Open PvE

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....Its not fair that 1 person has to manage even the invites alone, FD should be able to replicate Mobius, link it to the menu & call it "OPEN PVE", Mobius only had to boot 4 people ever, FD could run PVE on the same honour system, 1 tick box "I agree if I attack another CMDR in PVE outside of a combat zone, with the said CMDR having chosen the other faction I will pay the full costs of my mistake, not be allowed to join that group again & suffer 50 lashes (ok maybe a week in PK hell or solo). FD have the data to make it work & ensure it is free of problems from day 1.

Holy hand grenade Batman! This! Thanks Dave. Apparently there are approx. 10.000 (and climbing - read the threads, do the math) cmdrs agreeing with you. I sure wish FD would pick up on this topic.

Care to comment FD?.... <silence>...
 
I would prefer a more featured Group system where a group can be registered and not tied to a specific player. The server space required would be insignificant. Certain groups - perhaps those with the highest membership? - could be listed under Groups for everyone by default without having to search or request friendship to enter.
 
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TBH I think a proper PVE mode is far preferable to half of the community just avoiding open play entirely, because they don't like pvp. I think they should do it. PVE always attracts more customers so it makes sense from their end.

They wouldn't need to police it, they would just code it so players can't damage other players.
 
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May I ask when you bought ED, you seem to think you know a lot about the game, but your forum account (& IMHO understanding of ED to) are only 3 weeks old, yet I am trying to change the game?

I am no pacifist, and to answer "i'll never understand is why did you and everyone else in Mobius group bought this game ? You buy a game you didn't like and ask to change one of it's core mechanics, not to fix some gameplay features. It doesn't work that way" are you sure, many of us bought this game a long time ago on the basis of what FD kickstarted.
I'm beta backer and i didn't need a forum account before.
Now we agree on something, post launch a bunch of people whining there is not enough PVP, hopefully FD will do the same & ignore them and continue to work on the content, some of which I hope will get us back towards "rare & meaningful"
Where is that bunch of people, who need more PVP ? I only saw a bunch of people who want to separate people and make ED die. Specially when Star Citizen (I don't like SC) launch.

You all don't understand a simple thing. There are not so many people actually playing Elite, comparing to other popular titles. The world of Elite already is EMPTY. There are only people around Lave, LHS 3447 (lol, sidewinders) and community goal systems. If you are far away from them - you barely see anyone. And you want so seprate them more. So there will be a small arena, called Lave at PVP Mode, and bunch of people at PVE Mode.
Do you think, that Mobius group, even growed up will be enough to support the game ? Cos i'll stop support it if they introduce paddocks for everyone. The same goes for my friends who share my opinion. i'm sure, that there are much, much more people who love ONE big open world with PVP opportunities.

Maybe you should focus more on fixing current gameplay issues ? Everybody knows EvE Online - you have high sec systems and low sec systems. FD could do the same for ED. Make Anarchy systems more profitable and interesting so there will be people, make security force react much faster at high security systems, make interdictions harder, cos today escaping from interdictions actually is not working feature... much serious penalties for killing people.
Other words - make ONE big world that has a place for anyone. And remove SOLO mode, or atleast make a different save for it.
 
... And remove SOLO mode, or atleast make a different save for it.

You doth protest too much. It doesn't matter how many players stamp their feet, throw their stuff out of the pram, name call, etc., they will never stop others playing ED how they want.
 
I don't really understand why the game was designed with all these different modes instead of simply having an open world where people can flag themselves for PvP if they want, or not if they're don't. It worked perfectly well in SWG, my favourite mmo of all time.

Personally, I'm not the slightest bit interested in PvP, I bought the game to play as a trader and as such, there's not a chance I would risk my lightly armed ships to be nothing more than content for people who want human targets rather than NPC ones. The only way to play the game I want at the moment is to stick to solo. If it wasn't available, I would never have bought the game in the first place. However, if there was an open PvE mode where PvP was either banned completely or made purely consensual by some kind of flagging system, I'd happily switch to that.
 
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I don't really understand why the game was designed with all these different modes instead of simply having an open world where people can flag themselves for PvP if they want, or not if they're don't. It worked perfectly well in SWG, my favourite mmo of all time.

That is the way the game works. Group and solo are matchmaking flags. FD decided to call them modes to placate the people wanting solo/group modes. I'm not saying that this is a bad thing and it's one of the main reasons why people misunderstand how the game works.

This is the only argument against implementing game mechanics for an open pve mode as it would have to be either honour based like mobius and dedicate man hours to resolving disputes if people did shoot one another in it or rewriting chunks of code and making it work separately to the main game with the match making flags.
 
