Why isn't this in the game?

I've played Freelancer and EVE for the majority of my Space games and I kinda thought and hoped Elite would be the perfect mix. It looked like it, but the more I play the more it looks like a single player game with random people in it that only affect you in combat rather than anything else.

That's your problem right there. By playing Eve and Freelancer then you have set expectations for a game that pre-dates both of the games you mentioned.
I have also played both of those games and while they both have their merits none of them held a candle to what Elite was and is.
 
I think the main problem is that Elite: Dangerous is advertised as an immense open world space sim with all it's glamour. But once you enter the world of ED you realize quite fast it's not all the shine it should be. The worst part is that this game could be extremely good instead of just good if only they add the stuff people want. That's the reason they added mining in the first place. Hell I didn't even bother coming here if mining wasn't in the game.

But it is, and it needs work, and I'm more than happy to pitch in a few ideas about how to improve mining. And above were some of those improvements. The more choice people have in a game in things to do, the more different kind of people you attract to your game. So the ideas I have basically raise market value. If it was added before the actual release and had a lil more depth. I bet a lot of EVE players would jump across more easily.
 
Usually there is something you want to achieve, to achieve it you need assets or cash or w/e.

Personally I just want to have fun playing... for me the most fun part of the game is PvP. To do this, I of course need credits for ships, equipment, rebuy cost and so on... the less time I have to waste for grinding out those credits, the sooner I can can start having fun. The easier it is to make credits, the shorter are the grinding-sessions (i.e. to make up for a lost ship) between the fun parts.

I really did a lot of trading and I admit I enjoy trading, too to a certain extent, but for my personal preferences the balancing between grinding and playing is pretty good. It still costs a few hours of "work" to make up for the loss of an expensive ship, so it really has a meaning to lose a ship, which is good. But since I am not an unemployed 24/7-player, increasing the grind by a considerable amount would make it too boring.

But of course you will never be able to make it right for everyone... some people complain it is too hard and they will never ever be able to fly an Anaconda... other people (i.e. you) are saying it is too easy... and some (like me) say it is alright :)
 
It just becomes another p2w game then.

Ah, I want an A rated anaconda but instead of doing the exploring, trading and fighting for it, I'll just use my credit card.

some of the skills books in Eve were extraordinarily expensive.
The trade market isn't all that simple either.

ED, you just buy at one station, fly to another with a higher buy back value, then sell it, instant cash and profit.
Non of this waiting for it to sell.
 
I do, that's why I am here and no longer in EVE :D

(...)

Does that include the prices for PLEX?

Yeah, I think the price was stable at around 500m? Maybe a bit less?

It has been a while though, maybe a few years since I logged in. Things might have gone Pete Tong since then.

Yeah, I agree....when the 1.2 Buff came out for RES farming, my first session before it got nerfed back down again........was like an arcade shooter. Constant Pew Pew, Bounties popping up in my HUD every few seconds....I half expected to hear "Kerching" noises and see gold coins flying out of the explosions.......
.
On the flip side, you have "trade" where every single trucker in the galaxy, is hauling slaves or palladium, max profit, all the time, every time..........don't people have to eat, who is delivering the food? The agreement was that Trade was "Over Powered".....FD said exactly that in their press releases.........so, did they Nerf that OP? Nope......they made the others OP too.............sigh........

I think FD are nervous of angering the player base, this is their first game even remotely akin to an MMO and they probably aren't used to it.

If they keep treating open mode as a single player game though I think most of the MMO fans who flocked to Elite will just leave, which is a sizeable portion of the player base. I understand that ED wasn't exactly intended as an MMO, but ED really aren't helping themselves in that regard with the sales pitch on their home page. It really is not apparently to new customers who weren't part of the kickstarter.
 
There are a few hundred thousand player pilots in the entire galaxy. One typical High Tech world has a population of something like 30 billion people. And you think it makes sense that all the commodities should originate from the players?

RE: Cargo drones. A whole drone piloting thing is in the works. I conjecture that's what those second piloting stations are for in the FdL, Asp, etc. Not sure when they'll be in-game...

The prices change while you're docked simply due to the fact that the client refreshes to the server occasionally, and that's where the prices come from. Having it not refresh every few minutes could open it up for exploit. There could be a check implemented such that, "if the player has not left dock, and if the prices haven't changed by more than x%, then use the old prices." But that's such a small number of credits that it might not be worth the effort.

