Open PvE

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You guys want PVE Mode ? Well... you can't always get what you want.
First of all because FD will loose a lot more, than 7000 mythical players. Because the core element of gameplay - piracy - will be gone. People doesn't want fair duels, it's bull. People want to kill innocent people, people want to rob innocent traders.
Even if they introduce PVE Mode with separate save (And that's the only way it could exist) it'll still affect Open "PVP" Mode too much. It'll become an arena in Counter-Strike. Cos you know, you don't always want to fight, but you want to have an
opportunity to fight with anyone.

Why lot's of players love this game ? Cos it's HUGE Open world, where you can meet everyone, from innocent "PVE" carebear to some crazy ass vilian. You can fly safely for a month, doing missions and then suddenly get killed.
All you suggest is to make a freaking paddocs.

If no Open-PvE mode is offered then the c.7,000 players will probably continue to increase.... Piracy still exists, even with no player traders in open - it's just that some pirates demand "live" prey and don't want to attack NPCs. While some people want to kill innocent people, there is no requirement for innocent people to offer themselves up as prey (unless they want to, of course).

nooooooooooooooooooooooo

NO "open" PvE mode. Elite with training wheels.

NOOOOOOOOOOO

Putting it bluntly, but you are all missing the point. Players are already in groups and solo, because they don't want what Open offers.

So, FD has a ever growing community of PvE group players (only they know how many are playing in different constellations of groups).

For arguments sake, let's say 10.000 players are playing in some sort of PvE group as we speak. All dependent on a couple of other individual players for their piece of gaming heaven. These 10.000 players have found there way to these groups without any help from FD (apart from this forum).

How many would be playing PvE if they had the option, and can FD afford to ignore them. I know from fact that they are extremely bottom line focused (let's not go there in this thread), as any company should be.

Has any FD employee commented in this thread yet? Do they know of this "minor inconvenience"? Or are they willing to base their PvE community on a couple of private individuals?
 
I think that you missed my inference - if players are not prepared to offer themselves up then they may play in Solo but more probably in a Private Group as they become aware of the
existence of the more sociable half-way house between Open and Solo.

While you may not accept that other players preferred play-style is as valid as any other, others feel differently - the c.7,000 in Mobius tend to suggest that there is a demand for a new mode.

This is not about not liking the game, it is more about not liking the way that some players choose to play the game and wanting to play separately from those players but with other likeminded players.
As i said before. Giving a group of people what they want just because they organized a group is WRONG. First of all, because it'll affect other players, who love everything in game and doesn't feel a need to organize a group.
What's really matter, is that FD has their idea about the game, and they should continue to improve it the way they see it and don't listen to everyone.
But maybe they could change it a little. Make it easier to escape from Interdiction. Give pirates more penalty for killing people. Make cops react faster. You get the point, make a life easier for innocent people, but don't give them separate mode.
 
Putting it bluntly, but you are all missing the point. Players are already in groups and solo, because they don't want what Open offers.

So, FD has a ever growing community of PvE group players (only they know how many are playing in different constellations of groups).

For arguments sake, let's say 10.000 players are playing in some sort of PvE group as we speak. All dependent on a couple of other individual players for their piece of gaming heaven. These 10.000 players have found there way to these groups without any help from FD (apart from this forum).

How many would be playing PvE if they had the option, and can FD afford to ignore them. I know from fact that they are extremely bottom line focused (let's not go there in this thread), as any company should be.

Has any FD employee commented in this thread yet? Do they know of this "minor inconvenience"? Or are they willing to base their PvE community on a couple of private individuals?

I suspect that, if Mobius quit, FD would be busy manually writing some choice SQL queries to move the group to someone else. They can't afford to do otherwise.
 
I suspect that, if Mobius quit, FD would be busy manually writing some choice SQL queries to move the group to someone else. They can't afford to do otherwise.

Who in their right mind (apart from Mobius) would try to champion a group of say 10.000 players or more in a group feature hardly supported by FD?
 
What's the difference, from the point of view of a player in open, between a player playing in Solo, Private group or a potential Open-PvE mode?

