I have to say the thread had me chuckling. Since I play solo I do not sweat it. To poor to play open, lmao. I finally got my Asp but still only c rated..
Bullet
Bullet
What happened to the days when an MMO wasn't an MMO unless you could kill one another on sight everywhere. Instead we have devolved into making carefree playgrounds where you follow a carefully crafted pve railroad and need to visit special area's to find some PvP. They made them boring. Sucking all the excitement from the threat of potential attack everywhere right out of the games...Where did it go wrong?
Thankfully Elite is different. It's like MMO's used to be in the good old days. The threat is back, and with it the joy of playing is back. It's wonderful. Still they made a separate carefree 'solo mode' for those individuals who prefer it. But of course to some people that is not enough, they want more: they want to play in the 'dangerous' open mode without the danger....It's just like people insisting on playing some games on nightmare difficulty setting then complaining on the internet that it's too hard and should be made easier...Sigh
Ps. In the three months that I've played the game I've probably seen well over a thousand other players ingame. I got interdicted and attacked by another player exactly once. Once...Obviously its not as if every other player is a megalomanic serialkiller out there to get you.
I can see the point you're trying to make. Pirates aren't just stealing a few in game virtual items from you, "Ha ha its just a game, no foul."
They're stealing what can't be replaced, they're stealing your time. Sorry the way piracy is implemented now, if it ever becomes popular it'll chase every single trader to solo. No one wants to allow ANYONE to steal their time. Its not a commodity that can be replaced. I'm fine with players wanting to live the fantasy of being a pirate but I don't think ANYONE is ok with someone stealing their time.
That story sounds too familiar to be a coincident... but even if it was, the point remains the same, I guess... however, if that happened a few days ago, it was probably me, who pirated you
So let me tell you something about your favorite pirate's point of view:
I interdicted you, and the first thing I saw, was you boosting away (=attempting to flee). I though about opening fire right away, but made my demands anyway and give you a bit of time to react to them, because I didn't want to be mistaken for a psychopath. What you probably forget to tell us, is that I asked you to stop your engines before anything else, so when I didn't see your reverse thrusters firing, I decided it was time to attack. It was already too late, though, I couldn't take your engines out, before you managed to jump. I just got lucky to being able to pull you out again, but let's talk about what we both can learn from the event:
What I learned: If the interdictee boosts and doesn't stop his ship after a few seconds, don't waste your time letting him think about your demands... shoot! Repeat your demands, _after_ his engines are taken out.
What you could have learned: If you are interdicted and your interdictor demands you to cut your engines... do it. Don't go to your panels, don't open the chat window... just stop your ship to show the pirate you are willing to cooperate. This takes the fuss out of the situation. After that is done, you have time to chat. If you had stopped your ship and gave me time to scan you, guess what would have happened... after realizing you weren't carrying anything of value, I would have let you leave WITH your cargo and without scratching your ship's paint![]()
Here's a response that is totally equivalent to your attitude, so I can better deminstrate why I don't endorse it:What happened to the days when an MMO wasn't an MMO unless you could kill one another on sight everywhere. Instead we have devolved into making carefree playgrounds where you follow a carefully crafted pve railroad and need to visit special area's to find some PvP. They made them boring. Sucking all the excitement from the threat of potential attack everywhere right out of the games...Where did it go wrong?
Thankfully Elite is different. It's like MMO's used to be in the good old days. The threat is back, and with it the joy of playing is back. It's wonderful. Still they made a separate carefree 'solo mode' for those individuals who prefer it. But of course to some people that is not enough, they want more: they want to play in the 'dangerous' open mode without the danger....It's just like people insisting on playing some games on nightmare difficulty setting then complaining on the internet that it's too hard and should be made easier...Sigh
Ps. In the three months that I've played the game I've probably seen well over a thousand other players ingame. I got interdicted and attacked by another player exactly once. Once...Obviously its not as if every other player is a megalomanic serialkiller out there to get you.
Here's a response that is totally equivalent to your attitude, so I can better deminstrate why I don't endorse it:
"If you don't like [traders/pirates], then go play [Eve/Solo mode]"
Both versions of the above statement are bad.
So you don't believe me? Ah well.
I'll give you a challenge. Try flying a T9 filled with gold to and from Leesti. Tell me how you hold up. I'll check in on this thread later.
Fly safe![]()
Those statements are bad because they both show one player dictating to another how to play and telling them to leave unless they comply.Why are those statements bad?
Piracy and illegality is part of Elite and always has been. Corporate States were safe, Anarchies were dangerous, and there were all the points in between. That was 30 years ago. Now, given the magic of the modern internet thing that was invented, we can enjoy the game with other players, thousands of other players. This means that we're no longer facing ultimately predictable and "dry" AI but we never know what we're going to be facing up against. But the piracy and illegality remain a core part of Elite now and so they should; and as has been pointed out solo mode is there for more sensitive souls.
