Why isn't this in the game?

Unfortunately the game as of current state is one which is neither here nor there. It's nice to look at but the stuffing is pretty empty and the mechanics

really simple ... they didn't release the game with full feature ... it's still pretty much a WIP work in progress. Yes I agree the economy should player generated

and the items sold in station should be things players could manufacture.


The main issue is the way the game is not fully persistence . Peer 2 Peer chosen to run the half online and half solo fusion kinda gameplay that would

probably be the issue of this game. Hopefully they would go full persistence and we could do much more with such a beautiful game. Hopefully in Elite 5.
 
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The game doesn't have an economy that could be ruined by gold farmers, so that's moot.

Not really, the game has only one way to accrue in game items like ships, modules, ammunition. The activities you do in game in the only way to get credits. if you take away the only goal from ALL activities in game, what is the point of anything anymore?
 
A game without a inter-player economy doesn't need money sinks. All prices are fixed or fluctuate within fixed boundaries, set by the devs, so inflation will never be an issue. Wether you dump billions of credits into cash sinks or have them just lying around in your bank account makes no difference for the economy.
No, but it effects the games longevity.

When players rapidly accumulate wealth assets lose their value, and if they reach the point where they no longer need to strive for anything they will lose interest very quickly.
 
Love the activity and thanks for replying, from most of the players at least... Some answers are just ridiculous trolling attempts at being a smartass. Yeah I mean you Whiterose. My post is detailing a Question of why it isn't in the game. The reason I question this is because it's relevant to have in a space sim game. I wasn't asking for Trolls, magic, cortana or even anything you mentioned. I was asking basic tools for economy, industrial works and traffic. You know common sense stuff. Not magic flying ponies with rainbow trails...
 
Unfortunately the game as of current state is one which is neither here nor there. It's nice to look at but the stuffing is pretty empty and the mechanics

really simple ... they didn't release the game with full feature ... it's still pretty much a WIP work in progress. Yes I agree the economy should player generated

and the items sold in station should be things players could manufacture.

Correction, FD didn't release the game with the mechanics YOU want. From the beginning of the KS and all previous Elite games, it has always been a single player game. I think alot of players bought a game thinking it was something it wasn't. This is not CCP that bends to the will of one small side of the player base.

Caveat Emptor
 
Love the activity and thanks for replying, from most of the players at least... Some answers are just ridiculous trolling attempts at being a smartass. Yeah I mean you Whiterose. My post is detailing a Question of why it isn't in the game. The reason I question this is because it's relevant to have in a space sim game. I wasn't asking for Trolls, magic, cortana or even anything you mentioned. I was asking basic tools for economy, industrial works and traffic. You know common sense stuff. Not magic flying ponies with rainbow trails...
Hey, let's not rule out magic flying ponies with rainbow tails.
 
No, but it effects the games longevity.

When players rapidly accumulate wealth assets lose their value, and if they reach the point where they no longer need to strive for anything they will lose interest very quickly.

I don't know... for me the cash is just a means to an end, not an end in itself. I don't think making it take 10 times longer to buy the things I want would prolong my interest in the game... quite the contrary to be honest.
 
Correction, FD didn't release the game with the mechanics YOU want. From the beginning of the KS and all previous Elite games, it has always been a single player game. I think alot of players bought a game thinking it was something it wasn't. This is not CCP that bends to the will of one small side of the player base.

Caveat Emptor
Tbf CCP kept Eve running for 13 years by NOT bending to the will of one small side of the player base.

Do you think ED will last that long?
 
Credits is the only currency in game, it drives everything you do in Elite. We can not build anything to sell to make cr only activities. What do you think would happen if you take away the purpose for everything you do in a game?

So the only reason people play this game is credits? Even though they don't really affect anything? So if that is true, why would anyone spend money to buy credits if it takes away all purpose? Your reasoning logically make no sense.
 
Love the activity and thanks for replying, from most of the players at least... Some answers are just ridiculous trolling attempts at being a smartass. Yeah I mean you Whiterose. My post is detailing a Question of why it isn't in the game. The reason I question this is because it's relevant to have in a space sim game. I wasn't asking for Trolls, magic, cortana or even anything you mentioned. I was asking basic tools for economy, industrial works and traffic. You know common sense stuff. Not magic flying ponies with rainbow trails...

You were asking for things that are not in the game. So was I. There is no difference to what you were asking and what I stated, not trying to be smart or trolling, just trying to make my response obvious. i.e there is about as much chance of what I am asking for as what you are asking for appearing in the game.
 