Technically, there's no difference. If I had to guess, I think some Open players are afraid that if an official PvE mode was introduced, some other people playing Open would leave and go to that PvE mode. If I had to make a real life analogy, I'd compare with the Russians building the Berlin Wall because they didn't want people to leave.
 
For the record, I do not support an Open PvE mode, based on the idea that further splintering of the community is counterproductive to the game. Personally, I believe that FDEV should have only created one mode for the game, whether it was Solo or Open or 'PvE only' would not have mattered. The idea that there are different modalities that affect the one gameplay arena is inherently wrong in a game play sense, particularly when the game is obviously designed and advertised as place where groups can manipulate outcomes within the game. Personally, a PvE only game would have been just as interesting as far as I'm concerned. Again, as long as everyone was relegated to this mode.
 
For the record, I do not support an Open PvE mode, based on the idea that further splintering of the community is counterproductive to the game. Personally, I believe that FDEV should have only created one mode for the game, whether it was Solo or Open or 'PvE only' would not have mattered. The idea that there are different modalities that affect the one gameplay arena is inherently wrong in a game play sense, particularly when the game is obviously designed and advertised as place where groups can manipulate outcomes within the game. Personally, a PvE only game would have been just as interesting as far as I'm concerned. Again, as long as everyone was relegated to this mode.

A fair point.

But, the body of your argument suggests the fallout rests on a Boolean: One mode vs. More than one mode

that choice has already been made
let's make the best of it, and improve things for the various large player demographics that fall out of it
 
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You guys want PVE Mode ? Well... you can't always get what you want.
First of all because FD will loose a lot more, than 7000 mythical players. Because the core element of gameplay - piracy - will be gone. People doesn't want fair duels, it's bull. People want to kill innocent people, people want to rob innocent traders.
Even if they introduce PVE Mode with separate save (And that's the only way it could exist) it'll still affect Open "PVP" Mode too much. It'll become an arena in Counter-Strike. Cos you know, you don't always want to fight, but you want to have an
opportunity to fight with anyone.

Why lot's of players love this game ? Cos it's HUGE Open world, where you can meet everyone, from innocent "PVE" carebear to some crazy ass vilian. You can fly safely for a month, doing missions and then suddenly get killed.
All you suggest is to make a freaking paddocs.

So "people" just want to kill people...
Problem is: "people" don't like to get killed.

You can't make "people" enjoy the role of a victim.
Like i said before: there are some...
But they don't play much because they spend most of their time downstairs, hanging in chains, wearing a leather mask, waiting for their mistress...
looks like you have to wait for them to come upstairs again...
 
Technically, there's no difference. If I had to guess, I think some Open players are afraid that if an official PvE mode was introduced, some other people playing Open would leave and go to that PvE mode. If I had to make a real life analogy, I'd compare with the Russians building the Berlin Wall because they didn't want people to leave.

The problem with the current system is that those playing in Open, playing the game (faction changes, background simulation, etc.), have no way to know who is playing against them within the other modes. It is quite easy for a small group of people to destabilize hundreds of hours of play time/work of people, without people working in a system to know if there were others doing this...or if they are fighting against bugs. Playing in Lugh for the past 3 months we have had players admit they were fighting against us. This was after weeks of us trying to figure out why things weren't 'working properly' when they actually were. This design choice, we obviously understood and had to accept, but ultimately I wish this wasn't the case. Like I said, it wouldn't matter to me if there was Open PvE, solo only, or Open PvP....just that everyone was assigned to the same gameplay OR the different gameplay arenas only affected their own version of the galaxy.
 
I would love to have:

1. Cut Throat Open (Anything goes - King of the Hill - Ultimate Role Playing)
2. Practical PvE (Coexisting - live and let live - PvP limited to conflict zones)
3. Sombre Solo (Not a living soul to disturb your bliss)
4. Greasy Groups (For all you Nutters out there :))

Decent! :)

[video=youtube;JZdG07NgBWo]https://www.youtube.com/watch?v=JZdG07NgBWo[/video]
 
The problem with the current system is that those playing in Open, playing the game (faction changes, background simulation, etc.), have no way to know who is playing against them within the other modes. It is quite easy for a small group of people to destabilize hundreds of hours of play time/work of people, without people working in a system to know if there were others doing this...or if they are fighting against bugs. Playing in Lugh for the past 3 months we have had players admit they were fighting against us. This was after weeks of us trying to figure out why things weren't 'working properly' when they actually were. This design choice, we obviously understood and had to accept, but ultimately I wish this wasn't the case. Like I said, it wouldn't matter to me if there was Open PvE, solo only, or Open PvP....just that everyone was assigned to the same gameplay OR the different gameplay arenas only affected their own version of the galaxy.