I can't understand how anyone is complaining about this. What exactly is the issue here?
this really doesn't happen, I don't think i've ever had somebody turn to face me, cut engines means cut engines why am I interested in facing you? Sometimes they turn after they cut to see whats going on but I have genuinely never had anybody immediately turn to face me unless they are in another large ship and they are going to fight.
What happened to the days when an MMO wasn't an MMO unless you could kill one another on sight everywhere. Instead we have devolved into making carefree playgrounds where you follow a carefully crafted pve railroad and need to visit special area's to find some PvP. They made them boring. Sucking all the excitement from the threat of potential attack everywhere right out of the games...Where did it go wrong?
Thankfully Elite is different. It's like MMO's used to be in the good old days. The threat is back, and with it the joy of playing is back. It's wonderful. Still they made a separate carefree 'solo mode' for those individuals who prefer it. But of course to some people that is not enough, they want more: they want to play in the 'dangerous' open mode without the danger....It's just like people insisting on playing some games on nightmare difficulty setting then complaining on the internet that it's too hard and should be made easier...Sigh
Ps. In the three months that I've played the game I've probably seen well over a thousand other players ingame. I got interdicted and attacked by another player exactly once. Once...Obviously its not as if every other player is a megalomanic serialkiller out there to get you.
Why are those statements bad?
Piracy and illegality is part of Elite and always has been. Corporate States were safe, Anarchies were dangerous, and there were all the points in between. That was 30 years ago. Now, given the magic of the modern internet thing that was invented, we can enjoy the game with other players, thousands of other players. This means that we're no longer facing ultimately predictable and "dry" AI but we never know what we're going to be facing up against. But the piracy and illegality remain a core part of Elite now and so they should; and as has been pointed out solo mode is there for more sensitive souls.
I can't understand how anyone is complaining about this. What exactly is the issue here?
So you would rather die than give up your cargo? Put yourself in the seat of a real pilot, not some guy in front of a monitor. When you would rather die than give up cargo, you absolutely KILL the immersion for pirates, which is a rather (chat filter) thing to do. If it's all about amassing Cr, fine, go play in Solo mode. I don't get why you even tried Open Play.
Besides, if I give you my cargo, how am I going to afford the A-Rated thrusters that I'll need for escaping the gravity well of your mum?![]()
Oh no he didn't....!!
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Piracy is RAMPANT! RAMPANT!
People (generally) aren't complaining about piracy as a "thing". It's a good and useful part of the game.
What they are complaining about is that it's rampant across the ENTIRE game especially in systems and faction-controlled areas that should by rights be "safe" from piracy.
It's far too easy to be a pirate in Elite. It's like the "Beginner" mode at the moment...
Are you replying to my OP or someone else in this thread because at no point did I say I don't want the danger. At no point did I say I want it easier ..I said the exact opposite. I'm fitting out a decent ship with decent weapons and going to kill every pirate I can get my hands on. How the hell is that wanting it easier.
The experience woke me up, put a fire in my belly and sent me on a new mission and it absolutely is not the safe option. The reality is I didn't even intend it to be a complaint of any sort , just a story, a description and then a resolution. Maybe I went a little over the top with describing how I felt AT THE TIME but that's all it was ..a description.
I am getting so sick of this crappy argument on both sides. I'm pretty sure if I posted a thread about Christmas crackers the same argument would ensue.
I couldn't give a rats if you play in open or solo, I couldn't give rats what you think is fair and who you think you should be allowed to kill and how you think your victims should react - DONT CARE. go hijack someone else's post or better still take your arguments to the threads that are actually set up for your clap trap.
It is what it is. I like it how it is and I am going to like it even more how I am going to make it.
If you're a pirate keep looking over your shoulder 'cause I'm coming.
Playing a pirate is the most fun thing for me in this game. I attack CMDRs mostly and I use a Viper. I scare off ASPs and even some Conda's. This, I found very strange.
I always attack without warning and keep firing until the shields go down. Pirates work on a tight schedule >). After that I ask for a drop, up to 4 tons. 4 tons should hurt noone's budget. If the target keeps running I start to blast away the hull. You can kill most traders in three interdictons. Lately I started to use limpets. I skip the comms and try those instead. Unfortunately they don't work well against CMDRs. They attach, but complete syphon only 20% of the time.....
.....Tell me the game is boring when you need to run life and death gauntlet to nearest station. When you need to look for real wingmen to escort you through pirate infested areas. The terror when you try to plot an evasive course to protect your precious cargo and finally the feeling of achievement when you dock and sell the stuff. You are missing all this if you play solo or closed group. Or if you elminiate human pirating as a option.