I find ALL green to be actually harder to see because you are effectively switching off the other pixels. A softer/lighter green hue is much easier as it is still green but you are also using all the pixels.
This is what I run with..
<MatrixRed> 0.1, 0.71, 0.1 </MatrixRed>
<MatrixGreen> 0.5, -1, -0.26 </MatrixGreen>
<MatrixBlue> -0.51, 0.73, 1 </MatrixBlue>
- - - - - Additional Content Posted / Auto Merge - - - - -
Indeed. It has already been stated by the devs that the way the colours are currently done was fine for the release but a better system is planned at some point.
This is what I run with..
<MatrixRed> 0.1, 0.71, 0.1 </MatrixRed>
<MatrixGreen> 0.5, -1, -0.26 </MatrixGreen>
<MatrixBlue> -0.51, 0.73, 1 </MatrixBlue>
- - - - - Additional Content Posted / Auto Merge - - - - -
Let me attempt to address this if I may.
To begin with you must remember that the total number of DK2 users is quite low in the community.
The DK2 is not a consumer product and future changes may redress the pixel geometry issues.
Frontier chose the orange/cyan colour scheme for a lot of good reasons (colour blindness for example)
But most importantly, the decision to move to a pentile pixel display was a late change by Oculus that was a closely guarded secret they did not share with FD.
Frontier were not in the position to re-balance the entire colour palette of the game because one hardware vendor made a change to their equipment.
Suggesting they have 'failed' because of this is a little extreme.
In fact their desire to eventually include a custom colour wheel/mapping in game shows that they are still working on this for all types of user.
Indeed. It has already been stated by the devs that the way the colours are currently done was fine for the release but a better system is planned at some point.