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I agree this is for me the biggest sticking point for PvE mode. Personally I think a friendly fire flag where bullets magical!ly do no harm would be a bad idea but equally there are enough idiots who would log into PvE and grief for lolz that a pure trust system is not enough.

Possibly huge in game penalties may work but it would need some software policing somehow.
 
I already mentioned this a couple of times, but everyone just ignore and keep asking for separate mode with unicorns and flowers.
->> EvE Online <<- ! Hello !
ONE world
ONE mode
You just have high sec systems and low sec systems. You want to play PVE and have really low chances of getting killed by another person ? Say hello to high sec systems !
You want more profits and pvp ? Say hello to low sec systems/
You want to kill innocent people ? Well... you can, but with really serious penalties.
What's problem with that ? Everyone is happy and no need for separation.
 
I agree this is for me the biggest sticking point for PvE mode. Personally I think a friendly fire flag where bullets magical!ly do no harm would be a bad idea but equally there are enough idiots who would log into PvE and grief for lolz that a pure trust system is not enough.

Possibly huge in game penalties may work but it would need some software policing somehow.

I would do it differently: in a PvE mode, shooting a ship that isn't flagged for PvP applies the damage to the attacker, while ramming in that case only damages the player doing the ramming. This means shooting without any care for what you will hit isn't a viable strategy while preventing any PvP.
 
I'm beta backer and i didn't need a forum account before.

Where is that bunch of people, who need more PVP ? I only saw a bunch of people who want to separate people and make ED die. Specially when Star Citizen (I don't like SC) launch.

You all don't understand a simple thing. There are not so many people actually playing Elite, comparing to other popular titles. The world of Elite already is EMPTY. There are only people around Lave, LHS 3447 (lol, sidewinders) and community goal systems. If you are far away from them - you barely see anyone. And you want so seprate them more. So there will be a small arena, called Lave at PVP Mode, and bunch of people at PVE Mode.
Do you think, that Mobius group, even growed up will be enough to support the game ? Cos i'll stop support it if they introduce paddocks for everyone. The same goes for my friends who share my opinion. i'm sure, that there are much, much more people who love ONE big open world with PVP opportunities.

Maybe you should focus more on fixing current gameplay issues ? Everybody knows EvE Online - you have high sec systems and low sec systems. FD could do the same for ED. Make Anarchy systems more profitable and interesting so there will be people, make security force react much faster at high security systems, make interdictions harder, cos today escaping from interdictions actually is not working feature... much serious penalties for killing people.
Other words - make ONE big world that has a place for anyone. And remove SOLO mode, or atleast make a different save for it.


Eh, NO! If ya like EvE go play it. Just a thought ED has sold in excess of 400K Copies. That was before the Steam announcement. Just for the record, "Were Not All In Support of One big Easy Target Mode". I like playing solo, and in my group. The game is not going anywhere, your agenda might be, the game is just fine.
 
I already mentioned this a couple of times, but everyone just ignore and keep asking for separate mode with unicorns and flowers.
->> EvE Online <<- ! Hello !
ONE world
ONE mode
You just have high sec systems and low sec systems. You want to play PVE and have really low chances of getting killed by another person ? Say hello to high sec systems !
You want more profits and pvp ? Say hello to low sec systems/
You want to kill innocent people ? Well... you can, but with really serious penalties.
What's problem with that ? Everyone is happy and no need for separation.

A large number of players are here exactly because we absolutely don't want the EVE model. It's a griefer enabler, which can be fun for some players but is utterly distasteful for many other players.

Besides, peer to peer. I can log into open and never see another player by just tweaking my network settings. Do something like EVE, and players like me will just go get all the rewards of low sec without opening ourselves for PvP in any shape or way.
 
I already mentioned this a couple of times, but everyone just ignore and keep asking for separate mode with unicorns and flowers.
->> EvE Online <<- ! Hello !
ONE world
ONE mode
You just have high sec systems and low sec systems. You want to play PVE and have really low chances of getting killed by another person ? Say hello to high sec systems !
You want more profits and pvp ? Say hello to low sec systems/
You want to kill innocent people ? Well... you can, but with really serious penalties.
What's problem with that ? Everyone is happy and no need for separation.

Just more of the same _amn old thing.
 
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I already mentioned this a couple of times, but everyone just ignore and keep asking for separate mode with unicorns and flowers.
->> EvE Online <<- ! Hello !
ONE world
ONE mode
You just have high sec systems and low sec systems. You want to play PVE and have really low chances of getting killed by another person ? Say hello to high sec systems !
You want more profits and pvp ? Say hello to low sec systems/
You want to kill innocent people ? Well... you can, but with really serious penalties.
What's problem with that ? Everyone is happy and no need for separation.