There is a crowd that's used to territory control, corporation-based, galactic dominance-style gameplay. That's kind of a different flavor from "just one ship in a huge galaxy." I wouldn't hold out much hope for planetary landings completely changing the colour of the game; more likely it would be an extension of what's already here.
 
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Personally I just want to have fun playing... for me the most fun part of the game is PvP. To do this, I of course need credits for ships, equipment, rebuy cost and so on... the less time I have to waste for grinding out those credits, the sooner I can can start having fun. The easier it is to make credits, the shorter are the grinding-sessions (i.e. to make up for a lost ship) between the fun parts.

I really did a lot of trading and I admit I enjoy trading, too to a certain extent, but for my personal preferences the balancing between grinding and playing is pretty good. It still costs a few hours of "work" to make up for the loss of an expensive ship, so it really has a meaning to lose a ship, which is good. But since I am not an unemployed 24/7-player, increasing the grind by a considerable amount would make it too boring.

But of course you will never be able to make it right for everyone... some people complain it is too hard and they will never ever be able to fly an Anaconda... other people (i.e. you) are saying it is too easy... and some (like me) say it is alright :)
Genuine question: what will you do with the anaconda once you buy it?
 
Tbf CCP kept Eve running for 13 years by NOT bending to the will of one small side of the player base.

Do you think ED will last that long?

I think they have a choice to offer an interesting MP game people want to play or concentrate on a small number of people who want to play a single player game. I know which route where I think the future of a successful game is and its not by focusing on the single-player. :)
 
Here's one question that's not new, why can't I store my ship when it's hold is full of non-perishable goods that I legally bought?
 
Yeah, I think the price was stable at around 500m? Maybe a bit less?

It has been a while though, maybe a few years since I logged in. Things might have gone Pete Tong since then.



I think FD are nervous of angering the player base, this is their first game even remotely akin to an MMO and they probably aren't used to it.

If they keep treating open mode as a single player game though I think most of the MMO fans who flocked to Elite will just leave, which is a sizeable portion of the player base. I understand that ED wasn't exactly intended as an MMO, but ED really aren't helping themselves in that regard with the sales pitch on their home page. It really is not apparently to new customers who weren't part of the kickstarter.

The MMO community in Elite really isn't that big, If that was true they would have gone a month after release. Elite is a game for the sci niche community and sim community, which isn't that big in the first place. But Elite still has sold to over 400k players so the future is bright.
 
Genuine question: what will you do with the anaconda once you buy it?

I already bought it, and I'm currently using it to earn the credits I need to play PvP with other ships (Clipper and Python mainly).

I will still take a while to get to a battle-fit Anaconda, which costs around 600 millions. And when I lose that one in combat, I will have to trade for at least 5 hours, to replace it. That means 2-3 days for me... not really looking to trade for weeks every time I lose a ship :)
 
I already bought it, and I'm currently using it to earn the credits I need to play PvP with other ships (Clipper and Python mainly).

I will still take a while to get to a battle-fit Anaconda, which costs around 600 millions. And when I lose that one in combat, I will have to trade for at least 5 hours, to replace it. That means 2-3 days for me... not really looking to trade for weeks every time I lose a ship :)

So you are playing the game currently, grinding credits, because you have a goal in mind? Now imagine if you had infinite credits and throw away ships, which is where this game is headed for a lot of us.

The MMO community in Elite really isn't that big, If that was true they would have gone a month after release. Elite is a game for the sci niche community and sim community, which isn't that big in the first place. But Elite still has sold to over 400k players so the future is bright.

Perhaps, but all I know is that a lot of the people I chat to and meet in game stop logging on after a while. One messaged me earlier and said he felt "lost" after the war on Lugh had ended as there was nothing left to do.

And I do not think Elite would have sold even close to 400k without being marketed as a sandbox MMO*.

*I don't really blame FD for that, it was mostly reviewed under that genre. But FD did nothing to dissuade that impression, and the sales pitch on ED's home page reads exactly like the description for a sandbox MMO. KS backers may have had a detailed description of what they intended for the game, everyone that came after the kickstarter didn't have that luxury.
 
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