of gameplay than in the game itself.

You should be happy just by knowing that you can archive things in open play congrats good for you.

I think the game is very well done and is on the rigth track letting everyone enjoy the whole content without cutting features to everyone which i think is the general goal of the game.
 
unless that piece of code have all the restrictions removed and have acces to all the information the game has and it will beat the crap of every human playing the game.

Why would you ask?

Because the only information you have is what you see in the screen nothing else, the ai must be limited to not be unbeatable, so thank the developers they limit their ai.
 
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Meritz, how come all the people you are arguing with are wrong and only you are right? Do you know what medical professionals call it when someone stubbornly maintains a position in the face of all evidence to the contrary? No, not a theist... the other one.
 
Meritz, how come all the people you are arguing with are wrong and only you are right? Do you know what medical professionals call it when someone stubbornly maintains a position in the face of all evidence to the contrary? No, not a theist... the other one.

I feel the same way, But I want him to have his say. How does that go? Doing the same thing over and over again, and expecting a different result?
 

Majinvash

Banned
Did some PVP in Mobius today.

The lots of Masters and Experts running big ships, not knowing what to do when its not an NP. Was a real eye opener :p

Spoiler.. They crumbled
 
Meritz, how come all the people you are arguing with are wrong and only you are right? Do you know what medical professionals call it when someone stubbornly maintains a position in the face of all evidence to the contrary? No, not a theist... the other one.

They are wrong because their arguments are false. Mine are logical and supported by demonstrable facts.

And no, argumentum ad populum is not evidence. Not that you even have that.
 
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