I don't know... for me the cash is just a means to an end, not an end in itself. I don't think making it take 10 times longer to buy the things I want would prolong my interest in the game... quite the contrary to be honest.
Usually there is something you want to achieve, to achieve it you need assets or cash or w/e.

Personally I've found making money in ED is too easy, and once you've made it there's nothing to do with it either. But I think that's a separate issue.
 
No, but it effects the games longevity.

When players rapidly accumulate wealth assets lose their value, and if they reach the point where they no longer need to strive for anything they will lose interest very quickly.

Yeah but if you could sell the credits for real money, wouldn't that be the biggest motivator of all?
 
Why isn't there a credit or cargo trading system in Elite?

Because of real money trading. It will likely happen in some form one day, once the possible issues have been ironed out.

A flipside question for this, what would you do with such a system?

Why isn't the Tractor beam or a Cargo droid invented?
Good question.

Why are prices in the same station different for each player?
Because of supply and demand. If the supply changes the price changes.
If they are wildly different it's a bug, ticket it.

Why isn't there a Docking QUEUE instead of the fastest clicker wins?

There is. It comes free with a docking computer.

I've played Freelancer and EVE for the majority of my Space games and I kinda thought and hoped Elite would be the perfect mix. It looked like it, but the more I play the more it looks like a single player game with random people in it that only affect you in combat rather than anything else.

Elite is very young compared to EvE - EvE has been in existance for 12 years undergoing a constant development cycle. Did you play EvE in the early days? I did, it was very different to the game it is now - or even the game it was just three years after launch.

It needs time to mature, for the mechanics to get nailed down, for the content to grow.

If you can get over the shortcomings and have a degree of faith that the game is undergoing continuous development, then it really is a marvelous space simulation game.
 
Yeah but if you could sell the credits for real money, wouldn't that be the biggest motivator of all?
Given the prevalence of hackers I don't think you'd get much money for in game credits.

If they force people in to trading, to get a new ship....this game will be dead before the end of summer.......
+1

IMHO that's why they should have nerfed high end trading rather than buffed bounties, which was just a quick and dirty balance "fix".
 
Credit transfers - much debated, the primary fear seems to be this would open the door to gold farmers.

This WILL be a think in Elite however... like everything else, eventually. We're still in beta ~ even though the game has been "launched." It's tantamount to STO when it first released or EVE for that matter... heck, just about every MMO BUT ~ none of those listed MMOs or any others to date have ever been filled with so many promises... all I can say is, eventually...
 
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Player driven economy?
play Eve or Star Trek online.
youll see why then, when the most basic of essentials is so expensive only the high end players can afford it.

Spam bots sucker the gullible (yes this game will have plenty) into paying real money for in game currency.
 
Player driven economy?
play Eve or Star Trek online.
youll see why then, when the most basic of essentials is so expensive only the high end players can afford it.

Spam bots sucker the gullible (yes this game will have plenty) into paying real money for in game currency.
Haven't played star trek, but how are the essentials in Eve expensive? Last time I logged in prices had literally remained rock stable for a year, think a hurricane was only around 50m.
 
Tbf CCP kept Eve running for 13 years by NOT bending to the will of one small side of the player base.

Do you think ED will last that long?

I do, that's why I am here and no longer in EVE :D

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So the only reason people play this game is credits? Even though they don't really affect anything? So if that is true, why would anyone spend money to buy credits if it takes away all purpose? Your reasoning logically make no sense.

Players play Elite because they like the game. Players do activities in game because they like the game AND to earn cr to progress in the game. Gold sellers will eliminate ALL progress in the game.
 
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Given the prevalence of hackers I don't think you'd get much money for in game credits.


+1

IMHO that's why they should have nerfed high end trading rather than buffed bounties, which was just a quick and dirty balance "fix".

Yeah, I agree....when the 1.2 Buff came out for RES farming, my first session before it got nerfed back down again........was like an arcade shooter. Constant Pew Pew, Bounties popping up in my HUD every few seconds....I half expected to hear "Kerching" noises and see gold coins flying out of the explosions.......
.
On the flip side, you have "trade" where every single trucker in the galaxy, is hauling slaves or palladium, max profit, all the time, every time..........don't people have to eat, who is delivering the food? The agreement was that Trade was "Over Powered".....FD said exactly that in their press releases.........so, did they Nerf that OP? Nope......they made the others OP too.............sigh........
 
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