Why isn't this in the game?

Look, I just want to play this game with friends and when we did work together the loot should be evenly split. But this is impossible in this game at it's current state.

I want mining to become a less tedious way of earning money by making looting a lot more enjoyable. I don't care if they lower the % outcome of the refinery to make up for time spent mining. As long as I don't have to scoop every single ore drop I'm happy. I also don't care if I have to pay 100k or put it in a 3 slot for that module.

Also when me and a friend go in a station, open the trader and we both want to purchase let's say Food for small jump fast profit. I pay 67 for it and he pays 45. Should be equally imo. No question about it. We're not both going to the super market and I pay $1 for beer but you have to pay $2 because you came in after me.

It's mostly common sense I'm talking about and not some bull. The hard part I'm dealing with right now is that the year is 2015 and there are seriously a ton of examples of how good games are and what features make the game even better but still they come lacking in the games that come out.
 
The hard part I'm dealing with right now is that the year is 2015 and there are seriously a ton of examples of how good games are and what features make the game even better but still they come lacking in the games that come out.

You think that's a new phenomenon in 2015 ?

Look at World of Warcraft in 2004 vs World of Warcraft today - they're very different. That's taken more than a decade of ongoing development and improvement.

ED was only released 3 months ago - have some patience.
 
You think that's a new phenomenon in 2015 ?

Look at World of Warcraft in 2004 vs World of Warcraft today - they're very different. That's taken more than a decade of ongoing development and improvement.

ED was only released 3 months ago - have some patience.

My point is WoW has a 10 year development. If you plan on making a game why not "steal" ideas from games already developed? Why do we have to start with a rock every time to make a wheel?
 
So you are playing the game currently, grinding credits, because you have a goal in mind? Now imagine if you had infinite credits and throw away ships, which is where this game is headed for a lot of us.



Perhaps, but all I know is that a lot of the people I chat to and meet in game stop logging on after a while. One messaged me earlier and said he felt "lost" after the war on Lugh had ended as there was nothing left to do.

And I do not think Elite would have sold even close to 400k without being marketed as a sandbox MMO*.

*I don't really blame FD for that, it was mostly reviewed under that genre. But FD did nothing to dissuade that impression, and the sales pitch on ED's home page reads exactly like the description for a sandbox MMO. KS backers may have had a detailed description of what they intended for the game, everyone that came after the kickstarter didn't have that luxury.

I came in during premium beta ( after KS) and I have never played any of the previous Elite games tho I have heard of them before. I have also played many MMOs before like EVE, WOW, SWTOR but I think I am mature enough to understand what I spend my money on. Is ED a MMO? yes. Is it like any MMO I have every played before? No. Is that a bad thing? No.

Alot of players want all games to fit into the genre box they are use to, this is an injustice to new games trying to do NEW things. Listening to the player base is good ( sometimes) but can hurt as well. Like with SWTOR, at the time it was about to release everyone was saying "OMG just give me WOW in the Star Wars universe and that would be so epic" and thats exactly what they got, then players complain that is was just a WOW clone. Players say that SWTOR is dead and has been dead for years BUT, its the 4th most highest grossing MMO on the market right now.

I am glad FD is making the game that they want to make :D
 
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My point is WoW has a 10 year development. If you plan on making a game why not "steal" ideas from games already developed? Why do we have to start with a rock every time to make a wheel?

having a good idea and implementing that idea are totally different.

My neighbour has a ferrari....I'd like a ferrari too.....I've had the idea, but I've not got the ferarri! What's going on ? Oh yes, that's right....having the idea is easy.....making the idea a reality is going to take some serious hard work, commitment and time on my part....probably years.

You can steal ideas from other games, but you can't just steal their game code and shove it into ED. You have to build your version from the ground up (with a rock ?)

so exercise a little patience, and let FD develop this game as they plan to do.
 
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My point is WoW has a 10 year development. If you plan on making a game why not "steal" ideas from games already developed? Why do we have to start with a rock every time to make a wheel?

