1.
hello i want to introduce a new class into ED, called killer.
its a sub type of a pirate, he is proud of the bounty set on his head, he doesn't seek much money, he is looking for fights to death, in an underweight vessel, he loves the harzardosness coming up in a fight and he loves it when his victim explodes.
always roaming arround in small gangs from players 2 up to 5, there will be systems where there is a lot of them, traders, bounty hunters, explorers, beware!
THIS is the top of the foodchain!
2.
however, with this type of player incoming and chasing you until death, what do you think about an alternative way to save your income?
i do not want to run all players along in basic beginner ships (included me
), so
what about having a monthly income based on your class?
traders: should be able to apply an insurance on their goods.
bounty hunters: could get an additional income based on their kill/death ratio from their faction.
pirates: could make an insurance on their ship.
killers: could get an additional income based on their kill/death divided by death/kill ratio
explorers: could make additional money through exploring space etc.
what do you think about it?
hello i want to introduce a new class into ED, called killer.
its a sub type of a pirate, he is proud of the bounty set on his head, he doesn't seek much money, he is looking for fights to death, in an underweight vessel, he loves the harzardosness coming up in a fight and he loves it when his victim explodes.
always roaming arround in small gangs from players 2 up to 5, there will be systems where there is a lot of them, traders, bounty hunters, explorers, beware!
THIS is the top of the foodchain!
2.
however, with this type of player incoming and chasing you until death, what do you think about an alternative way to save your income?
i do not want to run all players along in basic beginner ships (included me
what about having a monthly income based on your class?
traders: should be able to apply an insurance on their goods.
bounty hunters: could get an additional income based on their kill/death ratio from their faction.
pirates: could make an insurance on their ship.
killers: could get an additional income based on their kill/death divided by death/kill ratio
explorers: could make additional money through exploring space etc.
what do you think about it?