Right. This issue is independent of which *specific* playstyles are offered beyond Open. And, the problems already exist. This does need to get sorted out, and there are other threads in which to do that sorting.

- - - - - Additional Content Posted / Auto Merge - - - - -

I would love to have:

1. Cut Throat Open (Anything goes - King of the Hill - Ultimate Role Playing)
2. Practical PvE (Coexisting - live and let live - PvP limited to conflict zones)
3. Sombre Solo (Not a living soul to disturb your bliss)
4. Greasy Groups (For all you Nutters out there :))

Decent! :)

https://www.youtube.com/watch?v=JZdG07NgBWo

keep in mind that solo is just a really small group... So only 3 modes are required
 
.....But they don't play much because they spend most of their time downstairs, hanging in chains, wearing a leather mask, waiting for their mistress...
looks like you have to wait for them to come upstairs again...

I make time. My safe word is SIDEWINDER!

Keep in mind that solo is just a really small group... So only 3 modes are required

Don't agree. Four is the bare minimum. And who knows, somewhere down the line, even... You know what... :)
 
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You guys want PVE Mode ? Well... you can't always get what you want.
First of all because FD will loose a lot more, than 7000 mythical players. Because the core element of gameplay - piracy - will be gone. People doesn't want fair duels, it's bull. People want to kill innocent people, people want to rob innocent traders.
Even if they introduce PVE Mode with separate save (And that's the only way it could exist) it'll still affect Open "PVP" Mode too much. It'll become an arena in Counter-Strike. Cos you know, you don't always want to fight, but you want to have an
opportunity to fight with anyone.

Why lot's of players love this game ? Cos it's HUGE Open world, where you can meet everyone, from innocent "PVE" carebear to some crazy ass vilian. You can fly safely for a month, doing missions and then suddenly get killed.
All you suggest is to make a freaking paddocs.

Piracy is not the "core" element of ED .If it was everyone would be a pirate .Only some people want to kill and rob
7000 mythical players ? what are you talking about
 
Clearly he/she is afraid they might like it too much...

I think you could well be right. With an option on the login page I think a lot more people will go PVE.

There might be ~ 400k owners of the game but how many play would be a guess, there are 42,518 forum accounts, again active ones would be a guess.

No idea how many people discovered Mobius on Reddit or other sites, but 16% of the people registered on this forum are members of Mobius, I would bet that if it were an option at login it would be very popular.

And as a reminder to why I avoid open at the moment.

You guys want PVE Mode ? Well... you can't always get what you want.
First of all because FD will loose a lot more, than 7000 mythical players. Because the core element of gameplay - piracy - will be gone. People doesn't want fair duels, it's bull. People want to kill innocent people, people want to rob innocent traders.

I am not your content, I bought this game so I could enjoy it, not so that you can, I hope you are ready to take your turn playing the "innocent trader" when the real ones have all left.
 
I am not your content, I bought this game so I could enjoy it, not so that you can, I hope you are ready to take your turn playing the "innocent trader" when the real ones have all left.

"They" will never understand this.
That to feed a hungry pirate hundreds of willing victims would be needed (if they insist on human targets).
And it's really strange that so few people really want to be a victim although the game demands it.
Something must be really wrong with the game design... maybe we need some "kill me" decals in the shop. that would fix it... i'm sure.
 
Don't know what the problem is. Started trading a week or two ago to speed up my savings for a new ship. In open. I've only dealt with one pirate and I escaped. It made the route more fun until I found he gave up because then it became a chase. Are you guys doing all of your trading in CODE hunting grounds or something?

I wish pirates were more spread out since seeing them elsewhere is rare. If they kill me while I trade or overstay their welcome, I'll go back to my hunting loadout and kill him for the bounty or chase him away.
 
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