Why does every game have to do what other games are doing? I personally like innovation, If I wanted a game that steals every other games ideas I would play Star Citizen.
 
I've said it before, but for the newcomers in the gallery, I'll say it again.

Goldselling would not be a problem within Elite. It costs £40 for one copy of Elite. You get one character. You need to sell at least £40 of gold per account, including the ones that would get banned for gold selling. You have limited ability to advertise your wares in game as in it's hard enough to communicate with my friends, never mind lots of strangers. There isn't much you can buy in the game. If you do buy everything and fit everything you can still be a terrible pilot. FD can't program decent ai to make a challenge, will Goldsellers be able to make an AI that can beat FD's consistently without being beaten? Or locate, pick up and sell mined material? Or sit visiting uss's waiting for the random locator messages for Elite Anacondas?

Gold selling is a red herring.
 
My point is WoW has a 10 year development. If you plan on making a game why not "steal" ideas from games already developed? Why do we have to start with a rock every time to make a wheel?

It's called progression.
Its making a different game, not a game the same as all the others.
Medal of honor was a Call of duty ripoff.
Battlefield now tries to be CoD, its samey and boring.
I applaud any game Dev who tries to break the mould, be interesting and try new things.
If I wanted the game to be like eve, I'd play eve.
If I wanted it to be like CoD, I'd play CoD.
 
It's called progression.
Its making a different game, not a game the same as all the others.
Medal of honor was a Call of duty ripoff.
Battlefield now tries to be CoD, its samey and boring.
I applaud any game Dev who tries to break the mould, be interesting and try new things.
If I wanted the game to be like eve, I'd play eve.
If I wanted it to be like CoD, I'd play CoD.

If I wanted a game to be better than a strangled simulation (we can fly spaceships, but credit transfer is not around?) I'll make suggestions. Cheers.
 
Why does every game have to do what other games are doing? I personally like innovation, If I wanted a game that steals every other games ideas I would play Star Citizen.
Innovation also means progress. Not adding the ability to trade credits with another player is a step back and not innovation. It's not logical even in an MMO as you called it earlier.

I praise innovation but I don't understand the lack of basic tools and having to take a step back. And the points I addressed are just that. Steps back and illogical lack of things.
 
On the utterly broken mining side of the game.....why no tractor beam?.........LORE will come the cry..............because in the original Elite, they used Scoops.........so when you say why can't we have tractor beams that might make mining have a point, and rather than say "Yeah, good idea for these modern times".......the answer comes......"Because....LORE!.........".
.
But Jeeze......even the Bible was changed at the Council of Nicaea as the Old Testament was a bit spooky for the new church.....so they trimmed out the bits they didn't like for their new version. That whole "One and only god" had to be squared away with the father son and holy ghost........the holy trinity..............point being, if the Church can admit they got the Bible "wrong".....can't we suggest that the original Elite got it wrong.....and that making space stations with minerals from mining, using tea spoons and tweezers, is not ideal or even logical.................


Not sure why you want to drag religion into this but:
1. Catholic!=Christian
2. I am no friend of the catholic church, but they did not discuss what you mentioned during that council
3. They have changed many things in the Bible, but that doesn't make it right and good
4. Those that follow the unchanged bible as Christians have been there most hated by the Catholics as it is a threat to their power
5 this had nothing to do with ED but I didn't want to let that comment stand.
 
Innovation also means progress. Not adding the ability to trade credits with another player is a step back and not innovation. It's not logical even in an MMO as you called it earlier.

I praise innovation but I don't understand the lack of basic tools and having to take a step back. And the points I addressed are just that. Steps back and illogical lack of things.

How is trading credits innovation if every other MMO does it? Elite Dangerous isn't like other MMOs. If I wanted to play with other MMO game mechanics I would just play those other games. There is really no reason to trade credits outside of skipping activities for instant progress.

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Talking about false assumptions.

Wanting to make it better imo =/= not saying it's a bad game.