That is what I think was intended originally. You have factions with governed space, independent that's a bit wishy washy and Anarchy which is lawless, offering higher rewards for those taking risks plus Combat Zones for state sanctioned combat. Unfortunately security came out late in the beta and was extremely timid. And then the game was released prematurely and we have essentially been playing beta through 1.2.

At the end of the day people have to accept that like other games (War Thunder is one I play) ED is in perpetual beta and will never be finished. It will be tweaked, updated, overhauled as long as it has a business model that can sustain it's development.

It's unfortunately that they didn't take the time to work out the whole crime punishment before beta ended. We would hopefully have had a much more stable and less combative userbase. Unfortunately we just have to wait for months while FD do minor tweaks ramping up the systems slowly taking their touch and feel approach.
 
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I would do it differently: in a PvE mode, shooting a ship that isn't flagged for PvP applies the damage to the attacker, while ramming in that case only damages the player doing the ramming. This means shooting without any care for what you will hit isn't a viable strategy while preventing any PvP.

I think the concept is a good one. Wonder how hard it would implement? I'll rep ya when I can.
 
As I understand it, so far Mobius has only had to remove 4 players from the group. So that is quite a low percentage. Granted, if his group were more public, more people would try to abuse the system just to see how far they can go. But this does indicate that it is something that (just like the forums) with good moderators would be possible to 'police'.
At the start of this thread, there were some interesting suggestions about how to handle player death if not consensual.

Now the big question is, with the many updates that FD is already handling if this would be something that could feasibly be done as an added feature in a release or take a rather large overhaul. However, I think the option of 'Open; Co-op; Private group;Solo' in the start menu would make more sense to new players. If you're new to the game, you basically have two options right now, go into open and start in the crowded new player area, or go solo. Until people find out about groups and which groups are available, the group option doesn't make much sense to new players.

Alternative might be to give groups the option to be set public by the owner along with a description and from the menu give the option to see and join those public groups. That way new players can find out about PvE groups, consensual PvP groups, language based groups.
And also make group management a little easier (searching, sorting, accepting multiple requests, etc...)
 
That is what I think was intended originally. You have factions with governed space, independent that's a bit wishy washy and Anarchy which is lawless, offering higher rewards for those taking risks plus Combat Zones for state sanctioned combat. Unfortunately security came out late in the beta and was extremely timid. And then the game was released prematurely and we have essentially been playing beta through 1.2.

At the end of the day people have to accept that like other games (War Thunder is one I play) ED is in perpetual beta and will never be finished. It will be tweaked, updated, overhauled as long as it has a business model that can sustain it's development.

It's unfortunately that they didn't take the time to work out the whole crime punishment before beta ended. We would hopefully have had a much more stable and less combative userbase. Unfortunately we just have to wait for months while FD do minor tweaks ramping up the systems slowly taking their touch and feel approach.

Listen, I know where your coming from here. But please try to see my point. No amount of in player game mechanics will ever successfully control or put and end to, "the griefing bunch". Most of the very successful ones are exceptionally smart and will always find exploits to take advantage of. Eve has been trying to do this exact thing for 13+ years. It doesn't work, this has been proven by trial and error over and over. This is one of the reasons the grieving bunch is overwhelming in support of doing this exact thing.

This is one of the reasons, with almost 4K invested in SC, that I have pulled all my support. Chris Roberts stance, "to not make grieving impossible, but to discourage it with in game mechanics" will fail. Like It has failed in Eve. EVE has been trying to do this exact same thing for 13+ years. We all know how successful this has been! The fact is it hasn't been successful at all.

Mode switching controls this absolutely.
 
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A large number of players are here exactly because we absolutely don't want the EVE model. It's a griefer enabler, which can be fun for some players but is utterly distasteful for many other players.

Besides, peer to peer. I can log into open and never see another player by just tweaking my network settings. Do something like EVE, and players like me will just go get all the rewards of low sec without opening ourselves for PvP in any shape or way.
And you have exact numbers of people, who don't want the EVE Model ? How is that griefer enabler ? I played it for a long time and only for PVE. I was killed just ONCE by afk'ink my transport in Jita.
Could you please explain why you don't want the EVE model ? Arguments.
I still hope you understand, that open pve mode could exist only with separate save.
 
....It's unfortunately that they didn't take the time to work out the whole crime punishment before beta ended. We would hopefully have had a much more stable and less combative userbase. Unfortunately we just have to wait for months while FD do minor tweaks ramping up the systems slowly taking their touch and feel approach.

Some would argue, as you yourself implied, that E: D is in fact still in beta. :)
 
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