InMemoriamSirocco
Banned
I currently have an Eagle kitted out with beams, and they do indeed have issues with sustained fire.
I have a question related to OP's, though. I'm looking at the same choice, and thinkin thinking I will do almost only combat. The thing is, I have friends picking up the game, and they're looking at trade. Would the viper make a decent escort, or would the cobra be better because of its longer range? Cost isn't an issue, because I plan to stay in my eagle until I'm decent at dogfighting.
I would prefer a Cobra as an escort, simply because it can easily have the same jump range as a dedicated trader and still be combat capable. Also, you can do your own fair share of (rare?) trading in it on the side, doing the same routes as your friends.
For long hauls trading rares you could, for instance, use this loadout:
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
S: 1G/G Burst Laser
S: 1G/G Burst Laser
U: 0D Shield Booster
U: 0D Shield Booster
BH: 1I Lightweight Alloy
RB: 4A Power Plant
TM: 4A Thrusters
FH: 4A Frame Shift Drive (20 - 22 ly jump range)
EC: 3C Life Support (10 min emergency oxygen supply)
PC: 3A Power Distributor
SS: 3C Sensors (5 km range)
FS: 4C Fuel Tank (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4A Fuel Scoop (~46 sec to fill all 16 tons)
4: 4A Shield Generator
2: 2E Cargo Rack (Capacity: 4) ---> 16+4 = 20 tons cargo capacity
2: 2A Shield Cell Bank (4 C-grade charges)
2: 2D Hull Reinforcement Package
If you put your fuel scoop to priority 2 in modules, this loadout will have enough power in a fight.
Cost is about 10 mill with 500k rebuy.
M: 2F/G Multi-cannon
S: 1G/G Burst Laser
S: 1G/G Burst Laser
U: 0D Shield Booster
U: 0D Shield Booster
BH: 1I Lightweight Alloy
RB: 4A Power Plant
TM: 4A Thrusters
FH: 4A Frame Shift Drive (20 - 22 ly jump range)
EC: 3C Life Support (10 min emergency oxygen supply)
PC: 3A Power Distributor
SS: 3C Sensors (5 km range)
FS: 4C Fuel Tank (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4A Fuel Scoop (~46 sec to fill all 16 tons)
4: 4A Shield Generator
2: 2E Cargo Rack (Capacity: 4) ---> 16+4 = 20 tons cargo capacity
2: 2A Shield Cell Bank (4 C-grade charges)
2: 2D Hull Reinforcement Package
If you put your fuel scoop to priority 2 in modules, this loadout will have enough power in a fight.
Cost is about 10 mill with 500k rebuy.
For short back-and-forth trips you can use this loadout, for example:
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
S: 1G/G Burst Laser
S: 1G/G Burst Laser
U: 0D Shield Booster
U: 0D Shield Booster
BH: 1I Lightweight Alloy
RB: 4A Power Plant
TM: 4A Thrusters
FH: 4A Frame Shift Drive (19 - 23 ly jump range)
EC: 3C Life Support (10 min emergency oxygen supply)
PC: 3A Power Distributor
SS: 3C Sensors (5 km range)
FS: 4C Fuel Tank (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4A Shield Generator
2: 2E Cargo Rack (Capacity: 4)
2: 2E Cargo Rack (Capacity: 4) ---> 16+16+4+4 = 40 tons cargo capacity
2: 2A Shield Cell Bank (4 C-grade charges)
You won't have to prioritize modules for this loadout.
Cost is about 7.3 mill with 361k rebuy.
M: 2F/G Multi-cannon
S: 1G/G Burst Laser
S: 1G/G Burst Laser
U: 0D Shield Booster
U: 0D Shield Booster
BH: 1I Lightweight Alloy
RB: 4A Power Plant
TM: 4A Thrusters
FH: 4A Frame Shift Drive (19 - 23 ly jump range)
EC: 3C Life Support (10 min emergency oxygen supply)
PC: 3A Power Distributor
SS: 3C Sensors (5 km range)
FS: 4C Fuel Tank (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4E Cargo Rack (Capacity: 16)
4: 4A Shield Generator
2: 2E Cargo Rack (Capacity: 4)
2: 2E Cargo Rack (Capacity: 4) ---> 16+16+4+4 = 40 tons cargo capacity
2: 2A Shield Cell Bank (4 C-grade charges)
You won't have to prioritize modules for this loadout.
Cost is about 7.3 mill with 361k rebuy.
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