Fixed it for you :D
 
How is trading credits innovation if every other MMO does it? Elite Dangerous isn't like other MMOs. If I wanted to play with other MMO game mechanics I would just play those other games. There is really no reason to trade credits outside of skipping activities for instant progress.

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Fixed it for you :D

Well I wasn't giving any one else's, was I? :D
 
It's mostly common sense I'm talking about and not some bull. The hard part I'm dealing with right now is that the year is 2015 and there are seriously a ton of examples of how good games are and what features make the game even better but still they come lacking in the games that come out.

An interesting take. I have some of my own points of view. Firstly, don't overestimate how great AAA titles are right now. It's only the select few that are worth playing. How many World of Warcrafts are there? How many DOTAs? How many EVEs? There are a handful of successful online games, and half of those are FPS arenas that don't have any breadth of play.

You want to know what modern AAA games look like? The Order: 1886, COD Advanced Warfare, and Alien Isolation. All three are horrible in my opinion, and I'm trying hard not to digress into the various reasons why. All three are FPS, a genre that is far from the most complex in the industry. You'd think they'd have that formula perfected years ago. And for those three prolific examples there are dozens of would-be contenders with full publisher support that flop because they're terrible. Even The Elder Scrolls has been having a hard time!

When's the last time you saw a multiplayer space piloting game? Not a lot of prior experience to draw from. So it's only fair to expect even less of a proven formula than the FPS!

The total development cost of E: D is right around $10 million, much of that provided by crowdfunding. WOW cost $65 million just for vanilla 1.0 - and that's 2004 dollars. Vanilla 1.0 was more of a broken heap than E: D is by an order of magnitude. This game has been built on a shoestring. And before you bring up EVE and its sub-million pricetag for 1.0, take a look at how much money they've spent on their game since then. Comparing E: D 1.2 to EVE in 2015 is not apples to apples.

Another thing to consider is that, unlike WOW and EVE, this game does not use a subscription model. FDEV makes money by selling copies and expansions, with a hint of cash store. That's more like Skyrim. In that model, you don't even try to get players to put in hours week-over-week. That's the sort of thing you do when you want them to renew for another month. Rather, you have a certain number of hours of gameplay content that you dial-in. Hopefully enough that people are left wanting more. Then, when your next expansion comes out, people buy it, because, as I said, they wanted more. That gives another burst of gameplay-hours, and those are then spent and the players want more yet again. So you sell another expansion pack, and the cycle continues.

I'd call this game a resounding success. Setting the bar too high is going to lead to disappointment no matter what game you're talking about. If you ask me, "Is E: D worth paying $40 for?" I'd say, "Heck yeah, I've put in something like 1000 hours. I don't play like I used to, but, man, what a ride!" If you ask me, "Is E: D an EVE replacement?" I'd say "No way."
 
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I came in during premium beta ( after KS) and I have never played any of the previous Elite games tho I have heard of them before. I have also played many MMOs before like EVE, WOW, SWTOR but I think I am mature enough to understand what I spend my money on. Is ED a MMO? yes. Is it like any MMO I have every played before? No. Is that a bad thing? No.

Alot of players want all games to fit into the genre box they are use to, this is an injustice to new games trying to do NEW things. Listening to the player base is good ( sometimes) but can hurt as well. Like with SWTOR, at the time it was about to release everyone was saying "OMG just give me WOW in the Star Wars universe and that would be so epic" and thats exactly what they got, then players complain that is was just a WOW clone. Players say that SWTOR is dead and has been dead for years BUT, its the 4th most highest grossing MMO on the market right now.

I am glad FD is making the game that they want to make :D

I don't think what FD are making is a "new" thing, it's essentially a 1990s sandbox game. It has a similar feature set to Elite 3, but with some multi-player tacked on and better graphics. If I hadn't seen games like Elite before, I'd be inclined to agree with you.

I mean sure, the market is interconnected and there are some scripted war-themed community events, but at it's core it's a single player sandbox game akin to X3 or FFE.
 
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