In Flight Refuelling?

I haven't read your whole heated discussion, but I think this hasn't been brought up, yet:

Giving fuel to stranded ships is something we have another idea for anyway.

So they already have something in mind for helping out stranded ships. Looking forward to what they come up with.
 
Yes, was going to suggest this myself, then searched and found this thread. Yay, I'm glad someone already got people supporting this.

Just to add my thoughts to the list:
* Cargo ship for Mining ships out on the fringe, that also refuels the ships when they drop off their mining goods.
* Refuel + cargo ship for Combat ships designed for pirating
* Being able to help your buddy out, so that you both are cooperatively exploring. Maybe your buddy hit a bad string of non-scoopable stars, and you didn't. Even though he has a fuel scoop, it would be cool to be able to jump over and help him out. (basically, it would give a purpose to "cooperative exploration". Without the ability to share fuel, i can't think of any comradery with exploration.)

For those that don't think this is a good idea: ....Huh?
 
me: perhaps NPCs as well as players could activate distress beacons. Players could outfit their ships with a "refueling tank", and maybe "long-range SOS scanners" or something, and fly around listening for distress calls and charging for their services. Or maybe finding a waiting trap at the end of that distress call!

My thoughts exactly .. there is SO MUCH potential for immersive gameplay that includes other currently implimented playstyles such as pirating... even as a transport ship you still might need/want an escort in the event that there will be pirates setting a trap ......

THIS IS ALREADY IN THE GAME
sometimes when you visit a "strong signal source" it turns out to be a Pirate trap ... this isn't even that big of a step to take to have players have the ability to set similar traps.... but currently YOU CAN't ... why can the Npcs set a strong signal source trap but players cannot... why???!? I seriously Cannot understand why anyone would say it is better as it is to blow yourself up when you run out of fuel... when there is so much room for interesting gameplay.
 
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You are assuming that you can make a phone call over a number of light years. The ability to do so would break several other game mechanics.

what in game mechanics does this break??
i'm confused please explain..
because currently you can instantly send messages to your friends even if they are on the other side of the galaxy ... it seems like instead of breaking mechanics it reinforces them.
 
No. Take responsibility for your own actions. Don't expect a bailout for every eventual possibility.

If they implement that what if you can't afford the fuel?

If they implement that, why bother having fuel?

Why bother having a fuel scoop?
Agree totally.

There's plenty of fuel around, and it's all free. Just equip your ship with a fuel scoop and then you can nip off to your local friendly self-service scoopable star.

People need to plan properly, and play according to their capabilities (which is not the same as abilities!).
 
I like how it sounds that it's more logical to put a bullet to your head than calling a number to get gas. Wow, we have come far in the year of 3301.
It's not "a bullet to your head [sic]". Your game character is not killed, he is capsuled back to the last visited starport -- alive.
 
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This sort of thing could lead to Wings becoming so powerful that not being in a Wing would be a significant disadvantage. Wings can already jump together, and fight together, thus making them a formidable multi-foe. Adding pooled fuel would make them even more powerful, and would eventually result in game imbalance.
 
This sort of thing could lead to Wings becoming so powerful that not being in a Wing would be a significant disadvantage. Wings can already jump together, and fight together, thus making them a formidable multi-foe. Adding pooled fuel would make them even more powerful, and would eventually result in game imbalance.

This is ridiculous... you think pooling fuel together would make wings more combat effective???? if anything while refueling someone I would imagine that the one being re-fueld and the one fueling would be incredibly vulnerable to attack.. not some OP space ship Golem like a power rangers megazord.. OH THEIR REFUELING FCK RUNN BEFORE IT TRANSFORMS! WHATCHOUT FOR IT"S BEAM SWORD!

really ?
 
This sort of thing could lead to Wings becoming so powerful that not being in a Wing would be a significant disadvantage. Wings can already jump together, and fight together, thus making them a formidable multi-foe. Adding pooled fuel would make them even more powerful, and would eventually result in game imbalance.

In flight refuel would not be exclusive for wings. Wings is just an great example where it can be used.
 
ANYTHING that encourages people to play and work together in a game that IS MEANT TO BE PLAYED TOGETHER is an absolute no brainer.

I can't believe there are people who wouldn't like to see something like this implemented. I just can't fathom why people don't want this, if you want a single player space exploration game play the X series and stop encouraging people to solo this game for all eternity.
 
I am specifically against a magic "I've been dumb - get me out of this situation with zero penalty" button.
That's nice. Good thing nobody has suggested such a thing.

The ideas in the thread have mostly revolved around the concept that distress calls and emergency refueling would be risky, expensive, not-guaranteed, and only useful in occupied space. An emergency measure which players would still try to avoid, and would still be punishing. And in addition, would be more realistic, more conducive to player interaction, and open up new gameplay opportunities.
 
In flight refuel would not be exclusive for wings. Wings is just an great example where it can be used.
My point exactly.

Wing players stand to derive the greatest benefit from in-flight refuelling, because they are usually together, and would consequently put single players at a relative disadvantage. Gameplay woud be weighted (imbalanced) in favour of players in Wings. But not all of us want to play in mini-groups with mates - some of us would like to play as single players.
 
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ANYTHING that encourages people to play and work together in a game that IS MEANT TO BE PLAYED TOGETHER is an absolute no brainer.
Utter rubbish. If it was specifically meant to be played together then solo mode would not have been provided and Wings would be the norm.

You may want to play in little groups with your chums all the time - I do not.
 
Yes, and we have planes that can fly themselves, cars that can drive themselves but in 1300 years time we have conquered the stars but forgotten all that. No. It's called a game mechanic and punishes you for being dumb and makes reward of success more enjoyable, because how would it feel if there was zero risk?

We have cars that can drive themselves? Where can I buy one?

 
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