I like the thoughts of this but would add:
The explorer outfits his ship with the DSS and advanced scanner in pods, those pods are jettisoned once the ship is destroyed. These pods have a transponder code on them, which the original explorer is able to see once he spawns at an outstation. He / she can go get the pods, however, here is the difference I see. The killing pirate can gather the pods (with the transmitter still going off) and the original person can then chase after them or put a bounty on the pirates head! The transponders on the pods will continue to go off, and the original explorer could see them on the galaxy map, UNTIL, the pirate brings the data to an space station and launders the data. I think the pirate then should get paid to sell the data on the black market. Here is another part, those transponders on the gear also put off a weak signal for all those who fly buy it. So in theory, if you get killed by a NPC, another play can then get your data (weak signal) and you can chase them down or put a bounty on their head.
That would be an in depth solution to a problem that doesn't really exist. But, would get explorers defending their data... or letting it go....
The explorer outfits his ship with the DSS and advanced scanner in pods, those pods are jettisoned once the ship is destroyed. These pods have a transponder code on them, which the original explorer is able to see once he spawns at an outstation. He / she can go get the pods, however, here is the difference I see. The killing pirate can gather the pods (with the transmitter still going off) and the original person can then chase after them or put a bounty on the pirates head! The transponders on the pods will continue to go off, and the original explorer could see them on the galaxy map, UNTIL, the pirate brings the data to an space station and launders the data. I think the pirate then should get paid to sell the data on the black market. Here is another part, those transponders on the gear also put off a weak signal for all those who fly buy it. So in theory, if you get killed by a NPC, another play can then get your data (weak signal) and you can chase them down or put a bounty on their head.
That would be an in depth solution to a problem that doesn't really exist. But, would get explorers defending their data... or letting it go....