Maybe space flight is inherently boring but Space games should not be. Yes I bought the wrong game.
I am currently enjoying and not being bored in other space games where the game play is not "inherently boring"
So you wanted more of an arcade style game. Nothing wrong with that. Myself, I prefer a more life like experience, but that's just me. To each their own. I'm just curious, though, which space games are you playing? If it's Star Citizen Arena Commander, then never mind.
Guys, guys, guys, (forgive my presumption, if in error)! It could be, and should be, both! The elements are there, and the previous games
did provide for both camps.
What's missing this time 'round is acknowledgement and incorporation of all the advances made in game design
since the last game, and also some paying attention to the world that has developed.
In the last games, everything seemed futuristic - we, the real-life we, didn't even have the internet back then. It was a different world.
This game doesn't acknowledge the advances in communication we have made in 20 years. But I've gone over this before, I don't want to again.
Instead, look at mining in the game. And then read a science publication. We, as a species, are making our first steps into off-world mining. The research is being done. Experiments will be performed. Progress will be made,
But does anyone, in their sickest, most fevered fantasies, believe that we, the human race, will
chase fragments of rock around in space ships in order to capture the ore we mine? We have knowledge of
NETS, for crying out loud! Honest-to-god, NETS!
"Ah! But, FD are making the game THEY want to play. Decisions were made for gameplay purposes
, that might make the game differ from real life."
No. Not "Ah!". It's an artefact of lack of design. I feel embarrassed for this game. Elite - A
Michael Bay Production.